I know the general setup for tournament play is to have EM's set to 5 balls, extras turned off when possible. I've found that often times that turns EM's into a single-strategy fest.
Some games offer extra balls through the natural course of play where this doesn't really matter, however I find that some EM's have the extra ball award that pulls you a different direction from that natural course of play.
Curious if anybody had any good EM examples of this. I know for my EM's at home I have a mix of both:
Monaco --> I prefer 3 balls w/extras since it brings the center target into play at the #2 slot, versus ignoring it and grinding spinners/bonus.
Captain Fantastic --> I prefer 3 balls w/extras since it brings the drop target bank into play, versus strictly playing "back up to the top" strategy
Air Aces --> Mine is set up 3 balls w/extras to bring that upper right saucer collect into play
Jumping Jack --> 5 balls no extras since you're going after the same targets either way, nothing really changes
Boomerang --> Extra ball was lit on the outlanes, so I never particularly cared for it as an award