Deep cuts of semi-useful pinball knowledge

Not sure

I used this to help me win a game on Diner at INDISC, and when I watched the stream archive of the game, the commentators didn’t know this deep cut of the very useful knowledge: completing EAT top lanes lights each of your ramps to serve Food (each ramp then spots one complete drop target bank – to help you on your way to Dine Time).

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See, to me that’s kind of amusing since anyone should notice FOOD lights upon EAT completions within a few games. Guess I assume anyone with any time on Diner knows this. I’d consider looping the left ramp to add Dine Time millions to be deeper, heh. Maybe even the (up-to-1.5M) Grill Bonus for completing drops?

Deepest cut on Diner is probably the 1M drops complete bonus during Dine Time lit, but I can’t ever think of a reason why you should be going for this over shooting for Dine Time. Cool sound, though.

Yes it does, anyone can do this.

Yes, it is. Possible to get a Golden Ticket from it as well. Your best bet, though, is to wait until you have a playfield x going before collecting your status report gumball.

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Rollergames has a similar feature where you can complete SKATE and WAR during Sudden Death for 1 Million.

When you could simply go for the Wall for 1 Million, though… what’s the point?

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Pretty sure SKATE WAR is 2M, AND ends the mode. But since you can get the mode-ending 2M bonus for like 6 ramps as well, yeah what’s the point.

I think a case can be made for SKATE WAR when you have a target or two left, though.

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Huge (to me) if true! I must remember to test this next week at league. Dang I wish this was posted 12h earlier haha

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Always put 1.0 in your AFMs (the Total Annihilation value caps at 500M) and go for those billion-shots: 500M TA + 500M victory laps. :+1:

There’s one of those rare 1.0 AFMs around in Stockholm. It’s not in great shape (I’m happy with 15B on that machine), but I will give the 1B-shots a go, soon. :pray:

In Rescue 911, the Emergency Room 20 million award absolutely lies and gives 10/15 million instead. When you hit the shot enough times, you get bored enough to look at the finer details of life :slight_smile:

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What ROM V2?

Willy Wonka:

The four Computer Ticket modes (“Dots, Dots, Dots”, “The Candy Man”, “Unlimited Kickback”, “Wonka Bar Craze”) are unlike any other modes in the game because they share the same timer AND the base values for each shot made increase if more modes are active (in addition to the base value being incremented by other game features). Starting another Computer Ticket mode while one is already active will reset the timer to its maximum, and collecting “Add Time” will add time to the timer for the stacked modes.

The music / SFX for these modes also become more hectic depending on how many modes are currently running. Ideally you want to get all four of the modes, and then bring them into any Multiball for big points.

Speaking of Computer Awards, I’d love to have a list of which achievements are required for certain awards…

In JJPOTC, after playing the first regular difficulty At World’s End Multiball, you must shoot each shot twice to re-light the Multiball. If a shot is hit once, it will light up in red but will be faint compared to a complete shot.

Balls plunged that trigger the right orbit switch also spot the orbit for modes, Stranger Tides combo shots, At World’s End progression, etc.

@keefer, another thing - it seems that the left loop (the one that qualifies Black Pearl modes) also spots the right loop. Is this the game playing “as intended” or is it a switch error I should get our tech on?

It’s not as intended, but it’s a bug not a switch problem.

I believe the basic issue is that the ball is going by the magnet with enough speed that when it wants to engage, the ball leaves the opto, then gets sucked backed onto the magnet triggering the opto again. I’ll be suppressing the 2nd hit when the magnet is firing.

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Dont know if its common knowledge, but on Stern Iron Maiden (premium), if you just started hallowed be thy name and already have lit mummy lock, shooting the left ramp will complete two hallowed shots in one: First the ramp shot, then when the ball is dropped into the mummy lock it will award the second hallowed shot which is the captive ball.

No biggie, but the more shots you get “for free” the better :slight_smile:

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Does anyone know if this is a deep cut or a series of malfunctioning machines?

On Congo, I’ve heard two reports and I have also experienced that AMYs later in the game always divert to the volcano, making you shoot the left orbit from the right flipper instead of the easy loop shot. Can someone confirm or deny this?

I’ve seen this, too, but only when I’ve successfully completed Amy multiple times [I think it was after the third completion]. It would appear to be a programmed way of limiting exploitation of the Amy mode.

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Owned a Congo and yes, after one or two completions (can’t remember which), you get all volcano feeds instead of easy staged loops to make it harder.

Could it just be after you’ve done a Super Multiball?

Ask and ye shall receive (somewhat). I streamed Congo tonight.

Played two Amy modes, and they both worked normally. Then played Super Multiball. My third Amy started diverting balls shot into the volcano out of the top of the volcano and back to the right flipper. Subsequent Amy modes worked the same way.

So, I guess I can’t say for sure if it’s the 3rd time, or after Super Multiball. Unless you’re going all out Amy, it’s pretty likely that you’d have played Super Multiball by the time you get to your third anyway.

Game starts here: https://www.twitch.tv/videos/543508159?t=54m47s

First Amy: https://www.twitch.tv/videos/543508159?t=56m45s

Second Amy: https://www.twitch.tv/videos/543508159?t=1h2m

Third Amy: https://www.twitch.tv/videos/543508159?t=1h13m10s

There was at least one or two other Amy modes, but they worked the same, so I’ll leave those as an exercise for the viewer.

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I tested this last week and couldn’t get it to work…anyone else have success? (No time was removed at all)

On Batman 66, you can indefinitely freeze timers during the main (Villain) Multiball by shooting a ball into the Mystery for an award and then constantly shooting Jackpots. Mystery awards are a lower priority animation than the Jackpots, and all timers freeze until the Mystery award is collected.

Technically it can work for any Multiball, but Villain Multiball has longer Jackpot animations and more convenient ways to collect them (alternating ramps, left ramp to scoop, etc)

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