Deadpool Rulesheet


#21

Recommended pitch of the game? We have reports that the lock shot is not smooth at our local bar, and it thinking it’s too steep. Owner always goes to like 7 degrees.


#22

Seconded here. What are the ways the lock shot can be dialed in?


#23

Has anyone formed any consistent strategies yet? I like to battle Juggernaut first, getting some help from Lil Deadpool MB to help survive the side-to-side action in those stand-up targets. I can usually take him down on my own without a Team-Up character. Sabretooth is pretty doable to “solo” too because you are aiming for the orbit which puts it in the pops to do even more damage. Sometimes, I am really surprised by how quickly Sabretooth can be knocked out depending on the action in the pops. I always save Mystique for last. I think she is the most difficult of the three to complete, and I definitly like to bring one or two Team-Up characters in by that point (especially Wolverine, since he is on that center spinner shot). Just curious to see how other people are attacking the game!


#24

If you get an answer for this and it’s not shared here, please post it. The one on location by me is a nightmare to play right now. Rejects all over the place, especially on that lock and it seems to be far more of a problem than others have reported, so I think it could use some tweaking. I’d love to help get that dialed in better.


#25

Bubble in middle?


#26

Should it be to make the lock shot smooth? Haha


#27

@chuckwurt When I played the ALBE game last weekend the lock shot seemed fine. I was actually surprised such a zig zag shot worked so well. Have they moved the game or anything since then?

Oh, and make sure the bubble level screws are tight before checking pitch - I’ve seen some that were way off from the factory.


#28

Thanks brotha. I think Jesse has made it steeper and tighten the tilt due to long ball times. I’ll play it a few games and see what’s up first before messing with it.


#29

Tighten the slings and take out the Outlane rubbers instead of messing with the pitch. This might be one of those Goldilocks games


#30

Stern getting Operator smart. Inlane/Outlane rail post has no rubber from the factory. Saved another 10-15 cents too.


#31

In labor? The post rubbers are in the cashbox


#32

Now that is awesome. Kudo’s. That takes thinking out of the box to into the bag.


#33

Great, now when I say that it came from the factory this way everyone will STILL blame me for not having them there…
:laughing:


#34

Not uncommon for a Gomez game to be missing those rubbers.


#35

I thought it played fair without them.
Separately, I am concerned about the ball making it up the Katana ramp after its been played for a month and the flippers aren’t as snappy — most successful shots just barely made it up and around the ramp.


#36

Luckily I keep my flippers snappy here!
But I hear you. As always I’ll keep an eye on it and make what adjustments I can.


#37

Better than his JM game where the post itself wound up in the cashbox. Prefer that over lightning flips though.


#38

EVERYTHING needs lightning flippers, I’ve already ordered a set of red ones for Deadpool…


#39

Loving the expanded call outs in the new code. The new one at the end of successful battles made me literally laugh out loud.

I revised the Lil’ Deadpool rules for the 0.82 code update. RIP Lil’ Deadpool Katanarama time.


#40

Are the “mature” callouts good? Unfortunately we don’t have the mature features enabled (that I know of).