One of our regulars told us about a time he’d played sort of a variant of pingolf, but with “field goals,” “touchdowns,” and “extra points.” I couldn’t find any rules online, so I made up my own!
The field goal should be something an intermediate player should be able to get with ease; the touchdown something a bit more difficult but essential to the game. It’s best if these aren’t part of the same “system” within the game - for example, in Addams Family: 3 bear kicks for FG & 6 for TD isn’t as good as 5x Swamp for FG & bear kicks -> extra ball for TD.
The extra point can be something related to the TD, but it doesn’t have to be. For instance, in Addams Family, once we had it that the extra point was just hitting the vault shot at some point. But if the TD is, say, building something up to 6x or getting a jackpot, then it’s OK to have the extra point be building up to 9x, or getting a super jackpot.
Players are grouped into, ideally, foursomes. That grouping will remain throughout the session. Player order within the group is not something I’ve ever been able to bring myself to care about, so do as you feel is correct.
A player can score the FG, the TD, and the +1 (extra point) once each per table. The +1 only counts if the TD was also achieved - but if the +1 happens before the TD, or still counts. Basically, you can get a total of 10 points per table. Except…
The first “tilt” per group per table is a safety, and the non-tilting players in the group each get two points. Subsequent tilts in that group on that table playthrough will be ignored. Subsequent tables played by the group will have their own chances at safeties.
One table per night is designated as the tiebreaker; everyone records their scores on that table, and those are used to break ties in the “football” scores. So if you and I both ended the night with 56 points, but you got 11M on “Radical!” compared to my 2M, you would finish ahead of me.
I’ve found that in a format like this, 6 tables works out to 120-150 minutes. Its advantage is that it’s good at teaching pinball skills to newer players while providing challenges and excitement to the more experienced. Its biggest disadvantage is that as league administrators we have to spend time coming up with appropriate scoring goals, and that can take a while - and then there’s adjusting the goals after seeing how well your regular players do; plenty of times we’ve set goals we thought were perfectly reasonable, only to have almost everyone bogey out!