Yep, that’s exactly right. The “somewhere” is during the process of the IFPA reviewing your results and posting them to the tournament’s page. They come up with the 15 x 4 = 60%
number there.
TGP% typically just comes from: “each meaningful game played adds 4% to TGP”. There are other rules for formats with unlimited qualifying (“each hour of unlimited qualifying adds 1% to TGP”). Likewise there are special rules for Flip Frenzy, Pin Golf, and Multi-Match Play. And there are a few spots where TGP% is capped (just playing a single format with no separate qualifying: 100% cap; playing qualifying and finals: 200% cap).
This is the same as any other Group Match Play format. The extra bonus points don’t change the way it affects TGP. You can use 7/5/3/1, 4/2/1/0, or bonus points like this and it is all treated the same way. So if you did 6 rounds of group match play in 4-player groups you’d get 6 rounds x 2 for group size multiplier = 12 meaningful games => 48% TGP
.
Best game is all about how many scores you keep. So let’s say you have 8 machines available and you count each player’s score from their best 6 of those machines. Those are single-player games so there’s no multiplier for group size. Each one contributes a single game to the number of meaningful games played: 6 meaningful games
. If you count their best score from all 8 games, that’s 8 meaningful games
.
If instead you did something like count each players two best scores and on every one of the 8 machines, that would be 16 game results that you’re keeping, so that kind of qualifying would count for 16 meaningful games
.
It doesn’t matter how many games are played, only how many games’ results contribute towards the standings. If everyone played all 8 games 10 times each but you only count their best score on each of 6 machines, it’s still just 6 meaningful games
.
Keep in mind that you should also have a TD/Scorekeeper present for best game qualifying. You shouldn’t be using results from an unmonitored selfie league to count towards meaningful games.
Honestly, I don’t really understand meaningful games for ladder very well myself. I’d say just look at this portion of the TGP guide and go with one of the options they provide there.
So, for example, go with:
4 player groups, 2 players eliminated per round until final 4 players remain (assumes 1 game for final 4)
- 4 players –> 2 games towards TGP
- 5-6 players –> 3 games towards TGP
- 7-64 players –> 4 games towards TGP
If you have 14 players in the ladder final that’s going to be 4 meaningful games played
. And it’s going to take 6 games to do it because you go from 14 players => 12 => 10 => 8 => 6 => 4
and then play a single game top 4. Playing 6 rounds to get 4 meaningful games isn’t very WPPR-efficent, but if your players enjoy it then do it!
Or if you don’t mind being a little unsure about the TGP% you’lll get then do whatever style of ladder you want to do, describe it accurately in your IFPA calendar submission & IFPA results submission, and let the experts sort it out. They’ll post the right value to your tournament results page once they’ve reviewed it.
When you have a qualifying component and a finals component, you determine the meaningful games for each and then just add them together for the tournament’s total number of meaningful games.
Even better! I though that value only got rounded down. Thanks for the correction.