Hi,
I have heard/seen that the sopranos for Indisc was modded by removing the manual plunger so its not possible to use the three switch exploit for multiballs (and therefore reducing game time).
Is there anyone who know how to do this in more detail? Im considering trying this for my sopranos.
Thanks!
When you say it like that, i guess it isnt much more complicated, removing the manual plunger is just some screws I was thinking it was replaced with a button, but as you say, setting flippers launch should do the trick
I played that particular Sopranos when it was on route (and didn’t have the removed plunger). I can assure you that “feature” was not new to INDISC.
In general, this is why I always attempt to backhand it regardless.
I prefer to use a red plunger spring and set the boat multiball to extra hard. Makes you hit the drop target like 6 times before staying down. Also, it will cause the players to try the sneak in more. That’s fun to watch.
My game had the same feature and it was pretty minty. That’s arguably one of the worst drop targets in modern pinball. Ok game otherwise but there’s nothing likeable about that drop target.
If such a “mod” annoys the great players it probably means it works, levelling out the playing field making it more equal start for everyone. I have opened outlanes, hypersensitiv tilt and slingshots, it still takes a long time in 4 player matches. Best would of course be that ball save=off meant pf validation exploit is not active, and drain meant “next player”.
Yepp i know, ball save off only kicks in (ironically) when pf is validated. I have it set to 2 sec now due to some occasional pop =>drain.
But im quite sure i have a red spring. And game is set to extra hard, but me and other skilled players spend much time exploiting the soft plunge to drop tsrget and let drain, so it takes time.
Another aspect i like by removing manual plunger is thatt it might force players to utilize superskillshot more.