Working on doing a quick (2 minute) video series for a bunch of games ( see Top Tournament Finals Games ) doing a broadcast this weekend (‘live to tape’ delayed release Sun night do to no internet) and we have a heavy metal melt down available as on of the games we want to feature.
So anyone have a basic strategy to follow on that game?
So if you’re in a multiplayer game, is there really any option other than going for ramps if you want to prevent leaving your opponents with locked balls?
Since the ramp is easy-access-all-the-time, and generally you can get a feed from the top to your flipper, I don’t think lock protection is as good a plan as it might be on other games. There is very little other scoring of significance because the playfield multiplier is worth a ton, and the ramp might be the highest point-scoring shot anyway.