Pulp Fiction Rulesheet

The only two items that require “completion” are the two main multiballs (Briefcase and Pawn Shop). The only feature that blocks you from seeing is Divine Intervention which is the games’ ultimate wizard mode.

If there’s “more of the code” you’re looking to see that isn’t just THE WIZARD MODE let me know . . . because there shouldn’t be.

Thanks for your response, however that’s exactly my problem: completing the two multiballs you mention in order to light the inserts. I’d like not to have to in order to progress and would like the option to choose this ultra-easy mode.

An easier path to the ultimate wizard mode is not on the to-do list.

Could you not just light the multiball inserts once the multiball has been achieved, instead of once the mode has been completed in ultra-easy mode and let the owner choose which mode they want to implement using a setting?

It’s a design decision that I stand behind. While there are easier paths to other features in the game, the ultimate wizard mode is intended to be a challenge that not everyone will reach.

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