The only two items that require “completion” are the two main multiballs (Briefcase and Pawn Shop). The only feature that blocks you from seeing is Divine Intervention which is the games’ ultimate wizard mode.
If there’s “more of the code” you’re looking to see that isn’t just THE WIZARD MODE let me know . . . because there shouldn’t be.
Thanks for your response, however that’s exactly my problem: completing the two multiballs you mention in order to light the inserts. I’d like not to have to in order to progress and would like the option to choose this ultra-easy mode.
Could you not just light the multiball inserts once the multiball has been achieved, instead of once the mode has been completed in ultra-easy mode and let the owner choose which mode they want to implement using a setting?
It’s a design decision that I stand behind. While there are easier paths to other features in the game, the ultimate wizard mode is intended to be a challenge that not everyone will reach.
Sorry, but I don’t understand why I should have to remove the glass during a game, so won’t be doing this. In fact to me, I find it an extraordinary recommendation, as when I play a game, I like to be “in” the game and not have to transition back into the real world by removing the glass.
I guess this is the difference between tournament players and those of us just wanting to have fun.
But it’s OK - I’ve understood your elitist attitude and will just have to accept it.
Thanks for reading my posts and responding, at least.
Game code is tested and ready to go, however we’re still chasing down some Scorbit integration issues. It’s definitely on the “ASAP” list, hoping before the end of the year but it really just depends on being able to tackle this problem we can’t seem to nail down.