Predator Rulesheet - Pinball Brothers

  • Game Design: Daniel Janson, Peter Dahlman, Andrea DiMolfetta
  • Game Software: Andress Mellstrom, Daniel Janson, Elias Vestermark, Peter Dahlman
  • System Software: Brian Dominy, Alberic Aublanc
  • Artwork: Aurich Lawson, Maria Chekan
  • Animation: Kelly Mazurowski
  • Sound/Music: Alan Silvestri, Olof Gustafsson
  • Callouts: James Burnett
  • Toy Models: Malin Ivarsson
  • Design Supervisors: Christian Ståhlberg / Daniel Bergkvist
  • Game Testing: Simon Mellström, Marco Pedretti, Gabriele Molinari, EPC Crew
  • Special Thanks: Aaron Davis & the FAST Team, Shawn Forsyth, Richard Chaves
In a part of the world where there are no rules, deep in the jungle where nothing that lives is safe, an elite rescue squad is being led by the ultimate warrior. But now, they’re up against the ultimate enemy. Nothing like it has ever been on earth before. It kills for pleasure, it hunts for sport. But this time, it picked the wrong man to hunt.

WEAPONS AND AMMO

There are 6 weapons in the game, ranging from the Pistol to the legendary Minigun. For each upgrade you will be better prepared for facing the Hunter.

Shoot the 3 GUN Targets in the middle of the playfield to qualify a weapon collect in the Camp Scoop. Once collected you need to change the weapon in the left Camp
Reverso ramp to get it equipped.

Sweep the GUN Targets to collect AND equip a weapon in one go!

During the game the currently equipped weapon is displayed here. You start off in the jungle equipped with a simple handgun. Work your way through the jungle to increase your weapon power.

To survive all the Predator Attacks: First Encounter, If It Bleeds We Can Kill It and Troféo de los Hombres, you need some real fire power! Bring the Minigun and a full stack of ammo and things will look a lot better.

To use the weapon, just press the launch button. For each time you fire, ammo will decrease.

To use weapons, you need ammunition. Collect ammo in A-M-M-O lanes and from jungle target hurry-up triggered by left inlane. Maximum 5 clips of ammo can be carried at a time.

When you are fully stacked with ammo, every other A-M-M-O collect will award Bonus X! It can be wise to collect some multipliers before start using up the ammo again.

Each shot triggered by the launch button uses up one ammo clip.

Ammo can be used for a lot of things in the game, so use it wisely. The UI will tell you when the weapon is ready to use, so pay attention!
You can use the weapon to:

  • Progress towards Special Missions
  • Make progress IN Special Missions
  • Score jackpots in multiballs
  • Fight and find the Hunter

Using up all ammo will reset the currently equipped weapon and leave you with the Pistol again!

AMMO hurry-up

Right lower standup target, triggered by left inlane and left reverso

Skill shots

  • Quick push/release of the Launch Ball Button launches with power but
    no control. Press and HOLD the button the engage the timed
    launcher. The arrow inserts will start animating in the shooter lane. Each
    arrow corresponds to different power. One arrow lit means the
    weakest and all arrows lit the strongest. Release the button in a
    timely manner to score Skillshots.
  • Before pushing the Launch Button you can move between several Skillshots around the playfield with the flipper buttons – to decide what you should
    aim for. Once the Launch Button is pressed the Skillshot is locked in.
  • Scoring a Skillshot lights the Super Skillshot in the right Helicopter Ramp.

THE CREW

Dutch needs his crew to get out of the jungle! Collect the soldiers and Anna around the playfield. Every crew member improves the Special Missions (modes) by adding 0.5x to the scoring. Bringing the whole squad means a massive boost of points in every mission!

But once gathered you also need to protect your crew. Watch out as the Hunter will take every chance to take them out. Luckily, this is a pinball game and here the crew can be revived and return to action!
In normal game play crew inserts will blink red for any crew in need of revival.

During Predator Attacks the crew can be revived in the Camp Scoop when the Hunter has temporarily snuck away to lick its wounds (during the Search Phase).

Gathering the whole squad will get the Hunter’s attention. Prepare for Hunter
Multiball for some unmatched kill and revival action!

SECRET

Mystery award at the scoop. This lights on first ball at the camp scoop. Available later in game play too. Available mystery awards are:
1,000,000 points
5,000,000 points
500,000 points
Chopper Lock 1
Special Mission is lit
Extra Ball is lit
Soldier collected
Map progress
Ammo collected
First Aid collected
Other ways to light the mystery:

  1. After playing Hunter Multiball secret is lit
  2. At start of get to the choppa MB, inner loops around predator are blinking blue. hit them. this lights the mid right side standup in blue. hit that standup. when choppa is over the mystery is lit.
  3. TBD

JUNGLE ENCOUNTERS

One of the main goals in the game is to get all the way through the jungle. Just like in the movie a lot of dangers await. Qualify Jungle Encounters by shooting the drop target guarding the Jungle (behind the right ramp). After the first one you will also have to shoot the Jungle Target (lower right stand-up target next to the Wrist blade reverso ramp) to qualify encounters.

Jungle Encounters are hurry-ups that can score big and award a useful Item if played perfectly. Shoot the Scorpion Ramp (Left ramp) to light up the three Scorpion tails. This will maximize the cash out score and award you an Item when shooting the Jungle.If time is running out, cash out by shooting the Jungle anyway to get the remaining score on screen and not to lose out completely. Either way you will be awarded with progress on the map in the centre of the playfield.

On the map there are also three bigger inserts with a blue outline. These encounters are special and are called Jungle Hunts.
Reaching the first Jungle Hunt (step 4) will award an Extra Ball.

PREDATOR ATTACKS

There are three different, but all lethal, encounters with the Predator on the way towards the final fight. They all play in a similar way, but they get increasingly more difficult. Bring your best crew and your biggest gun to stand a chance to (temporarily) beat the Hunter! Predator isn’t hiding. He’s hunting, and you’re the target.

Deadly Attack - First Encounter

if it Bleeds, We Can Kill It

El Cazador - Trofeo de los Hombres

QUALIFY AND START ALL PREDATOR ATTACKS
Deadly Attack - First Encounter : Hit the predator drop targets and collect at least one soldier to qualify. Hit the empty predator drop bank to begin.

If it Bleeds, We Can Kill It : Hit the inner predator loops 6 times, complete the drops and collect at least one soldier to qualify. Hit the empty predator drop bank to begin.

El Cazador - Trofeo de los Hombres: Hit the inner predator loops 18 times, complete the drops and collect at least one soldier to qualify. Hit the empty predator drop bank to begin.

The movie’s legendary main theme will start mixed with a distinct heartbeat from the Hunter. Shoot him and the Attack is underway!

THE SEARCH PHASE
Shoot the turquoise and pink roving shots to find the Hunter. But better do it quickly because before you know it, it will return and start hunting your crew again (HUNT PHASE). If you find him, you have the advantage and have more time to shoot him before its first kill. If time runs out the creature will have the advantage and most likely take out a crew before you can say “sexual tyrannosaurus”.

REVIVING CREW
During the SEARCH PHASE any killed crew members can be revived in the Camp Scoop. You have must decide if you better spend your time reviving crew or finding the Hunter before he turns up and starts attacking you again!

THE HUNT PHASE
Be prepared because the Hunter will try to kill your crew one by one starting from the get-go. On screen you can see the timer for next kill counting
down and who is the victim. Shoot the Hunter to distract him and resetting the timer. Shoot him with the ball and with the equipped weapon (push
the launch button). It is wise to stock up with ammo before the fight and bring the biggest gun that you can find. Numerous hits are needed to
make him flee from the scene. Keep an eye on the ‘life meter’ on screen to know how well you do.

WIN OR LOSE
Wound the Hunter enough during the HUNT PHASE and you will win the mode and score big. Lose all your crew and you will lose the mode and the Attack ends.

SPECIAL MISSIONS

These are timed, high-stakes operations. Survive them all to face the Predator one-on-one.

QUALIFY SPECIAL MISSIONS
Shoot white arrows to qualify Special Missions. The currently selected mission has its name flashing at the lower part of the playfield. Shooting the scoop toggles the currently selected mission.

START SPECIAL MISSIONS
When Special Mission is qualified the yellow START MISSION insert is flashing at the right ramp. Shoot the ramp to divert the ball into the helicopter to start the mission. Remember to bring as many crew you can to increase scoring.

COLLECTING SPECIAL ITEMS
The Items can be won from Jungle Events, Jungle Hunts and Special Missions. The easiest way to collect weapons from the start of a game is to win Jungle Encounters.

The first and second Jungle Encounters are easier to win compared to ones that follow, making them perfect to nail to get a head start on Items. Winning a Jungle Hunt or a Special Mission is significantly harder but also
awards an Item besides scoring big.

USING SPECIAL ITEMS
There are five Special Items represented in the game. Each and everyone of them significant from the movie. Each Item provides a benefit in the Special Mission to which it is related.
The following relations between Items and Special Missions apply:
• Map - The Assignment = Double Spins to prepare soldiers disembark
• Badge - Green Berets = 1 reverso ramp instead of 2
• Knife - Settings Traps = Awards 2 hits per target
• Binoculars - The Hostage = Adds one extra shot patch to catch Anna
• Torch - Hunter & Prey = 1/2 number of shots needed to progress

The Assignment

The mission goal is to disembark the whole crew in the jungle.
Shoot the spinners (3) in the game to make the chopper closing in to the ground and get ready for disembarking soldiers. Every time a spinner is hit the meters are counting down towards 0 where a disembark possible. The conditions are hard and there is only a limited amount of time to get them all down on the ground.

Every time the meter reaches zero from ramp shots another soldier is ready to
disembark. Shoot the right ramp to disembark all soldiers that have been
prepared. Either disembark them one by one or stack multiple soldiers for
disembark at once. It is your call. All is good as long as you manage to get them into the jungle in time!

Make the final shot up the right ramp for the final confirmation that all soldiers are safely on the ground so the chopper can leave.

Green Berets

Shoot the two reverso ramps, left and right, to search for the crashed chopper with John Hopper and the Green Berets. Continue shooting the reversos (now yellow) in pairs Left/Right adds to the cash out of your discovery!

Once located you need to make the climb up the trees to actually find the
skinned bodies hanging from the trees! Make the climb three times to light up
the final mission shot in the right ramp!

Make the final shot up the right ramp to collect the Win in the Helicopter.

Setting Traps

Aim for all the stand-up targets in the game (4) to set a trap. You need to set 10 traps before the time runs out to catch the Hunter (temporarily). Shoot the camp bumper area to build up the
cash-out score.

Shoot pop bumpers to build up lookout points.

Set all the traps and the left reverso will light up for a final shot through the Camp to catch the
Hunter in the net and get the cash out!

The Hostage

HELP ANNA ESCAPE!
Shots are lit all over the playfield while the crew is making its way through the jungle.
Anna is considering when and where she will find a way to escape. Make a purple shot and Anna escapes this way! If she gets caught, all shots get lit again. Make another shot to make her escape again.

With the Hostage on the run the crew must follow and find here. Now only the route Anna took is lit, shoot this shot to catch her and get a good reward. Points will increase for every time Anna is caught.

Hunter & Prey

BUILD TRAPS AND EVADE THE HUNTER!
Prepare the traps to eventually capture the Hunter. Shooting lit mode shots awards progress through the mode to reach next stage. This mode is sequel and contains 5 stages with different shots to progress:

  • Building Traps (Inner loop spinners)
  • Set Diversion (Drop Targets)
  • Attacking (Reverso Ramps)
  • Distracting (Standup Targets)
  • Evading (Outer orbits)

Manage your way through all of the stages, by making enough mode shots for each stage, to finally completing the mode in the Jungle.

Make the final shot into the jungle to evade the Hunter. Dutch falls into
the water and the epic end fight will eventually start.

MULTIBALLS

Get to the Choppa Multiball

LIGHT LOCKS & START MULTIBALL
Shoot the right ramp until LIGHT LOCK is lit.
Shoot right ramp again to lock the first ball in the Helicopter.
Shoot it a second time to lock ball 2 and to kick off GET TO DA CHOPPA! Multiball.

TABLES ARE TURNED
Shoot the inner orbit surrounding the Predator and the perspective will change into the thermal vision of the Hunter. Music is deranged and jackpots are lowered. But this only lasts for a few seconds before things go back to normal. But maybe there is a purpose of this. Perhaps there is something to gain if you change into this perspective right before… well maybe you can find out.

PHASE 1 – JUNGLE
Dutch and Anna are running in the jungle chased by the Hunter. Jackpots
are lit in the ramps and orbits for the first phase of Choppa MB. Make them
all to light the Super Jackpot in the Jungle. Get the Super Jackpot before
the timer is down at zero to score the Super and advance to Phase 2.

PHASE 2 - RIVER
This phase starts when Dutch falls down into the river and starts swimming. Keep swimming by shooting all the jackpots and qualify the Super Jackpot in the Chopper.

ADD-A-BALL
Lower Right Standup target is flashing blue for Add-A-Ball.

Camp Attack Multiball

LIGHT LOCKS & START MULTIBALL
The bumpers in the Camp Area is building up for Camp Attack Multiball. The bumpers can be reached from below and from the top. When enough bumpers have been built up (40) the Camp Attack MB is ready to start in the Left (Camp) Reverso Ramp.

BUILDING JACKPOT VALUE
Keep feeding the Camp bumpers to build the jackpot value.

JACKPOTS
Shoot the reverso ramps to collect jackpots. Shoot enough to lit up the Super Jackpot in the Helicopter to blow it up! Blow up three Helicopters to light the MEGA jackpot at the lock magnet at the top. But be quick, Supers and Mega Jackpots are timed!

Jungle Blast Multiball

LIGHT LOCKS & START MULTIBALL
Down the GUN targets to light LOCK at the top lock magnet reached via both left and right orbits. If you are lucky, you can get a sneak lock by dropping the ball into the subway without lighting lock! One way of doing this is to hold up the upper right flipper when the ball comes from a quick shot in the inner orbit around the Predator.

Lock 3 balls on the minigun wire form under the army net and you are good to go. Epic MB intro awaits!

The goal is to score jackpots to fill up the extra special ammo meter for the Ol’
Painless in the upper left corner of the screen. Time will decrease the meter, so you better fill it up and aim for the Super Jackpot before it drops again. The Super is lit in the left and right orbits leading to the top magnet.

BLAIN REVIVE JACKPOT
Bring Blain into Jungle Blast MB to get a chance to score a special Revive Jackpot in the left reverso. Blain dies in this legendary part of the movie, but you can revive him and get awarded!

Hunter Multiball

Playing as the Predator with the goal of killing all the soldiers. Hunter MB is
qualified for start in the right Wrist Blade Reverso Ramp after collecting all 6 crew members.
First stage is killing all the soldiers. Hit one of the 6 soldier shots for 5 million points per soldier killed. When all 6 soldiers are killed you start the second stage.
Second stage is reviving all the soldiers. Videos are in black and white with color overlays. Hit one of the 6 soldier shots to revive your soldier. Revive all 6 soldiers to complete the mode.

Other:

Yautja display

  • displays weapon in yautja language, some countdowns, jackpot, add-a-ball, Multiball ended

Bonus x

  • completed missions award bonus x

End of ball bonus

  • weapons collected x250k, soldiers (characters) x 500k, jungle progress x100k, items collected x 1million, all that times bonus x

Updated for Version 0.90

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Wikified, thanks!

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Thank you, guys!

I updated the design credits.

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