Quick Links:
[Official Rulesheet]
Game Information & Overview:
- Lead Designers: George Gomez, Jack Danger
- Code/Rules: Tanio Klyce, Andrew Wilkening, Joshua Henderson
- Mechanical Engineers: Mason Dooley, Thomas Malcolm
- Artwork:
- Display and Animations:
- Sound Design: Jerry Thompson
- Release Date: March 2026
- Wiki Rulesheet based on Code Rev:
- Edit the Code revision, if applicable, when you make changes
- Original Wiki Rulesheet hosted on Tilt Forums
Pokémon marks Nintendo’s first foray into physical pinball in over 30 years and is Stern’s first pinball machine of 2026. Using assets from the anime as a base, players will be able to help Pikachu and the three Kanto region starters on their quest, while catching Pokémon of their own across four different biomes to create teams for use in rival battles.
Layout:
Skill Shots:
Two skill shots are available:
- Plunge at full strength and hit whatever lane is flashing to increase the bonus multiplier. Starts at 500k
- Hold the left flipper and full plunge to enable super skill shots worth 2x the skill shot value. Starts at 1M
Main Modes:
Welcome to the world of Pokémon! Pokémon are creatures of many different shapes and sizes that wage battles either with other wild Pokémon, or against those of other Trainers once they have been caught and have the trust of the Trainer responsible. The player enters this new world with Pikachu and the three starters from the Kanto region, but can catch other Pokémon and add them to their team by finding them in the wild. Help the four Pokémon uncover their true potential and fight against rivals for a chance to win an arena battle!
The two main mode types on Pokémon are story modes and battle modes. Story modes can be played at any time but battle modes must be qualified beforehand and can only start by hitting the right scoop.
Story Modes:
The ramps and orbits correspond to, from left to right, Bulbasaur, Squirtle, Pikachu, and Charmander. Hitting any of those shots three times during single-ball play will start a story mode based on that character. Boost story modes by completing the training targets - each color boosts a different Pokémon’s mode.
Completing a story mode will qualify a shot multiplier.
-
Bulbasaur:
- Level 1 - All ramps / orbits start lit to increase the pollen value (400k + 50k per shot). Shoot a berry target to relight the shots and collect the built value as well. Mode ends in success after 6 lit shots.
-
Squirtle:
- Squirtle Squad - Shoot the left ramp to spin the whirlpool, and increase the value for each whirlpool spin by +1x (up to 3x) by hitting the other lit blue shots. Final shot lights at the captive ball after 3 lit left ramp shots to complete the mode.
-
Pikachu:
- Pikachu vs. Raichu - 2-ball multiball. All shots are lit yellow to score jackpots (500k + 50k) and unlight once made, until another shot’s jackpot is scored. Scoring 3 jackpots lights the super jackpot at the Pokedex based on their combined value. Nail the captive ball to hit the very back target for a 2x super jackpot and complete the mode.
-
Charmander (work in progress):
- Level 1 - The right orbit is lit to collect a spinner jackpot, worth 30k/spin. The left orbit and both ramps multiply the jackpot (up to 3x). Final shot lights at the captive ball after 100 spins to complete the mode.
Finding & Catching Pokémon:
(work-in-progress)
The player starts the game in the forest biome. Hitting switches while a mode or multiball isn’t running will fill up the gauge and eventually discover a Pokémon that can be scanned by shooting the captive ball. Scanning the Pokémon starts a hurry-up that starts at 2M. Shoot purple targets to light the Poké Ball shot at the left ramp to catch it. Catching any Pokémon lights the right scoop to start a rival battle.
Rival Battles:
(work-in-progress)
Rival battles put the trainers head-to-head against each other. Defeat the rival’s Pokémon by shooting flashing shots and battlefield targets
Shoot the town scoop, when flashing, to switch out your Pokémon
After defeating all the rivals Pokémon and winning the battle, shoot up the middle for a faint jackpot.
Order of Battles and Rival Pokémon
Forest Battle
- Herecross
- Venemoth
Team Rocket Multiball:
Shoot the BATTLE targets to lower the Meowth balloon. Once the balloon is lowered, shoot the balloon 3 times (+2 per multiball) to light Team Rocket multiball at the lane below it. Hitting the lane underneath the balloon as a “sneak-in” will light the multiball instantly.
During Team Rocket multiball, the ramps and balloon are lit to score jackpots. Score 6 jackpots at any shot to light the lane under the balloon for super jackpot. Once the super jackpot is scored, the outer ramps and orbits will light for 15 seconds to score unlimited super jackpots before the multiball process resets.
Other Scoring:
Shot Multipliers:
Qualify shot multipliers by completing story modes or scoring a super jackpot during Team Rocket multiball. The next shot made once either task is achieved will enable 2x scoring at that shot for the rest of the ball.
Training Targets (Story Mode Boosting):
Berries (2x Playfield):
Complete berry targets to start 2x playfield for 20 seconds.
Poké Balls (Combos):
Each combo shot made awards 1 Poké Ball. Making a 2-way combo or greater lights the Pokédex captive ball to finish the combo and award bonus Poké Balls based on the length of the combo. Poke Balls can also be awarded from mystery.
Eevee Evolution Combos:
There are 8 secret combo sequences which, when completed, will collect an Eevee Evolution.
(work-in-progress)
- Espeon: Right Ramp - Left Ramp - Captive Ball
- Glaceon: Left Ramp - Right Orbit - Town Scoop
- Vaporeon: Left Ramp - Right Ramp - Battlefield
Mystery Award:
(work-in-progress)
Complete TEAM bottom lanes to light mystery at the town scoop.
Possible mystery awards:
- Poké Balls
- Advance Discover
- …
Outlane Ball Save:
Complete the town targets to light ball save. Ball save alternates between outlanes with hits to the slings.
Extra Balls:
Extra balls can be lit by…
- …
And can be collected at the town scoop
End-of-Ball Bonus:
Bonus is determined by the following:
- 500k x Pokémon caught
- 25k x Berry targets hit
- 12.5k x Poké Balls collected
All multiplied by Bonus X, built by completing the top lanes.