It’s group match play, random groups/order, random table assignment.
The quirk with this one is that players can offer motions to change things about the competition. Each player can do so five times over the course of the tournament. These motions are voted on by the group. Everyone gets one vote… unless they have an I VOTED TODAY bracelet or some other proof of having exercised their democratic franchise, in which case they get two votes. Controversies are brought before the TD aka Pinball Prime Minister or Multiball Monarch or whatever you like.
Example motions:
Change to a different table
Offer to trade someone to another group
All players adopt some condition (covered display, play with switched hands, have to play seated, must full plunge)
Continue playing on a table after you realize it’s in some way broken
Change the allowable # of playable extra balls
Compete for a countable non-score (bear kicks, Rudy hits, vertical ramps in Radical!, waterfalls in White Water, etc)
Everyone gets the score of the next player instead
Trades/table changes/goal changes must be legislated before the match begins. Motions like conditionals or changing who gets what score have to be legislated before ball 3 begins (should this be ball 2?).
Politicking and deal-making are encouraged. You can trade unused motions for political considerations.
As stated in the topic title, this is an experimental format, as in: I’m running it for the first time as I write this! Any suggestions, especially those that build on the election/voting/parliament theme, are welcome.