Meteor “dead” pops

How are “dead” pops suppose to work?
Mine light after completing the Meteor targets, but then seem to go off and on randomly.
I’ve looked up rules for them, but nothing clearly states what causes this. Figured someone here knows this game in and out. Thanks

There is a very large (~20% of the romspace!) that’s basically a series of lookup tables determining what will light based on the current bonus X, dip setting for meteor spots, and what’s already lit. It’s a crazy mishmosh of if-then statements, I tried to map it out when I was disassembling it with a flow chart but it was too all-over the place. There’s nothing random in it IIRC though.

It’s crazy that every sling hit or spin through the spinner walks the entire routine.

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Looking at the code there are some random 50-50 shots at lighting one or the other of a lamp. Most of it doesn’t really matter IMO but I did notice that the dead pops when lit on 3 ball pay the current rocket amount 1k-7k and on 5 ball those pay 500 points instead… you don’t really shoot for the dead pops so it’s more of a bounce thing.

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