Kong PAPA beta

details of the code that will be used at PAPA '25 for King Kong

V0.85.12 - PAPA '25 BETA - August 29th, 2025 - BETA BUILD - DO NOT DISTRIBUTE - BETA BUILD - DO NOT DISTRIBUTE - BETA BUILD - DO NOT DISTRIBUTE - BETA BUILD - DO NOT DISTRIBUTE

  • Island Scenes

    • Fixed an issue where the mode timer would pause for stacked multiballs at the 15 second mark.
    • Score Balancing:
      • Save Ann:
        • Base value changed from 3M → 4M.
      • Stegosaurus Encounter:
        • Base value changed from 1M → 2M.
      • Pterodactyl Attack:
        • Base value changed from 3M → 5M.
        • Reduced number of rounds to 3 from 4.
        • Increased Right Flipper inactive boost for Kong Cave Made shots to 3M from 2M.
        • Collect 2 awards for Kong Letter.
        • Collect 3 awards for Map Segment.
      • Cross the Chasm
        • Base value changed from 2M → 1.5M.
        • Added U-Turn multplier that starts at 2X and increments +1X each U-Turn for the entire mode.
  • Giant Spider Pit Multiball

    • Spinners only build the Jackpot Value when the Jackpot is not lit.
    • Once the Jackpot lights non-spinner switches build at 2X switch value.
  • Deadeye

    • Fixed an issue with stuck balls never ball searching or reporting the ball lost.
    • Fixed an issue where 2 balls in the Cave VUK were never clearing out.
    • Fixed issues where modes would end on a Cave VUK shot and then never start Deadeye but lock a ball in the VUK.
  • Treasure Hunt

    • Prevent Treasure Hunts from starting if they were not lit at the Cave VUK when the ball was first shot in the VUK.
    • Fixed an issue with RGB arrows being hidden by other running modes.
  • Spinners - Score balance:

    • left spinner 20K → 10K per spin
    • right spinner 15K → 7.5K per spin
  • Super Spinners -

    • Spinner rips limited to 25M at 1X / 50M at 2X.
    • Once maxed out the opposite spinner will light after spinners stop.
  • Manhattan Rampage NYC Event

    • Single Ball, Timed
      • Retreat value is now including the finishing bonus of 500K per second left when it was shown to the player.
      • Retreat value is now applying the multiplier when awarding the value into the players score.
    • Limited Flip
      • Fixed an issue where the finishing bonus was not shown occasionally.
  • T-Rex Battle

    • Changed 125K static pummel value to progressive.
    • Pummel Value now begins at 100K.
    • Each button press increments the next value by 5K.
    • Value carries over for entire Battle.
  • Center Orbit - Fixed an issue where the Center Orbit shot would not register occasionally.

  • Pit Multiball - When lit the starting mode insert will rove moving down and reset to the top mode instead of roving up and down.

  • Lost Temple - Qualifying shot has been moved to Punchback instead of Gong. (PRO ONLY) See Lost Temple adjustments below.

  • Building Climb - Fixed an issue with awarding the Climb Complete gate insert too early.

  • Super Kombos - Fixed a display bug on the intro screen for the scoring multiplier.

  • Lightshows - Added more light shows and improved existing ones.

  • Adjustment Changes:

    • change “NYC Event Limited Flip Initial Flips” maximum value to 80 from 60
    • added “NYC Event Upper Flippers Use Flips” defaults to NO. When set to YES the upper flippers will also decrement flips from the meter when the flipper turns off.
    • added “Lost Temple Always Advance at Kong Cave” - defaults to YES. When set to YES Kong Cave Made switches will advance towards lighting Lost Temple.
    • added “Lost Temple Easy Advance First Treasure” - defaults to YES. When set to YES advancing towards lighting Lost Temple will allow both the Gong and Punchback for the first treasure.
5 Likes

need to get that 15 second mark bug fixed in time.

I think there’s also an occasional bug where a left orbit shot falling into the kickback/gong hole will not register as a left orbit

installed on both kongs