Design team
Game Design: Corwin “Bug” Emery Spooky Luke
Software: Ben Heck
Rules: Ben Heck Corwin “Bug” Emery Hilton Jones Luke Peters
Artwork: Christopher Franchi
Music: Matt “Count D” Montgomery
Callouts: Bruce Campbell
At the start of the game, you pick between the two movies which affects the modes available :
Skill shots
- skill shot - roving flashing shot on the groovy targets - plunge to hit target
- Super skill shot - hold left flipper - hit the selected red arrow (on a short timer)
Modes
- In future, wizard mode for completing all of a movie’s modes
- You can stack multiballs with modes)
- white shots on ramps are used to qualify modes - single shot for first mode
- mode start lit under right ramp
- you can hit the action button to close the mode start shot and then qualify a different mode
- hitting captive ball in center will change which mode you are qualifying
- if more than one mode is qualified, hitting the captive ball will change the mode that will be started
Movie 1 modes
Evil Awakens, the drop (Sheryl) targets in the center rise up
- you need to hit the roaming orange shot 4 times
- then you can shoot into the cellar to start phase 2
- hit red shots that are lit for victory lap style jackpots (on timer for this phase)
- then cellar door opens for super jackpot
Hacked to Bits
- groovy targets on left and the drop target on right are lit and standups near right ramp
- hit 5 of them
- next phase alternates between right and left shots
Undying love
- Hit the two ramps to open the cellar to go to lower playfield
- hit loops (5) down there to start next phase
- hit red shots for jackpots
It won’t let us leave
- green shots - clear them out to get to phase 2
- phase 2 - shoot red jackpots shots
- evil is hunting you - center scoop pops up and you have a short time to hide in the scoop - 4 times
Movie 2 modes
Hello Lover (3 phases)
- phase 1- spinner makes linda dance - other shots increase value
- hit blue shots (5)
- then cellar
- hit deadites
Give me back my hand (good to stack with mb)
- hit the hand 3 times
- then hit trap door for a mb
- jackpots around pf, super jackpot at hand
Chased by Evil
- blue shots (combo based)
- 3 options to hide (cellar)
- shoot white shots
Evil Ash
- hit red shots to turn them blue (good)
- then hit necklace targets
Deadites
- collect deadite (orange) arrows and then both inlanes and hitting the popped up deadites (think trolls from MM) to start double deadite multiball (stack with all other modes of the game)
- Knock down the deadites and collect the jackpots behind the downed deadite
- 2nd time through on deadites is deadite frenzy - good to stack with multiball
Boom stick multiball
- Load the shells into the shotgun to qualify by opening cellar door
- that goes to the basement (15 seconds or 3 drains) and you need to hit the lock and load shot
- listen for ready, aim, fire - hit launch button for bonus pts
- purple shots for jackpots
- load shells to light action button - which pressing lights a new jackpot
- 2nd phase you can add more balls
Blood flood
- 3 targets in pop bumper area
- adds a scoring multiplier on the playfield
Cabin multiball (can steal locks)
- hit the drop target down
- then shoot ball up into lock mech
Mystery
- spell groovy to light mystery, lit on the right orbit, action button to choose award
Mystery awards
- points
- light deadite rollovers
- light outlane ball save
- bad linda boosts
- extra tilt warning
Other
*** multiple hand hits (7, but 2 are spotted on game start) will light extra ball**
Linda tricks - hits to pop bumpers will give award
- resetting groovy
- reverse flippers
- lighting fake ball save
- resetting cabin drops
- make next mystery award suck
- with more to come
Good Linda/Bad Linda
- Scoop on right
- rotates linda back and forth between good and bad
- good linda gives easier mode rules but scoring will be less
- bad (evil) linda gives harder mode rules but better scoring