SparkNotes rules by yours truly:
Thereās also some really good flashcards and quick reference stuff that Allen Leper posted over on pinside: Avengers for Dummies! Complete Tutorial Stream and Flashcards! | Game play videos | Pinside.com
Had a decent game yesterday and collected all 7 gems for the first time, but Thanos Attacks didnāt occur until I had all 7 so I lost one prior to going into Defeat Thanos or whatever that mode is called.
I had collected the soul gem and played all the gem quest so not sure why it didnāt get triggered earlier in the game.
Strategically I prefer TA to happen earlier than later for obvious reasons
Iāve seen an award for Thor helper at left inlane, but not sure what that is actually helping with. Does it spot a Thor letter when you hit the left inlane?
Nevermind, just found it in the rules. Black Widow level 1 awards 2 letters after going through left inlane
Followed by immediate shot to Thor captive ball to get the letters. Just clarifying that itās not the inlane that spots the letters ā it only enables the 2x letters on a short timer.
The interesting thing about Thanos Attacks is that the scoring if you get that mode with a ton of gems is a LOT higher than it would otherwise be. Of course itās still a tough mode on its own, but Iāve managed to get over 100 million with four gems during that mode.
Thanos Attacks is such a great mode. On one hand, it blocks you from progressing and potentially steals a gem, on the other hand, you can get Super Victory Laps, earn back a gem, and/or score big points. The code update that added Thanos Attacks was the one that made me finally pull the trigger on buying the game. It just adds so much to the overall experience thematically and gameplay-wise.
Speaking of which⦠does anyone have specifics on this scoring? With three gems and no modifiers (level 2 multipliers, Reality Gem multipliers, etc.) I typically score 120 million points out of a successful Thanos Attacks. With four though, Iāve managed 150 millionā¦
Hmm. Good question, itās probably something like a base value +30M for each collected Gem or something like that so it should be easy enough to get to Thanos Attacks with 1 or 2 Gems and then with 3 or 4 and break it down from there.
Well, I wrote down the values for 1, 2 and 3 Gem Thanos Attacks.
1 Gem | 2 Gems | 3 Gems | |||||
---|---|---|---|---|---|---|---|
Mode Start | 5,000,000 | Mode Start | 5,000,000 | Mode Start | 5,000,000 | ||
select (auto) | - | select | 6,000,000 | select | 6,000,000 | ||
1 | 500,000 | 1 | 1,750,000 | 1 | 2,500,000 | ||
2 | 750,000 | 2 | 2,000,000 | 2 | 2,750,000 | ||
3 | 1,000,000 | 3 | 2,250,000 | 3 | 3,000,000 | ||
defend | 4,750,000 | defend | 13,000,000 | defend | 19,000,000 | ||
select (auto) | - | select | 13,250,000 | ||||
1 | 2,750,000 | 1 | 3,750,000 | ||||
2 | 3,000,000 | 2 | 4,000,000 | ||||
3 | 3,250,000 | 3 | 4,250,000 | ||||
defend | 14,000,000 | defend | 20,250,000 | ||||
select (auto) | - | ||||||
1 | 4,750,000 | ||||||
2 | 5,000,000 | ||||||
3 | 5,250,000 | ||||||
defend | 21,250,000 | ||||||
total: | 12,000,000 | total: | 53,000,000 | total: | 120,000,000 | ||
total: (observed) | 12,000,000 | total: (observed) | 53,000,000 | total: (observed) | 120,000,000 |
However, I havenāt yet been able to figure out the logic of the points increases. Not sure if Iām going to try and do a 4 Gem Thanos Attacks but that might help to show the pattern.
You only need to have played 2 gem modes and have the Soul Gem to start Thanos. So theoretically you could have 1 gem from:
Playing 2, 3 ,4 or 5 modes and only winning 1 - depending on when you claimed your Soul Gem.
Likewise for 2,3 & 4 gems
That may have an influence on the scoring?
I no longer have my AIQ, or I would have experimented as well.
So what you mean is, does more failed/played gems (and not just beat/collected) influence the scoring values?
Thatās certainly an interesting element I never really considered. I feel like it wouldnt but maybe I should test it out to confirm one way or the other.
Just did a major overhaul to the formatting.
Aaaand just simplified this rule sheet because I know some people are having a lot of trouble figuring out how this game works.
Simplified it how?
edit: nevermind I went and looked and what changed version to version.
My question is, do we really need to simplify it? Personally, Iād rather not remove useful information in order to simplify it.
See, the thing is that Iāve been seeing a lot of people, IRL and otherwise, say that the rules for this game are like a 20-page long document and I donāt want that stigma to be enforced because itās really a simple game with the twist of you determining your own strategy. Thanks for reinstating the trophy stuff btw, I kinda regret having removed those.
I totally get the approach of framing things for a more basic understanding, I just think that shouldnāt be what these specific rulesheets are all about. The addition of an FAQ seems like a solid idea to appeal to those people but Id rather not remove information that has been gathered and added over time. I come here for a comprehensive document with all the combined rules knowledge, I go to Pintips.net for a quick idea of what to do on a game.
Youāre right, my apologies. Should really recommend PinTips to more people tbh.
Agreed. Itās a shame to see some valuable details of Gem perks/placement have been deleted and now glossed over.
Such as:
- you get 1 Mind boom on THAT shot for an Uncollected avenger
- 2 Mind booms on THAT shot for a Collected avenger
- 3 Mind booms on the most valuable shot for a Level 1 avenger
- Only 1 Mind boom on ALL lit shots for a Level 2 avenger.
Yes, itās detailed. But very important to know if youāre diving deep into how best to use your Mind Gem perks.