I know I get busy with stuff and don’t get to submit updates or strategies as much as I want to, and mad props to anyone who can keep things updated regularly. If you have a question, don’t be afraid to ask me online/in person though!
Yes, indeed, thanks to everyone who has added to rule sheets, pin tips, etc. here and beyond. It’s amazing the dedication many people have toward helping other players improve!
Agreed that it is helpful! Some resources like @BMU’s EM guide and that site that compiles various tips, rulesheets, and videos each year around pinburgh (sorry to the creator of this site whose name is escaping me) have been very helpful to me in big events. And of course you deserve thanks for all the tutorial videos, as you and others do for tournament commentary that gets into what competitors are attempting.
And to your point about helping the community, the confidence that comes with feeling informed about a game can make players want to come back for sure.
So thanks everyone!
I love rules. But when I am learning rules 2 important things factor into what I care to learn, and require playing the game. I need to know what shots I can reliably hit. Then I ignore aspects of the rules that require me to make shots I can’t hit. Second, does knowing this rule change the choices I make.
Blackened is an example of this. I know you need to hit picks. I have no idea how many and I never see a situation where I am going to shot them on purpose to progress to the mode. I have completely ignored the rules to qualify or play the mode. If I start blackened, I ignore it. This might be suboptimal but trims what I need to know.
It’s funny you mention this, because locally I and a few others are experimenting with a similar idea from a different perspective. The wealth of information we have now on various titles is essentially generic, in that it describes behaviors one can expect on any copy of a given pin. But, we all know that individual copies can play quite differently.
So in the same vein as sharing scoring strategies, the idea is to create Visitor’s Guides for well-known locations around here, describing in detail all the things a player might run into that are counter to expectations. For example: A game leans one way or the other, a game’s autoplunger is prone to screwing you, a game’s flippers are not strong and/or don’t bounce correctly, a kickout is particularly dangerous, tilt is unusually tight (or loose!) etc. These things are by definition ephemeral, but for non-locals who are playing in a tournament, not having access to this information can put them at a significant disadvantage when playing a local who knows every bounce, especially when something unexpected happens that directly causes a drain.
As long as it’s kept relatively up to date, I see this sort of guide as potentially just as valuable as having access to a detailed rulesheet or scoring strategy.
That would be:
Created by local legend @coreyhulse
Is this resource publicly available? It sounds like very useful information.
Also, the 60 Second Tutorials project will be starting up again soon, with the goal to get an audio tutorial for every machine featured in 2019 tournaments. More detail soon…
I’m updating my guide [again], this time to include a bunch of Solid State classics games through 1984. I’ve got a total of 215 combined EM-SS now in various stages of completion. I’m adding a “quickie version” for each game, i.e. 1-3 sentences [or just UTAD = up top all day, if applicable] that summarizes the primary strategy. I think my favorite is for Flip-A-Card, just because the scoring for it is so unbalanced: Quickie Version: Ace all day from the left flipper, UTAD from the right.
It certainly can be, if I get this off the ground. I think you may have misunderstood me though, I wasn’t saying we had a wealth of information on machines that isn’t already public, I was referring to what is currently out there as far as strategies are concerned. The “royal we,” if you will. For just about everything out there, there are rulesheets, pintips, videos, whatever.
This effort would come at the concept of competition prep from a different angle, one aimed at reducing home field advantage. It would only ever be useful for specific, permanent locations. The aim was for local players, but there’s no reason it couldn’t be made available for everyone in case anyone happens through our area for a tournament.