I understand this was an honest mistake. I think that I would have made different pinball decisions had I been prepared for this situation. [quote=“bkerins, post:13, topic:2966”]
If you have suggestions for improvement, please make them. Patrolling Round 10 diligently is not an option when there are 200 groups and 5 tournament directors.
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Introducing the ROUND 10 BONUS ROUND!!!
Tim’s first half-baked idea on what to do with Round 10. (I’ve thought about this for less than 20 minutes. Open to any and all suggestions.)
What’s before Round 10? Round 9. And what’s after? PLAYOFFS. With a coveted 4 Double Byes and 12 more single byes. But we don’t want these players to collude, we want them to BATTLE. How do we do that? By forcing them to fight for every last point!!!
Each of the top 4 (inclusive, round up if needed) players play the lowest seeds in the division. Are you totally eliminated from the tournament? Well it’s up to you to TAKE KEITH DOWN!!! Don’t worry, we’re all counting on you.
What about the next 12 (round up if needed) players? They’re still in the hunt!!! But they have to prove they’re also able to seize every last point.
And the guys fighting for a top 40 spot? At this point, filling out the rest of the groups starting from the top of the remaining seeds, and adding players 1 point below each previous player removes the 6-6-6-6 collusion potential (unverified and untested) and still gives the players a reason to fight for every last point. Do you dare try to risk it all and jump your Pinburgh peer group to get into the single-bye tier from the 30th seed?