We do score strikes like in bowling, which was fun because getting a strike was great until you walked up to Blue Max as your next frame and plunged two house balls without a flip
Even a basic input function for scores may be helpful! The one thing we didn’t have that would have been nice was a live display where we could see how other players were doing as they progressed through the frames. We pretty much had to wait until they were on the 10th frame to have a good idea of where everyone was at, or run around checking everyone’s score sheets all afternoon.
I didn’t honestly expect any kind of support for pinbowling any time soon which is why I made sure to put a
Entering scores frame by frame and tallying them up is basically just Pingolf with reverse ordering of the standings (high numbers are best). That’s why it won’t be much work to do. I already have almost everything I need
Regarding goal setting, I discovered that whatever I thought would be a good par for pingolf (kinda similar to pinbowling if I recall), almost always ended up being too difficult. After 3 rounds in our league I came to the conclusion that I needed to go to about 70% of what I thought would be average to actually get something around average. And interestingly, the averages were usually higher than the median scores, I think due to the variety of skill levels. For example, some players had a lot of trouble with certain holes pushing the average up, while making the median closer to the expected average. I’ve thought at times that it would be great to have a database of results for these types of formats to help with goal setting as I found it the most difficult part of running a goal based league.
Alright @ClevelandPinball you can give it a go now on matchplay.events
Like I said it’s just a pingolf tournament with reverse ordering on the standings. No special bowling scoring is included so if a player bowls a strike you have to handle the bonus points yourself!
Chose “Pinbowling” as the tournament format and let me know what you think.
I used matchplay.events for the first time a few weeks back. Small casual tournament, really easy to setup and ran flawlessly. Just had to say I am amazed by all of the features you’ve added from user feedback. Fantastic work!
“If goal is not reached on ball 2, on ball 3 (or 5 on EMs), the player will receive a score (pin count) based on the percentage of the goal that they achieved. A breakdown of the pin counts will be posted on each machine.”
So does this mean that it’s not linear and the percentages vary by machine? If so, could you give me an example? I’m curious as to how pinbowling scoring works if you fail to get a strike or a spare.
An easy example would be a game where the target was 10 million. If you get to 10 million on ball one, it is a strike. If you get to 10 million on ball two it is a spare. 9 is 9,000,000 to 9,999,990. 8 is 8,000,000 to 8,999,990 etc. (basically take the target score, divide by 10, and that is the increment).
Thank you. I’ll be ready if I ever attend a pinbowling event then. (I’m the sort of person who always reads the manual or rules of something before doing it, so I want to make sure I understand them properly.)
You COULD go duckpin-style where you can get the 10 without the benefit of the strike or spare. I think I suggested that before, not sure if on here or not.
In New England this is a non-issue because bowling has three shots per frame. Here, if you make the target on the third ball you just get a “ten box”, no bonus balls.
The current rules for bowling are actually based on three balls per frame. Strike = 2 extra, spare = 1 extra, that all comes from having three balls per frame.
Before I read the rules I was thinking how convient 3 balls per frame in both “sports”. Then got confused when all this talk of a max of 9 started. I think New Engjand style suits this format well. Might think about this for an event soon at The Sanctum
Oh and we have duckpin and candlepin here in the Connecticut part of New England @PinballNarcissist!