3 hours feels about right for a mix of casuals and serious players. Any longer might burn out the casuals, but it’s still long enough to get meaningful results where the cream rises to the top.
Also worth noting, the few I’ve played have been about 50 players and it was only used as the qualifying portion where the top 16 made the cut to a playoff bracket.
Games played ranged from 11 to 17, average was 14.3
Extra balls were off. Batman 66 was set to ‘no tilt warnings’ to speed up what’s typically our longest playing game month to month. Here was our average match duration per machine:
The format itself has enough inherent randomness that I don’t really love it for determining the winner of an event, but it’s good enough to separate the field into who played well, fair and poor. Advancing those who finished roughly top 1/3 of the field and putting them into a more conventional playoff structure feels like the best of both worlds and does a good job determining a clear-cut winner for the event.
Beyond that, for the point crunchers, adding a separate finals is good way to get your TGP to 100%.
This for sure . . . I could see as our night went on, that the random matchups for players had the biggest impact on who was going to win the tournament. Players really have only a single loss or two to spare if they want to finish on top, and no offense to my mom, but there was definitely a feeling in the air as we worked through the queue who was going to get the “easy” match and who was going to get the “more challenging” match.
I was a little worried about my mom showing up and the format just being devastating to her to lose THAT MUCH for the night. I was super proud when we she went 3-12, and more importantly her head was in a really good place. She was focusing on just playing a “good game” and was excited when she simply put up a good game for herself regardless of whether she won the game or not.
That’s great to hear - one of the reasons I like this format is you get to play a lot. Strikes were often brutal to the less skilled and we did this with a bunch of newbies a year ago at the Emporium here in SF (where you can use PAPA tokens FWIW) and it seemed like everyone had a blast!
Do you guys have situations where players are playing the same opponents multiple times while playing other people zero times? Not in a row, but over the course of the whole event. Same with arenas.
Just want to make sure I ran this right and I’m not missing something.
Ran one yesterday at my house and also played myself. Both players entered their own results. Worked out really well because the machines played very fast with no ball save and no major malfunctions. Hardly did any tournament directing. Saying that, most players had played before so they knew what they where doing and helped the Noobs enter results
Did just 2.5 hours of flip frenzy and the average of 24 games per player. Small queue. 4 ppl only so wait time was about 2 minutes.
Removed slowest 4 playing games for finals. Which you can easily see in matchplay
Fair 6 strikes Finals for top 8
Top 2 start with 0 strikes
3 and 4 start with 1
5 and 6 start with 2
7 and 8 start with 3
Entire thing was done in about 4 hours.
If I did it again I would just do 5 strikes for finals instead of 6. Having super fast games in flip frenzy works out really well. No one wants to drain a ball thinking they are going to win because the game is playing long and they won’t want to waste time. I don’t think it happened at all yesterday
Clarification for TGP and such on this format @pinwizj . Can you concede a match? I was playing in a league last night and someone had conceded a game in head to head match play and I know i’ve seen this before when someone didn’t want to chase down a big score at a circuit event. Is this allowable as well in this format? I know you can’t collude to play 2-ball games etc, but want to make sure it’s still kosher for maintaining TGP.
It’s fine. Similar to watching Elwin and Zach concede matches to eachother at the Expo finals a couple of years back, sometimes there’s strategy to saving that energy for the next game instead of wasting it trying to come back on the current game. For Flip Frenzy obviously the time element is perhaps a motivating enough factor for this to happen ‘more often’, but with the average number of games played across the entire field I feel like the impact is minimal.
I’ll be watching/listening closely in 2019 as I anticipate the format will become the next ‘big thing’ that we see. If we notice enough things for there to be a trend, we’ll deal with it accordingly later on.
Yeah that’s what I figured and with most people using net wins, a concession is actually like -2 since you lose the win and take a loss simultaneously… I guess if on a game and you tie, would you have to replay an entire game? or would a one ball tiebreak be OK in that situation to break the tie? (since you can’t record a tie in MP)