We ran our first Max Match Play last night.
- 10 Games
- 22 Players
- 9 Machines on location (Mostly moderns + Quicksilver, but Quicksilver took a bath 2/3 of the way through)
- When we got down to 5 active matches, we drew new opponents
- Like Germain’s post, it took a bit to get everyone on next.matchplay but once they were there it was good
- 110 games took 3-ish hours, while a Frenzy of similar timing would be 2 hours and a five round match-play would be 2.5 hours
What I liked:
- Good feedback from people on next.matchplay
- People can log their own results
- No repeat opponents
- I was worried about a “long tail” of players needing to catch up at the end, but everyone wrapped up nearly at the same time
- Was still some chaos, but not at frantic as a frenzy itself
- Stats page was awesome to let me see who was eliminated and who had a shot still. Players liked it as well.
What needs work:
- I think you definitely need more games than player-pairs if you want better efficiency - Railroad (our venue) only has 9 games, and Quicksilver went down about 2/3 of the way through
- We had 22 players, so there was always 4-6 people waiting for a match which dragged things out
- It would be nice if the big board was in alphabetical order
- It would also be nice if the Refresh rate on the big board was less than 60 seconds - I would draw a round and we’d have to wait up to a minute to see new matches unless I manually refreshed it
- No “queue” visible on the big board so we had to read names out-loud of people on the “bench”
- We ended up with a 5-way tie for 3rd (all people at 7-3), so we needed to run a play-in
Overall, fun to try a new format and we had a raucous pre-christmas crowd which made it fun in my view.