Yakuza was active the whole time - but it did get weird there at the end.
It was paying ~50M per hand drop for the first “clean” 50 drops I did. Once the magnet took a crap (unintentional), and the code bugged and the timer rolled to 255 seconds (unintentional) not sure what it was paying. (That’s when I flagged a problem). It was clear though that Yakuza was still going however.
1M would be super hardcore indeed, and I don’t think I would have felt that to be reasonable. But at ~50M, and 160-200 hand drops for a win I’m game. that’s about 15 mins of game time if it had not broken.
and what if the TD is playing same game?
What if one of dev’s of the game is playing in the event?? (then having them make an call runs into integrity issues or even transparency issues)
Can’t have them say it’s not working right and then say well due to the NDA I can’t go deeper.
Backup TDs should always be used for these situations.
Devs playing doesn’t matter. What cayle did was something i can almost guarantee the devs of the game knew nothing about. If it really matters to you as the TD then simply don’t use their games if you can help it.
well devs playing in an newer game?
can the TD ask one who is part of that game if something odd is happening about what the game is doing?
Can they speak up and say something and in the that case on there own?
I may maybe want to move to an VOID game in full or play on
just to be safe from an integrity / transparency stand point.
Now maybe in an very likely thing like an 255 rollover or something that an TD can make the call on there own
NOW an pre event list of things is an differnt thing as long as it made known to all players before as well.
so let’s say you can ramp out or say skill shoot valid playfield for an long time to over come being way behind. How is that not skill and not makeing progress?
What is the limit of a TD to control your game strategy??
I do have one thing that may work on one game to keep rolling it over and over. Due an bug but you need to make shots to make it happen.
Thanks for the response brother, I was just more curious about the theory behind it. I can see both sides on if it’s the right or wrong play. But I would agree if it was done to intentionally break and void a game, I would rule that as unjust competition.
I have to assume this would be explicitly disallowed where possible, but variation I’ve found possible on a few BSDs in the wild is to “nudge” free the mist ball if it’s on the left, and mist isn’t going. If done when the ball in play is draining, but hasn’t yet hit the trough, you can continue single ball play on the now freed mist ball. On one hand I suspect this is a mechanical issue with the machines in question, but on the other I’ve seen it possible enough that I usually give it a shot in non-competitive play.
On the TD discretion / integrity question: TDs ultimately can do whatever they want. If you don’t trust a TD, or believe their motives are something other than putting on the best and most fair event possible, I recommend just not attending their events. Vote with your feet.
Yessir, always. What I do is designate a backup TD to make a ruling if it involves a game I’m playing in. And then designate a third just in case we are playing each other!
is the ruling for Stern Indiana Jones the same as Champion pub? If you can skillfully nudge the captive ball for Cairo Swordsman awards?
(I recently got a stucky and discovered my local copy was VERY EASY to exploit this feature)
Seems like Jaws premium and LE should be added to this list. Very easy time trap a ball with the shark during multiball as the shark is going down. No extra points for doing it, so I would guess not allowed.