JJP PotC: Does Plunder impact tournament viability/TGP?

Purely for discussion sake:

I don’t see plundering of balls changing TGP under the current ifpa tournament rules.
The player got 3 balls, they just may have lost some to plunder.

IIRC Ifpa TGP doesnt address cause of loss of ball vs TGP - Tilt? DQ? …

IMO IFPA TGP rules should specifically address one player affecting another player’s game through gameplay if they want to address plunder, else as-is I would argue it is fair game.

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I’m not clear on the difference between “tournament” and “competition” modes. Can you clarify a bit? Thanks!

If anyone could clarify this for stern games too that would be swell.

If you don’t have keys and don’t like how a game has chosen to have the players interact (point/ball stealing, catch up features, etc) simply play 1p games. That is always in your toolbox as a TD.

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As we use them here, it’s the same thing. I casually call it tournament mode since that’s what we’re used to from Williams days, but when TOPS for-cash-money tournaments became a thing, those became tournaments and tournament mode became competition mode.

I looked up in the code when I was responding to see what it was called and it was in fact called “install competition” so I switched to that nomenclature since that’s what faces the public. I guess we call all classic tournament stuff competition in our games too to be consistent with distinguishing between cash tournaments and competitions as we know them, so it was inconsistent of me to call it tournament. Please s/tournament/competition/ every post of mine in this thread. :wink:

The etymology for tournament vs competition mostly related to Golden Tee being a thing. Since they called their cash competitions tournaments, the Great Renaming occurred for us (Stern) at the time as well when TOPS was released. Since I’m the one that came up with the name “compeition mode,” you’d think I’d be better and more consistent in using that terminology. Sorry!

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Tournament mode disables random things about a game, where as competition install changes crucial settings based on what the programmer deems makes it good for high level competition. Examples are, walking dead tournament mode simply makes things like walker progression non random where as competition install makes it so multi kills are way harder and modes can’t be started in multiball.

Iron Maiden tournament makes starting mode same, but competition install disables super skill shots. Etc

I personally dislike competition installs in general because they mess with crucial things that people who play the game on location wont know, and id rather just have everyone play the game everyone knows and is used to.

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To clarify Raymond’s point, it’s Competition Mode (formerly known as Tournament Mode before TOPS) that turns off randomness (presumably), and Install Competition is exactly as he said.

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Player competition mode is for location games. It allows you to play as if the game is in tournament mode, by holding the left flipper before hitting the start button. Equalizes mystery awards, stuff like that. I believe that if player 1 starts a game in this mode, everyone else in that game also plays in player competition mode. You can also play the game normally by hitting the start button without holding the left flipper button.

When a game is set to competition mode, there is no choice. Everyone plays with things equalized.

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Thanks to you both!

So then I feel a competition install should remove plundering of EBs and score. It’s good to know these are adjustable in any case!

Thanks but I was referring to the competition install that others have mentioned. This is good to know as well.

If plundering a ball kills tgp then what about speakeasy? Wheel has a subtract one ball. But it’s also an add a ball game. It’s still possible for some one to have a one ball game, although extremely unlikely.

And if plundering makes a single ball makes an entire round 1/3 tgp Dan we get 5/3 tgp if we usecall EMs :wink:

I’m not sure how to address Speakeasy and add-a-ball games, but I know from previous discussion that Beat the Clock, for example, is a game that does not guarantee X amount of balls to a player (because the player can run out the timer in 1 ball), which impacts TGP. This formula is also meant to prevent playing one-ball or two-ball games in an attempt to run a tournament faster but still earn max points. Less pinball played = fewer TGP.

BPSO for example, it reduced TGP to 88%.

https://www.ifpapinball.com/tournaments/view.php?t=23346

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I completely agree with the whole one or two ball games to cheat the system type of stuff is lame.

Hate to see games be blacklisted for fun unique features too. Stealing a ball from a player is cool but so harsh in a tournament I agree.

A full game of something like our Dolly Parton takes 1/10 or less of the time it takes to play say Iron Maiden. It’s still valued the same. If people run their tournaments as 1 ball games is hope people stop playing because it just wouldn’t be fun. Same if we played nothing but our Dolly Parton to magimizes rounds/tgp.

Wish we could have the golden rule of don’t be an ass work so we didn’t have to stifle everything

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Stern used to give us a nice chart to see what each setting did. Would be nice if that came back. Family Guy below.

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If Josh is serious about reducing TGP value, just play it as a one player game. Honestly, it may be fairer played as a one player game anyhow, because all characters are available for selection (I’ve heard the argument that choosing to go first is a thing, and I don’t disagree with it, but if we’re talking about reducing the value by a third, just play it one player).

The system is completely fair - The International/competetive DotA is fair even though your team might not get say, Anti-Mage for your carry. Drafting/competitive choice imbalance is a completely fair concept and just means you have to:

  • learn at least 4 character strategies
  • spam MAP until you roll “Plunder Character” (organic counterplay? In MY pinball?)
  • elect to go earlier in the play order (if possible)

I think sure, slice the Plunder 5 setting so you can’t plunder balls. But removing one of the more adventurous and competitive features because “it’s not pinball as we know it” is sad for design space in the future.

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This is an excellent point I missed last night. So “tilt ends game” ems should all score 1/3 too since you CAN lose more than 1 ball.

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DotA is a two-team game, and so is competitive MtG. Giving players options of who to steal turns, features, and points from, in four player competitive games, is troublesome.

I don’t disagree with what you said about the design space at all. But the design space for competitive play feels different to me.

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