My highlight was Session 4 on the Simpsons Pinball Party. On ball 1, I start a bunch of modes and lock 2 balls before draining. On ball 2, I try to short plunge to the flippers, but fail miserably and drain right away. On ball 3, I'm struggling to hit the lock shot on the upper playfield, but start a few more modes. Eventually, I hit the lock shot and play a pretty good multiball. When I come out of multiball, all the modes have been started and not much time remains on the timer. I let the timer expire and manage to start Alien Invasion, which I played pretty well. It turned out that my ball 1 score would have won the game, but it felt good to play well on a difficult TSPP.