When the game says ‘shoot the left target’ for super X… what target is it referring to? the lite hurry up target below the lock?
And what is the ‘army men’ target referred to in the wiki? using names without a map of names is problematic ![]()
When the game says ‘shoot the left target’ for super X… what target is it referring to? the lite hurry up target below the lock?
And what is the ‘army men’ target referred to in the wiki? using names without a map of names is problematic ![]()
Installing Medium preset puts the game back to default everything.
Yes super x starts on the lite hurry up target. Once running a successful jump will increase it from 2x to 3x (and add time) and another will increase it from 3x to 4x (and add more time).
Left target, army men target, lite hurry-up, they’re all the same thing.
Anyone have info about the awards for completing carnival modes? I noticed the perks for completing them vary depending on the difficulty of the mode, ie. I’ve only seen Frenzy!!! offered as a reward for completing a mode on hard difficulty.
Anyone have access to a Toy Story or know the menu option to set kickback to OFF at start of ball? Trying to save myself sometime searching through an unfamiliar menu tomorrow morning. Thanks!
Use to have one, no longer. I could never find the setting in the menu. However, if you install Comp Install, it disables it and then you can go and re-adjust other settings.
Can someone confirm how the Take a Chance wheel works?
You shoot the captive ball enough to spell ALIEN, and then the wheel spins. Whatever slice of the wheel it lands on, is NOT immediately activated. You then have the options of either:
a) starting that wheel award by shooting/going over the switch associated with that slice.
b) nudging the wheel by shooting the captive ball, or,
c) shooting the Upper Loop to re-spin the wheel.
Is this correct?
And if so, how far does the wheel move when you nudge it, and in which direction?
As far as I know:
Thanks! Makes sense.
Do you know what EB’s are worth when set to points?
Hello,
I have had my TS4 for about 6-months now. I am frustrated not knowing how to identify all the areas and locations on my play field.
For example:
What is the difference between the inner loop and the Bo Peep loop?
What are the "left inlanes?
What is the Woody Saucer?
What is the “Take a Chance” wheel?
And so many more.
Is there a place to be able to learn where all the parts are so I know what to look for?
Thanks, frustrating being new at this, first game for me!
Emeric
Hello, and welcome!
What is the difference between the inner loop and the Bo Peep loop?
No difference. “Inner loop”/“upper loop”/“Bo Peep loop” all mean the loop shot from the upper flipper. Other games might have multiple “loop” shots, but Toy Story only has one. Here’s the loop shot:
What are the "left inlanes?
The inlanes are the lanes next to the slingshots that feed the ball back to the flipper, as opposed to the outlanes that feed the ball out of play. Toy Story has two left inlanes on the left side of the machine. Here are the left inlanes:
What is the Woody Saucer?
This saucer holds the ball at the end of the right spinner shot, where Woody appears on the playfield. At the start of the ball, you’ll see “Skill Shot” blinking next to this saucer, and you can try to plunge the ball lightly into it.
What is the “Take a Chance” wheel?
This is the big spinny wheel in the middle-left side of the playfield. It’s labeled “Take A Chance” in the middle. If you hit the captive ball that says “Ball Lites Wheel”, you will light the arrow that says “Wheel Award Lit”, and can get the award by making the shot indicated on the wheel.
Some lingo such as “inlane” are common across all games. It could be helpful to brush up on them here:
An image of the playfield is sometimes easier to study than looking at an actual game where the lighting might not be great:
Toy Story 4 Playfield
Hopefully this helps, and hopefully I answered everything correctly! Jersey Jack games in particular are overwhelming to me, and it’s difficult to locate everything. ![]()