The "Assisted Death Save" . . .

Long live the Pro Walker Bomb!!

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I’m concerned about this too, Keefer, since what you call ā€œwicked shimmiesā€ seem to be a very legitimate tactic.

[Definition: An outlane drain performed by repeatedly laterally nudging the machine in order to walk the ball up the outlane and back into play, all while avoiding a tilt.]

However, Josh’s proposed verbiage in post #124 seems to be silent on this tactic. Therefore, if I read it correctly, the wicked shimmy survives.

Has anyone ever brought back a ball from below the outlane switch via a wicked shimmy?

I’ve seen some AWESOME ones especially on EM’s, but not sure I’ve ever seen one from that deep down.

It’s too awesome to not be legal :slight_smile:

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that’s one of Kevin’s SPECIAL KILLER NUDGE but I have never seen it done from past the outlane switch either.

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Hey Josh, While you’re amending the ruleset, would you consider clarifying the Death Saves section to explicitly address the Xenon example that Bob, Steve and Bowen referenced in posts #58 to #60 of this thread. I had always assumed that using the rubber post next to the drain to nudge the ball back into play was not allowed. I don’t disagree with Bowen – it makes sense that the post was designed to help bring the ball back into play. It just never occurred to me that it would be allowed in competition.

Currently, the rule reads ā€œIn the event that a drained ball bounces back into play without deliberate player action, such as in the case of a ā€œlazarusā€, this is considered the mechanical nature of pinball and the ball may be played. If this situation occurs repeatedly, and there is question as to whether the lazarus ball was naturally occurring or induced by the player, tournament directors may end the game in progress and award a score of zero.ā€.

What would you suggest the language be changed to? I’ve always thought of Xenon as having a super-deep-down center post. I have done this in competition, and it was allowed (apologies to @FunWithBonus).

The way I might describe death saves and bangbacks as being different from other moves is:

ā€œA ball lost via the outlanes which is brought back into play between the flippers by player induced ricochet off the apron, and the apron alone.ā€

But however you describe it, it is still subjective.

I guess we’ll just have to figure out what is legal and what is not, and then, as with some of the existing rules and situations, rely on players to self-police?

I played a Scorpion in a tournament last night that lazerus’d or nearly did every single time the ball drained on the right outlane. My opponent got one for sure, and three almosts. Did you guys find a solution to your set up? From what I can tell, the ball is hitting the right most edge of the left side of the apron and popping back in. I’d have mentioned this to the operator last night, but since he wanted to talk to me about ā€œhow sweet the game wasā€ while I was playing a tournament match, I didn’t feel up to it.

Seems like the game didn’t get picked after that round so the issue never would have come up again anyhow. Hopefully the location players don’t mind it!

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I think lazari are cool. It takes skill to capitalize on the opportunity.

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Agreed! But when you’re playing a 5 ball Scorpion in competition and it Lazaruses pretty consistently, it makes for a very long game.

Why Scorpion is on 5 ball there is beyond me. First Embryon (which rivals Spiderman in game length) and now Scorpion which I have literally watched a 2+ hour game of (with REG). Oh well, it’s a ā€œsweet gameā€ right? :wink:

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Larry DeMar’s first game. So YEAH! It’s awesome! Actually its rules are pretty freakin’ sweet. I guess it has the standard ā€œupper playfieldā€ problem. PAPA’s Scorpion with the 50+ hittable spinner is real fun.

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I’ve always felt this way too. I think if you can do it without tilting and without hitting or kicking the machine then great. I get that it extends game times for the top players but that can be addressed to a certain extent with the tilt sensitivity or probably even some target foam on the apron.

I’m only about 1/6th of the way through this thread, so I don’t know how this all plays out, but I’m going to insert my opinion here anyways. Because it’s the internet.

I’m in the camp that the BSD, Avatar, and even WOF moves should all be considered legal. As a community, we learn new things about games all the time, which affect the usability of that game in a tournament scenario. If you want to use Avatar and don’t want someone to be able to shove the game hard enough to score a link shot, set the tilt tighter. If that’s not feasible, don’t use the game in your tournament.

As far as how to differentiate in the rules (and in our minds) the difference between something like this and a death save/bang back, I offer the following. In my mind, what should be illegal, is a purposeful action that causes the specific ball in play to be returned to the playfield after it has gone past an outlane switch or crossed the plane of the flippers through the center. Using the ball, or the machine to activate another mode which causes ANOTHER ball to be launched, is fair game.

So in my mind, the difference is an action which causes the drained ball to come back into play (illegal) vs. activating something which causes a new ball to be launched (should be legal in my mind).

Yes, and what about hitting an action button which causes an add-a-ball after all balls have drained out of MB on ACDC or GOT? I just suggested this verbiage in a prior post but here’s what I think the rules should be:

It is illegal to use a purposeful action that causes the specific ball in play to be returned to the playfield after it has gone past an outlane switch or crossed the plane of the flippers through the center. Using the ball, an action button, or the machine itself to activate a feature which causes ANOTHER ball to be launched, is legal at any time the game will allow it.

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A solution for Avatar I heard that I don’t think I’ve seen mentioned here would be to change the game settings to not allow the ball to be captured in Link at all. Then you’d have to hit the Link target with the active ball in play every time and wouldn’t have a chance to do the ā€œshove to start multiballā€ at all.

I don’t have an Avatar handy to check the software settings but if that’s one of the options that seems like the easiest solution for competition play to me.

re: ā€œwell walker shove bombā€ā€¦

To those of you who have success pulling this off, does it translate from machine to machine? The one I play regularly has a moderate tilt and I’ve never been able to get it to budge on an aggressive forward shove. Am I just that weak, or are some Wellverines easier to move than others?

My wife says death saves are illegal because they screw up the carpet in the game room. :grin:

In all seriousness, this is definitely an interesting thread. It would be hard to to make something like this illegal without some very specific verbiage. On my WoZ, whenever the ball hits the left outlane, I immediately hold up the left flipper and start nugding the game trying to impart as much speed on the ball as possible. Maybe 5% of the time it comes flying out, hits the center post and pops back into play.

Would something like that be illegal?

I don’t want to live in a world where that’s not legal. It’s far too awesome.

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