The "Assisted Death Save" . . .

There is no such thing as an assisted lazarus :slight_smile:

(and these aren’t the droids you’re looking for)

The move Bob describes sounds just like that. I do it all the time. Since most games of that era are TEG it really adds to the risk/ reward :wink:

http://www.foxsports.com/olympics/story/after-allyson-felix-loss-people-wonder-why-can-sprinters-dive-over-the-finish-line-081516

If she accidentally tripped it’s a win, if she did it on purpose it’s a DQ?

Do you ask the runner, or do you ask the other 9 runners independently? :slight_smile:

Ultimately the article has best reason why it’s legal:

ā€œThe answer is thus as easy as it gets: It’s legal because it’s legal. Period.ā€

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Hah, similarly in the men’s Keirin (Olympic cycling) they had to do two restarts. Rules say anyone passing the pace cycle prior to race start is dq’d.

No one dq’d, and commentary suggests even with cameras it’s too difficult to say who should be dq’d

Was absolutely thinking of this thread as it all happened (twice). Having a rule is one thing. Enforcing it is something else entirely

I’ll just point out now that I’ve skimmed this 100 post thread that I’ve always argued that the death save ruling is totally arbitrary and stupid and this argument only furthers my opinion.

It shouldn’t matter when you shove the game. Ball is the referee. And/or the tilt bob.

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I have used the bottom of the flipper to dribble a ball off the apron and lazarus it back into play without nudging. It sure felt like a skill move (admittedly, low probability) when I did it. Is that illegal?

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That sounds awesome.

I’m going to try the Koz WOF bang bang free spin move next time at league at Keefer’s. As long as my flipper stays down and the ball doesn’t come up between the flippers, I’m all good. :wink: Note that I’m just banging the machine and doing a bang bang so the ball hits the free spin switch to serve a new ball into play. Bang Back is forcefully bringing that ball you’re playing on ā€œbackā€ into play between the flippers.

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Well, in my opinion, death saves should be allowed. I’ve heard both arguments: that TD’s didn’t want competitors to get hurt, and that TD’s didn’t want machines to get hurt. Personally, I’ve seen pins on location take much more abuse than would typically be caused by a death save… and if someone wants to hurt themselves, well, let them. Players make plenty of other moves that can potentially cause injury, and we don’t ban those.

Awwww, c’mon, it’s not that bad, is it? :neutral_face:

This.

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Come on now, don’t pull a pinburgh and bastardize the game out of existence (looking at you sopranos). Really, just set it up well and this won’t happen.

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I was thinking the exactly same thing. You still have to get there.

I thought part of the argument was to Avoid the extended ball time that players that master this can get (unlimited game) plus the kind of ā€˜cheating’ aspect of it.

Exploit vs cheat can be a fuzzy line at times. And where is the ā€˜drain’ limit can be tough due to the varied pin designs.

If a pin was experiencing a beneficial malfunction… Say extra switch hits if you shake the game… We wouldn’t let a player sit and exploit that. But if it was minor and not really something you could not sit and pillage with the ball held… And it was applied evenly… Play on?

IMO this avatar example is a game specific issue and if the td left the game in that condition… Then it’s fair game. It’s how the game is coded and runs in normal op. I don’t see it any different from dirty pool, short plunges to take advantage of pf validation, etc

Is ā€œassisted saveā€ really any different from exploiting the knowledge of how pf validation works on some games and repeatedly getting a ball save? That ball drained too… But through player choice of actions it’s returned to play. And TDs killed that at Pinburg with that shooter removal

I’ll nominate you to handle Avatar setup at all future IFPA’s :wink:

Which was ridiculous lol. ā€œTheres this thing that actually is pretty hard to pull off, and it takes a good amount of skill and game knowledge. If you mess it up it can result in a drain and youd be worse off versus just plunging normally. But really good players can do this thing and get rewarded with a multiball, SO LETS TAKE THE SHOOTER ROD OFFā€

/end rant :stuck_out_tongue_winking_eye:

Pinburgh rounds need to be completed within a fixed time frame, and playtesting (Fight Club!) showed that Sopranos games lasted exorbitantly long and could threaten the timeline of the tournament. The choice was between removing Sopranos altogether, or using it in this fashion. The same change was made to Ripley’s. Even with the changes, both of these machines ran on the long side during Pinburgh.

There were many other games where ā€œthree-switch madnessā€ was still plenty valid, but hopefully you understand why the decision was made.

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When I first saw it… I was like… wow… dedication :slight_smile:

I don’t like the short plunge to multiball gimmick on sopranos since it changes the balance of things so much.

It just goes to show the amount of love and thought that they put into the banks :smile_cat:

Seems more like skillful plunging and ball control as opposed to a gimmick. I showed this technique to a 4/player group in a recent local tourney. They thought it was neat and wanted to try it, however when they tried, they could not do it. My opponents congratulated me for pulling it off and did not accuse me of using a trick.

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I agree. I practice this constantly on GOT. Sure, I have it down pretty good, but I’ve also logged a less than 3 million point score during a tournament trying this as well. Haha

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Hey gang, just got here, what’d I miss?

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What would be your thoughts on this situation? https://www.youtube.com/watch?v=_vh23SVO5dM&feature=youtu.be&t=3655

The ball was below the flippers. Gene nudged the ball with the help of the flipper to get the ball back in play.

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