Stern Jurassic Park Rulesheet

LOL… if we’re really going down this path:

“If the TD wants to manually put those in then that’s on them.”

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Really feeling awkward about the word man-ually . . .

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FYI guys, the MXV skill shot was added in the 1.0.0 code and I don’t think anyone has mentioned it yet. Plunge directly to the right flipper and then backhand the Amber target (yes, this is possible). This will award 20 million (AFAIK) and +12 seconds of ball save time.

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That’s always been there. Think it boosts the amber as well.

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So it requires not touching the left flipper? I’d guess that’s the first time we’ve seen a skill shot like that before.

Pretty sure the MXV is left ramp, right ramp, upper loop, tower.
Had it once but missed reading the reward screen - it seems that it only flashes up, not giving as much time to read, same for the ultra skill shot.

Secret skill shot on TNA: plunge around loop, use right flipper once to shoot lock.

I like this one! Do some of the skill shots get shut off for competition like they do on Archer?

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I have a question.
How do I get rid of the ballsavers (timers) in the settings? Everything is manageable but ball savers on T-Rex multiball starts a 18 seconds for example.

We like NO ballsavers. Or a few seconds at most to keep games short and difficult. We have outlanes wide open and TILT on max.
Thanks!

Can someone please explain what “MXV” stands for? Thanks!

Stern employee Mike Vinikour

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A lot of the games he helped out with the code for have some kind of secret skill shot he put in there. Deadpool has one as well.

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Every Bay Area JP has big flipper hop. Is that an issue everwhere?

Definitely not. Mine is buttery smooth.

Next update ask for Challenge Mode (Escape Nublar)
The random locations of the “rescues” should be the same across all players in a multiplayer game (like the yellow arrows on Whitewater). Obviously you can use the truck to change it and get a different sequence.

Unless they changed in the most recent update, I think they already are pre-determined on a paddock to paddock basis. You might have a shift left/right 1 shot due to truck positioning.

I thought about having a tourney mode version of Nublar but in the end decided not to. Otherwise it is just memorizing a shot pattern. The randomness is what’s going to make finding a “perfect time” almost impossible.

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Is this available anywhere else? It seems to have been removed from Twitch. I’d enjoy watching it.

Fun fact, for any DNA combo where the helipad is the first shot, you can plunge the ball, then shoot the left ramp and make either the amber target or the O shot to collect the combo.

Not sure why you’d do this but it’s there. I did it by accident.

Still cannot find a way to get rid of ballsavers. Anyone an idea where to find them? I put it on Really Hard and that makes the ballsavers as short as possible.

For example. I would like that at start there is a 3 sec ballsaver. Raptor Multiball NO seconds ballsaver. TRex multi ball, NO ballsaver. Etc…
thank you!

In the adjustments there should be initial ball save counter. That can be adjusted to say no ball save I believe.

Then the rest are under adjustments then JP adjustments. You should be able to reduce those to zero as well.