Stern Jurassic Park Rulesheet

The super supply drops are pretty hard to finish which is why nobody complained the collect 3x bonus never worked :slight_smile: I have gotten super escape but never to super inlanes.

Had no idea “super escape” and “super inlanes” even existed haha. I often miss the on-screen award text cause the ball is always wild when you collect a super supply drop so it’s possible that I may have gotten there before and not realized it (is there a way to tell what the SSD award is before you collect it?). The deepest SSD award I’ve actually noticed myself collecting was an extra ball; I think that was around 50 loops?

2 Likes

I don’t understand, does that imply you only get to play each super mode once? And then the SSD starts giving out other stuff?

Is there a timed champ for completing CHAOS during Raptor? Would love to see that displayed similar to Destroy the Ring, Hallowed be thy Name, etc.

1 Like

I just looked. There are 5 awards past the amber awards. Seems like an Escher challenge to get all the way through without using the smart missile.

3 Likes

Took the glass off to figure out the super supply drops and updated the wiki accordingly. Looks like with no modifiers, you get one every 10 loops (qualified whenever the total loop count value ends with a 3). The extra ball supply drop (which I think is the furthest I’ve made it legitimately) is qualified on your 43rd loop. 53 is “Super Escape”, 63 is “Award 3X Bonus”, and 73 is “Super Inlanes” (that’s a lot of loops~!).

Super escape and super inlanes are both quite interesting and valuable:

Super Escape - Removes the need to qualify “Light Escape” for the remainder of the ball (ie, that target will always be flashing if “Escape” is not lit)

Super Inlanes - Removes the need to qualify inlane awards for the remainder of the ball. ie, unlimited super spinner and smart missiles :open_mouth:

6 Likes

Looks none of the new high scores are time-based, but I agree that they’re a fun thing to have. Could be good for Control Room/T-Rex modes as well since they both award time-based completion bonuses.

1 Like

Strat for aborting smart missile would be when in multiball and too many balls to get in the way? Havent had much time to thing about the other reasons…

If I have multiple balls trapped on the Smart Missile post, I usually abort. I prefer saving Smart Missiles for single-ball play.

Does 2X Playfield still apply to the bonuses you get upon reaching the Visitor’s Center?

Abort reasons:
Chaos multiball lit but you want to bring a mode in.
You have a nice rescue steak built up and are about to lose it
multiple balls stacked up behind the post
Save it for clearing t-rex or spino paddock

4 Likes

No. 2X playfield is only playfield effected values. Visitor’s center and fossil bonuses do not apply

3 Likes

Good to know. Thank you!

Noticed that the “+X Rescues” smart missile award adds the rescues to your rescue total, but not to your current rescue streak. Is this a bug or intentional? (The “Clear Paddock” award, on the other hand, adds all of the paddock’s remaining rescues to both the total and the streak.)

IMO, +X Rescues should add to the streak as well; it seems a bit underpowered compared to the other choices if they only go into the total.

Good thing I died trying to start 2x before the visitor center collect the other day, then.

+5 & +10 rescues counts towards relighting the inlanes. Clear paddock does not. Funny you say that as I often choose +5 as my first award and save the other more powerful awards till later in the game. It also brings EB or fossil into the mix.

1 Like

Ah interesting, the fact that the “Clear Paddock” rescues don’t count towards lighting the next inlane award does level things out a bit. I also hadn’t considered that other, better awards were essentially hiding “behind” the rescues award (although my accuracy on the smart missile is bad enough that I don’t know how much that will really affect my decision~)

Will a loop champ be implemented? Lol wouldnt up there on things to do but thought I would ask anyway…
To ask the obvious, clear paddock = rescue all staff?
Also was not sure, when a rescue fails, how it is that I am still able to catch a dino? And are there stages where you have to hit the chopper twice?

“Clear Paddock” rescues the required amount of Staff (not all) and captures the paddock’s dinosaur instantly.

If a Rescue is unsuccessful, your Rescue Streak will end but you’ll still be able to capture the dinosaur as long as it doesn’t leave.

1 Like

Ok…I tried searching but I just don’t know where the hell collect Multiball is located. Unlike almost every machine I’ve played, there is usually a big bright EXTRA BALL. Once I collected it and had no clue how. The other time I hit just about every lit shot in the played and didn’t. Any help? I read the rule set above and it seems that sometimes it is automatically awarded, sometimes it takes the far right loop, but other times I have no clue. Thanks in advance.