Stern Jurassic Park Rulesheet

Is there a mechanical reason on the Premium/LE that red flipper rubber is used instead of black as on the pro? I switched out my rubber to the harder black on my Premium …as I like how it shoots better but didn’t want to do unintended damage to the TREX and Raptor cage if they aren’t spec’d for it. Thanks

I wonder if T-Rex advancement is going to change or if it is fine the way it is. Maybe it could use an extra hard difficulty level to reset the letters between balls if you don’t complete all 4? Hard just seems to make the game start with 0 letters lit instead of 1. I was playing a few games and all I went for were the T-Rex modes. I thought it is a bit too easy to burn through these quickly when all that is needed is 4 relatively easy shots to light the modes. And after the mini-wizard mode is in the game and a player has played that, then what happens? I read earlier in this thread it’s going to just be feed T-Rex?

Just thinking out loud, really enjoying the game so far. I wish I had lights for the signs because I can’t read them at all.

Rob

Hard= last two trex letters require 2 full turns per letter for the E and X. The T and the R require a full turn. Factory = T and R require just a tap and E & X require full turn

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@sk8ball Thank you for the clarification, that really helps to know these things.

Rob

Think I encountered a bug: Last night I twice had both flippers go dead and game go to bonus during extended chaos multiball. Both multiballs were quite long with several add-a-balls. I think it was related to using lit rescues (ball was returned to play) but the game counting the returned balls as drains.

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Could it have to do with false lock bug in the raptor pen? The game loses track of the ball count on pre/le when you hit the raptor lock during a non stackable mode. (other multiballs) You’ll see the raptor post go up and then immediately release the ball. I’ve had this happen a few times and it will end your ball once you drain down to one ball as it thinks your remaining ball is in the raptor lock.

Maybe. I wasn’t aware of this bug and I was playing on a premium. I don’t recall state of pen either time this occurred. Can keep an eye out next time I play.

Invalid Frenzy sounds… interesting. I’m getting System Failure vibes from the title alone.

Ha, you wish!

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No fix for the Bonus Champion? Haven’t tried new code yet, but don’t see it in notes.

Whole high score system getting an overhaul so no it wasn’t fixed.

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Heck yeah! Looks like a great code update. Thanks @sk8ball.

But please bring back higher KOTI scoring. :wink:

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@sk8ball: Does the v0.95 change in Escape timer no longer pause it while the ball is in the requisite initial trip through the pops after triggering the Lite Escape switch?
“- Escape - escape timer no longer pauses for anything”

If so, I’m curious as to why?

I know on other games there are issues with animations and display events freezing timers/prolonging add a ball related ball saves. Perhaps this is JP’s version of a fix for Escape?

after you collect 4-5 escapes it is supposed to be nearly impossible to light but this wasn’t the case when the timer keeps pausing for pop and sling hits

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First “Tri-Ball,” now “slings are pops too.” Really giving us the Data East throwbacks :slight_smile:

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Encountered a crash on the latest code:

  • In phase 3 of raptor multiball (already collected upper loop super, R Ramp was still lit for a super)
  • 4 balls in play
  • 3 balls trapped on right flipper
  • Shot tower with 4th ball
  • Smart missile countdown started
  • Selected “Complete Chaos” as the award (not sure how many chaos letters I had before starting raptor)
  • Ball released to L flipper
  • Nailed the smart missile target with a clean shot
  • Game totally froze; after about 5 seconds the flippers died and the machine rebooted itself
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^ Super Abort.

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I experienced a similar crash the latest code (0.95), but it was during T-Rex Mball. Two balls in in play, smart missile countdown started, hit the target on a second attempt just as the timer was about to finish and CRASH. The LCD & all lights froze up for a few seconds (though flippers remained active) and then the game rebooted.

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@sk8ball does the pre-start bonus count towards Visitor Center total mode score, or is it completely separate? @Snailman had about 118 M in “bonus” and ended up with around 181 M for the mode total.
I was too busy watching the animations and didn’t see if it was added to his score before or after the mode ended.

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