There’s an edit button right at the very start of the post. That should bring up a new window to allow you to edit whatever. Then just click the blue save button when done.
Prior to bridge attack MB being qualified what is the scenario that allows the bridge to lift and let the ball drop into the loop? Have had this happen several times and not sure why.
Train award
@sk8ball would it be too powerful to all annihilation bonuses during other modes like Godzilla multiball? Just had a nice run in a city where I had juicy bonuses all over but multiballs kept locking me out of collecting them it seems.
They are in the next update. it’s a mistake that the powerlines are active but the other 2 are not during mulitballs. Also the Annihilation bonus % will increase each destruction jackpot collected throughout the game. All the points earned from Annihilation bonuses will add to the city bonus. Collecting all 4 objectives in the same city will double the value
Sounds awesome! Thanks for clarifying.
Yayyyy glad to see the importance being put back into collecting even small early destruction jackpots!
Yeah that’s what I did this game. I had 3x on it quick and just kept collecting in the same city with most of them being at 2x playfield. Had at least 300-400 million in DJPs. Super fun. Would be awesome to see how many you can collect in one city then collect a massive city travel bonus.
Keith will timers pause when the ball is held out of the player’s control in future updates?
What timers?
I assume Kaiju battles, super trains, Rodan…/
Jet fighters, megalon, ball save, saucer, basically anything that counts down as far as I can tell. Often end up with ball held on the magnet or in the scoop where video clips that can’t be skipped play (often several in a row) while watching things time out.
Don’t shoot those things
I would only play Megalon if I was a masochist… or I didn’t care about points. It is pretty hard to work that thing up to even a 3x without hitting a shot that holds the ball (e.g., building, magna grab).
Just glass off tested. Everything pauses except Megalon. The jet fighters continue to rove but the hurry-up is paused
Good to know! Def would love megalon to pause b/c it has the most interesting rules, but like @beyndtstng I almost inevitably lose the combo when the ball gets held
Ball save does not seem to pause because the bonus time you get from hitting the first part of the super secret skill shot all but runs out after hitting the scoop while the minimum two videos (super secret skill shot, ally) play.
Does anyone know why the skill shot round the left loop doesn’t always register. Is it software related or due to a switch registering somewhere before the plunge. Seems to happen around 20% of the time and have had it happen on more than one machine now.
Second question, if you complete a battle but stay in the same city (usually choosing by accident), how do you reactivate a battle as you then seem to be locked out? Will it reactivate after playing one of the MBs? I’ve been able to get to a new battle later on in the game so something must activate it but doesn’t seem to be the ramps like normal.
You have to register that gate switch next to the flipper. It’s possible to sneak the ball past that without registering it.
You have to change cities to start the next battle. In the first city, Tokyo, once you’ve beaten the tier 1 battle, you must change cities to battle again. Then future cities allow tier 1 and 2 modes. To light change city, you have to light of the four monster inserts in the center of the playfield.
Thanks Eric.
Yeah realise it’s the gate that registers the skill shot but sometimes either it’s not registering the switch or another swtch is being registered first to cancel ths skill shot. Just wondered if anyone else has had same problem and found a solution or definitive cause. As I say I’ve experienced it on two different machines now. Think I’ve seen the light go out before you plunge so something is cnacelling it. Not saying this happens all the time, it fails to register so not sure if it is just this or a combbination of both!
Re change cities, yeah clear on all that except the change once completed battle 1 and you choose to stay. Think you missed the key word - is it light ONE or ALL of the four monster inserts in the center of the playfield?
Thanks for your reply and help.
If the white arrow is still flashing when the ball goes through it, it’s still active. If it’s not, then yes, you have a switch issue that needs to be addressed.
Light one monster insert. Just one.