Since it’s timed, you have more opportunity to pass asteroids if you’re going faster
Right, no direct score from boosting, only indirect in that going faster means more asteroids to dodge.
One more tiny rules bit: I did indeed see Light Extra Ball from Mystery, on a different machine. This is likely percentage based as well since it’s never happened on my own machine.
Same here. I’ve only ever seen an Extra Ball rewarded via Mystery in the first month or so of owning the machine, code 1.01 I believe. Since then nothing after thousands of games played.
I thought I was onto something, lol.
Oh, duh. That totally makes sense. Thanks!
Is there a defined set of Choose Your Path awards for each ball of each character when the game is set to Competition play?
It’s defined even when not in competition play - the list isn’t random, it’s always deterministic based on what’s available in the current game state. It doesn’t differ ball to ball per character.
Does Shot Multiplier affect spinner value? Watching pinball expo stream and seeing spinner get up to 1M and even 3M without the shot multiplier on it.
I didn’t know that. Thanks!
I picked up my SW machine around the same time as you, @vikingerik…and after reading your notes here, all I can think is “I need to be doing more with my life.” You’re rocking it, man - thanks for the intel!
One more small detail on the rules (or maybe this should go in the “deep cuts” thread, heh.) The medals earned from Victory MB are cumulative throughout the game - they don’t reset after Jedi MB, they continue through multiple loops.
The score for earning a medal keeps increasing - the first is worth up to 100M (2.5M base x40 multiplier), the second is 200M, etc, and the fifth is 500M and it keeps going from there.
The award at the start of my second Jedi MB in the same game said “1.1 Billion” when I had a set of four plus one more, so the code is smart enough to account for the possibility of multiple medal sets and gives the score for each of them.
Has anybody experienced a problem with the premium version of this machine where if you shoot up the Death Star ramp using the left flipper it almost always just spits the ball back out and and it drops behind the ramp so the ramp has to lower to let the ball free?
From the right flipper if I get the shot up the ramp it “catches” and gets launched around the cage like it’s supposed to. It’s frustrating because i’m way better at making the shot from the left flipper than the right flipper.
Any thoughts on whether it could be a flipper strength issue or some kind of alignment issue?
is there a software setting to adjust the flipper strength?
Observation (I could be wrong here):
Playing as Han, if you are one shot away from “light Hoth modes” and light your video mode via force targets, the next shot to Hoth skips the final qualifying shot for Hoth I, then you play video mode level 2 AND can start Hoth Planet MB without the ball returning to play, giving three shots to Hoth for the price of one.
Question: Why does a “Choose Your Path” skill shot appear when the ball goes down the lit escape lane sometimes, but not other times? (I’m trying to understand the Hold Bonus skill shot exploit)
Re: the escape lane should always allow you to make another skill shot, but only during single-ball play.
If certain timed modes are running they override the “Choose Your Path” Escape award.
From the v1.23 release notes:
The player will now get a new another chance at a skill shot if the ball
drains on the right and escape was lit. You will not get this skill shot
if something urgent is going on. For example one of the hurry ups.
It used to never work for Pro then they fixed that in v1.26; but the “unless something urgent is going on” rule still applies.
Question about completing Jedi MB.
Rulesheet mentions character score only counting as the last character you played, is that correct? Does your total score accumulate for all characters you played?
Example:
Han 5B, complete JMB, Luke 3B and drain out.
Do I get a highscore of 8B but only 3B Luke character score? Or even only a highscore of 3B here?
Thanks to anyone who can clarify - I am shooting to claim a location machine’s top scores and could do with knowing!
Total score accumulates for all characters. Your example is a high score of 8B.
The character champion behavior was changed in one of the more recent code updates. Earlier code would record your example as a Luke Champion score of 3B. Newer code will give you both Han Champion 5B and Luke Champion 3B in the same game. I edited the description there to cover that.
Nice one, thank you! Could be I missed your edit or misunderstood. Fully with you now, thanks again!