School me on The Simpsons Pinball Party

  • Treehouse of Horror awards given in the following order:
    • 10x Nuclear Plant
    • Nuclear Disaster
    • Apu’s Giveaway
    • Krusty’s Nightmare
    • Max Everything
    • Captain’s Bounty
    • Crazy Extra Ball
    • Big Points

(Read the readme, sucka! :wink: )

Begin Geek-Out Time

The goal was to keep the relative value of the modes close to each other. The success of that goal can potentially vary extremely wildly depending on how well you use the timer, make shots (especially during mb), etc.

  • Nuclear Value will always be 1M-5M, one shot that’s it no multipliers.
  • Nuclear Disaster is often worth nothing, but has the potential for huge points in the long run. You’ll have 2M after 50 hits, and after that each bumper is 100K until the timer is gone. That has the potential to be ridiculous, but I’ve never heard of anyone really exploiting it really well. Added aside: Start Invasion or SDMEWM while this is running and it’ll win the mode for you.
  • Apu’s Giveaway is all about timing. It’s possible to start this during AI if you set it up right, and at that point you are potentially better served plunging Apu skill shots for the duration of the mode than playing AI. You’ll get your bonus up to max (99x) REALLY quickly, and then start plunging 1M-2.5M Apu loops IIRC. And those loop values will stay until your bonus x goes back down to 1 (meaning hold bonus x is immeasurably huge here). Most of the time, though, Giveaway won’t be horribly useful since you’re not shooting Apu enough anyway.
  • Krusty’s Nightmare can vary wildly depending on your spinner. The average SPIN value will be between 50 and 123,450 depending on how close to 5 spins you get every time. Speaking completely randomly, the spin EV is probably around 15,500/spin so there is value to be had there, especially with a right orbit doubler.
  • Max Everything just augments all your increasing values to the stop, so r ramp is 75,000, drops are 125K, l ramp is 150K(?), Otto loop is whatever it tops out at. Value here for a long ball, and makes finish the chalkboard worth quite a bit more with most of the values maxed for you already.
  • Captain’s Bounty can be worth huge points as well if you shoot the left ramp 8 times. At that point, every ramp is 911K-999K and will be quite the bounty indeed. Easier said than done, though. Again, long ball/timer = big points.
  • Crazy Extra Ball is largely useless in single ball play, but every lit rollover will score 2M (or eb the first time), and it’s much worse about screwing you over in multiball than monoball. CEB + multiball is definitely a big win.
  • Big points is 2M. It’s last in tourney mode because it sucks the most. :slight_smile:

BTW in SMS grace period the garage is forced up, so you get a totally free shot to finish the mode if you’ve made the shots. The more you know…

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