Scared Stiff Left Ramp and other scoring exploits

Big reason for that was your crate was overheating and causing issues so I let it “rest” over night to continue. Really quickly though to chime in on that game which ruined Scared Stiff’s enjoyment for me for life, but the big key takeaway from that game was the importance of Spider Multiball, NOT Monster Multiball. Don’t get me wrong, Monster Multiball was great when it was there, but you are sort of in jail when you start the Stiff-o-meter and more often than not, you will drain, lose your ball and then be back to square one in terms of getting back to the Stiff-o-meter.

On my 986m game (should have been billion plus if the crate didn’t crap out on me :grimacing:), I got into a crazy good rhythm of shooting the right ramp, the ball had enough momentum to pass over to the right flipper which I would then back-hand into the spider scoop hole. It was safe, but most importantly, when you got to Spider multiball, not only did it light extra ball, it would reset the spider wheel entirely which you could then go after the eye balls, light an extra ball and just keep extending your game life without the risk of the Stiff-o-meter. Everything else kind of worked itself out with Deadheads becoming absolutely crazy insane in value, and with the continual reset of the spider wheel, starting Double Troubles and using that time to only shoot those same Deadheads at twice the value…craziness.

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