A suggestion for us all: quit referring to pins with original themes as a pin “without a theme.” (ie. Dialed In, Total Nuclear Annihilation, Lexy Lightspeed)
I’ve seen and heard this on multiple occasions, and it’s quite the disservice to those pins with original themes. They most certainly have a theme – they just didn’t pay someone else to license IP for the pin’s theme.
I’d suggest we call them Original Theme or Unlicensed Theme pins.
Good point. Will no longer do that for future recordings. On the fly when talking, I take short cuts. But you are correct, they are non-licensed themes, but themed games indeed. PS…I LOVE the courage of original themes like Dialed In and TNA. Hopefully a sign of more to come!
Seems like every pinball is a fan layout. “It’s your typical fan layout, blah blah blah…” You mean it’s a friggin’ pinball machine with stuff to shoot at from the flippers?
Thinking about the standard flipper position, the only shots that are possible are the ones in the fan layout. It’s impossible to have anything but shots that go in a straight line from the flippers to some target, unless you are willing to count flop shots that only go halfway up the play field and then arc around. Due to the position of the flippers, all the shots have to radiate out from the bottom center of the playfield.
I guess that’s the motivation for having a third or fourth flipper halfway up the playfield on some machines, so things get more varied.
I seem to remember machines that tried to break that pattern and had creative shots that do not follow the fan, but I can’t recall any of them outright now (that’s going back to the seventies and early eighties). All I can remember is that there were some machines that had “impossible” shots that could happen only by accident, from weird rebounds and the like, and how angry I was at the stupid machine that asked me to do impossible things. But, maybe, that might just be because that was more than forty years ago and my skill level wasn’t all that high.
It would be interesting though to compile a list of machines with “impossible” shots. Anyone have any suggestions? Are there any “utter design fails” in pinball history?
Banging balls up and out of the Atom Smasher on Strange Science comes to mind. At best it seems you get a ball halfway, even on a rolling shot with full momentum.
But I was thinking more of shots that make you think “what on earth was the designer smoking when he came up with that?”
One such shot (from memory) is the extra ball side lane on Nugent. I don’t think it’s possible to shoot it. Instead, you have to trickle into it from a ricochet off the pops.
Edit: After looking at a picture just now, I’m wrong. The shoot looks like it’s quite makable from the right flipper.