PINBURGH PINBURGH PINBURGH! HOLY!!!!!1111oneonetwo

Awesome! Thank you! Two questions:

  • Are the back-up banks going to be revealed as well?
  • How many of the back-up games are Dragon?

The ones that aren’t Target Pool

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No. We generally haven’t revealed the backup games in the past. The vast majority are duplicates of what is already in the tournament.

Zero are dragon. :frowning:

Keith’s not allowed to play on bank 68 :wink:

Will there be a fix available for the Ghostbusters skill shot exploit?

Or perhaps some kind of plunger modification? :slight_smile:

Will division restrictions be made available as in prior Pinburghs?

http://papa.org/competitions/pinburgh-match-play-championship/

Division A Restrictions

Qualified in Division A of PAPA 16-20
Final Four in Pinburgh 2012-2016
Final Four in any PAPA World Championship
Final Four of Pinburgh 2016 Division B
Final Four of PAPA 20 Division B
Top 50 IFPA WPPR Ranking

Division B Restrictions

Qualified in Division B of PAPA 16-20
Final Four in Pinburgh Division B 2012-2016
Final Four of Pinburgh 2016 Division C
Final Four of PAPA 20 Division C
Qualified for Pinburgh 2012-2016 Div A Finals
Top 200 IFPA WPPR Ranking

Division C Restrictions

Qualified in Division C of PAPA 16-20
Qualified in any Classics Division in PAPA 18-20
Final Four in Pinburgh Division C 2012-2016
Final Four of Pinburgh 2016 Division D
Final Four of PAPA 20 Division D
Qualified for Pinburgh 2012-2016 Div B Finals
Top 500 IFPA WPPR Ranking
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Bring back the Manufacturer’s Division!

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I’m surprised to see Star Wars (2017) on the list… a little gutsy putting it out in the biggest tournament in the world with pre-1.0 code, eh?

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Guess we’ll see if the newest code 0.84 makes it more stable.

Is it not stable now?

Hearing it freezes in multiball sometimes. Haven’t seen it myself but I’ll be trying to re-create it this weekend

I have not seen that since the pre-.80 code.

ā€œFroze up during hyperspace multiball at Jackbarā€

Assuming that was .83

Carbonite mode?

8 Likes

I was part of a multiplayer game of Star Wars that inexplicably slam tilted on v0.83 code. Pretty sure it was during death star MB, some other mode, and tie fighter button smack hurry-up. Player definitely wasn’t abusing the game, pretty light touch on the button smack. I’m not sure there’s even a slam tilt switch in the game.

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Played on a .84 on location. Managed to have a Hyperspace Multiball that ended in single-ball ā€œhyperspaceā€ limbo. Somehow it still persisted into my next ball…

At least we don’t have to worry about it eating coins and bills. :wink:

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That has been a part of almost every new Stern game at release. Think they would have solved that problem by now.

Shaq Attaq rules. And the ROM for Strange Science should say ā€œdon’t lock ballsā€ :slight_smile:

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Really happy to see Counterforce on the list! Been saying for years it’s going to be the next TX-Sector!!

1 Like