Above are the results from the comp I ran on Saturday.
We had 17 players so decided to run with 7 machines (at once) and a queue of 3.
The starting machines were WhirlWind, Fathom, Paragon, Shadow, Banzai Run, FunHouse & Twilight Zone
We played for 90 minutes I the first session, then I took everyone’s score sheets and looked at which games had been played the most and least, as well as how many games individuals had played.
Fathom had 16 games, Paragon had 14, and Twilight had 8. The others all had between 9 & 11. So I pulled those 3 and replaced them with Fish Tales, Centaur and Addams.
The players who had the fewest games were placed as player 1 for the start of the second session, and those with the most joined the queue.
As can be seen from the table above, there was a very tight grouping of total number of games played, and with the exception of Tim who seemed to be playing the same people on the same games, everyone else got to play the majority of the games used.
I would also say that the people who made the final were pretty much who I would have predicted would make the final had the format been anything else.
The queuing system (see posts above with full details) using individual score sheets worked perfectly - despite the concern and confusion as I tried to explain the format, which none of us had ever seen before.
The games were all set to 4 balls (a hangover from a previous competition) so there is no doubt that had they been set to 3 we would have reached 25 games well within 4hrs.
There was initial concern that people needed to play their games quickly to be able to be in with a chance of playing the most games and thus winning. The people that did try and speed up their play suffered in the first session losing more than would have been expected. Those people who played their normal game benefitted.
Everyone who competed had nothing but praise for the format and are looking forward to playing it again.
A possible change would be, rather than playing to a time schedule, players could play until they have played a set no. of games. Once they have reached their quota they simply don’t join the queue. That would have the advantage of every person playing the exact same amount of games and take away any advantage/disadvantage of having a machine that played longer or shorter than the rest of the bank.
We played with a final (made up of the top 4 qualifiers), mainly because I had a worry that if someone had played more games on shorter playing machines they would have an advantage. It also follows a more recognised format of qualifying and finals that people could accept…
After looking at the data, it is clear that it wasn’t necessary. (It also means I wouldn’t have dropped from top qualifier to 3rd:grinning:)
The more rigid rules, (rather than players movements depending on whether they won or lost)
Players maintain their own score cards
**After a game: **
Player 1 becomes Player 2
Player 2 joins back of queue
Front of queue becomes Player 1.
Was very easy to understand by everyone