Pin-Golf difficulty check, please?

FWIW here’s my thinking.
Hole 1: Par 1
Hole 2: Par 3
Hole 3: Par 1
Hole 4: Par 2
Hole 5: Don’t know Woz so can’t comment
Hole 6: Par 2
Hole 7: Par 4
Hole 8: Par 1
Hole 9: Par 1

All of the above can be depend on how the machine is set-up, and you will know that from your testing and experience of machines.

The fact that people won’t have gone for Total Annihilation in normal play is a factor that shooting to destroy cities is the way to score for most, not that it’s too hard to set as a goal.

With that line up of machines I’d go for

Hole 1: Light EB
Hole 2: Start TA
Hole 3: Score a million shot on the centre/Heartbeat ramp
Hole 4: Start Disc
Hole 5: Still don’t know Woz :confounded:
Hole 6: Start a ‘BOB’ Multiball
Hole 7: Light 3 songs
Hole 8: Light Super Pops
Hole 9: Battle the power.

To me PinGolf tournaments should be about getting the player to shoot for something they wouldn’t usually when playing to achieve a high score, making them shoot for other areas of the table.

For example: In Bride, the go to / only strategy is shoot the left ramp all day - your goal doesn’t change from that.

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