Completing all ICE POPS scores 10M (was 1M)
HEAT WAVE always plays for 30M (was 2x score or 3M)
Ketchup is always 1M
Points Round is now 2M->4M->8M
Bullseye-Round is now 1M->2M->3M->4M->5M
Left outlane lit for 0X playfield multiplier. Usually on ball 3.
Highly suspect there is some state that can cause jackpot to not collect during PF multiplier → goes to lock hole, ball search.
Maybe not bug:
Jackpot starts at 2M, but resets to 1M after any jackpot collect.
Wishlist (totally realize there is a battle for memory/rom space here):
Make short-plunge to handcuff on skillshot +500k to jackpot
de-randomize the values of hot sheet mystery awards. Either lock in at say 150-200k, or, maybe even have a progression of the hot sheet values or awards.
Playfield multiplier multiplies the value added to jackpot from center ramp shots.
Left outlane lit for 0X playfield multiplier. Usually on ball 3.
EDIT: This can also happen if consolation time is turned on. ADJ 51 to anything longer than however long your game took…so set it to 01
This happens when you have Inlane Memory set to yes but some flavor of PF X Memory set to reset. The game resets all of your PF X/bonus lamps but leaves the inlane lit.
The PF X memory rules are dumb btw. Whatever value you set them to if you reach that value they will completely reset rather than dropping back to that value (what I would prefer). They are the same as the stock code.
To mitigate this either have PF X Memory 6x or you can turn inlane memory off. With inlane memory off you will need to complete another set of gun lanes even if you have pf x lamps lit.
Highly suspect there is some state that can cause jackpot to not collect during PF multiplier → goes to lock hole, ball search.
Yes, I’ve seen this most often in multiball but haven’t been able to recreate it on demand. I’ll have to do some testing with the pf x as I don’t think I’ve done that…maybe a case of flags that I reused not liking each other.
Maybe not bug:
Jackpot starts at 2M, but resets to 1M after any jackpot collect.
Not intentional but not a code bug. I bumped the jackpot reset in the initialize_ball routine up to 2M but didn’t do so in the reset_jackpot routine. Easy enough fix.
Wishlist (totally realize there is a battle for memory/rom space here):
Make short-plunge to handcuff on skillshot +500k to jackpot
I like this and will see about adding it! I’ve learned a lot since doing PF. I don’t remember how much space is left at this point but I can see about adding this.
de-randomize the values of hot sheet mystery awards. Either lock in at say 150-200k, or, maybe even have a progression of the hot sheet values or awards.
Very easy fix as the hot sheet scores are just a table of values.
Playfield multiplier multiplies the value added to jackpot from center ramp shots.
Love this idea. Will have to see about implementation. The routine to add jackpot value is clunky and might bog the processor down if it’s looped(think early Williams games like Alien Poker where the score sits for a minute before updating…except for all display stuff)