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Match Play Events: The Next Generation

haugstrup

About a year ago I started working on the next version of Match Play in earnest. Progress hasn’t been as fast as I hoped for two reasons: This past year has been quite stressful due to… the world and it turns out Match Play is a complicated app that can do a lot.

Back in May I shared a couple of videos on Facebook to show what I was working on. I thought they may be interesting to people here and I figure I could use this thread to share more videos of what the next version of Match Play is going to look like.

Video #1: Entering match results
Two things have long bothered with with the current way you enter match results: You can’t save partial results (have to wait until the entire match is finished) and you always have to pick players from 1st through 4th even though you often know the 4th place finisher first. MP will switch to a matrix like in this video where you can enter results in any order and save partial results (don’t worry, you can still click the names on the left):

Video #2: Changing player order
The drag-and-drop solution for switching player order has always been quite janky and I want to get rid of that in favor of a solution that only uses clicking.

This video also shows off the new “inspector” that shows up on the right hand side. You’ll be able to use this to see details about a game/player/machine/etc without having to leave the page you’re on.

haugstrup

Video #3: Create tournament
And now for a new video. The “Create tournament” screen in Match Play is very intimidating. With each new feature, it has just grown and grown. The new version will be much simpler where you only have to enter the most important details.

After you have created your tournament, you will then be able to change each setting individually. This should make things a lot simpler for those tournaments where you just have to change one or two settings. You no longer have to look at an endless field of dropdowns to find the one setting you want to modify.

diehardpinball

Looks like some good enhancements can’t wait to try it out.

neilmcrae

Looks fantastic Andreas! Thanks for all your effort on this. Using it for so many tournaments its great to see these improvements.

chuckwurt

Oh hell yeah! Thanks Andreas!!

djreddog

My next event is 3/20 if you need a beta tester.

haugstrup

I will definitely be soliciting for testers as soon as I can, but it will be much later than 3/20. There are still missing pieces before you can run a successful tournament. Like, right now you can only add players already in the system – there’s no way to add a new player :cold_sweat:

haugstrup

Video #4: Create and edit series
One of the more common support emails I get are requests to edit tournament series because it’s not possible to make any changes after you’ve created the series. So if you picked the wrong scoring option or made a typo in the name your only option is to email me.

In the interest of saving everyone time the next version will make it possible to edit series. :partying_face:

diehardpinball

I also noticed that if you create a series that you have to use the same playoff scoring as the series. So if a IFPA 7,5,3,1 in your series when you create playoff it doesn’t allow you to switch to a 4,2,1,0. That would be helpful too for our league I just always create a new playoff tournament.

haugstrup

Video #5: Scorbit scanner
Much of my time on the next version of Match Play is rebuilding features that already exist in the current version. This week I gave myself a little treat and added the first integration with @scorbit.

Clicking the QR icon opens a QR code scanner. This scanner can read QR codes generated by Scorbit. In the video I’ve printed the QR code on a random piece of paper, but in real world the QR code would be placed on the pinball machine itself.

After you scan the code, Match Play will go fetch the machine and venue information from Scorbit so you know you’re dealing with, for example, a Police Force machine located at Free Gold Watch in San Francisco.

If this machine is not in your tournament, you can add it with a single click. If the machine is already in the tournament you can go directly to that arena (and the TD can deactivate/active the machine).

This is just scratching the surface of how Match Play and Scorbit will integrate. We have some pretty awesome plans for how to speed up scorekeeping and just share data between the platforms.

scorbit

::rubs hands together::

diehardpinball

Oh been waiting for this type of integration with Scorbit and Match Play. Looking forward to these features and how they can be integrated to save time in entry of scores in the platform.

haugstrup

Video #6: Flip player order
Something small that I’ve always missed. When changing the player order on a match there will be a “Flip order” button to reverse the player positions. For all those cases where players are listed by seed but picking the opposite play order.

diehardpinball

YES!!! I always have to do that manually for our playoff rounds, you are awesome!!!

Snailman

If I could add more than one like/heart to this, I would flood it with likes.

neilmcrae

This is the way!!!

haugstrup

Video #7: Pending rounds
This is one more thing that bothers me all the time but for various reasons is hard to change in the current Match Play version. In the next version you can edit games in a pending/unpublished round (change arenas or players).

In other words you’ll actually be able to fix things before publishing the round instead of only being able to look at things you wnat to change without being able to make those changes :joy:

coreyhulse

But what if I love hearing the chorus of complaints and confusion when I have to change something after the round starts?

chuckwurt

I’m not in a match!

Why am I first every round!?! (TD checks and they haven’t been first for even the majority of the rounds)

Why do I have to play Monopoly twice in a row?!?

I kinda miss this stuff. Haha

neilmcrae

You mean you don’t have “moaned about playing the same game twice” participation awards? :smiley:

TomGWI

Hmmm…”Biggest Complainer Trophy”. Might have to make a few of these. :thinking:

JDL_PINBALL

Hi Andreas.

Just to let you know Dina and I are great fans of MatchPlay - we wouldn’t be able to run tournaments without it :slightly_smiling_face: - awesome product.

We’re JDL_Pinball tournament streamers if you didn’t already know and we generally put rigs on 2 machines during qualification rounds. We’re able to show both games simulateously or switch between the two. We’ll then stream a few games (rounds) before moving the rigs to different machines.

Depending on the tournament format / number of players etc. it often happens that 1 or even 2 of the streamed machines are not drawn leaving a ‘blank round’ for the viewers.

I’m not sure if anyone else has requested this but is it possible to assign specific arenas to be always selected in each round and make it so the arenas could be changed if needed before each round is drawn? They could be called ‘stream or preferred arenas’ perhaps!

I know our tournament directory (Toby Wagemann) has a work-around for this but would be nice to have it as a feature.

We’re pretty much out of commission at present of course but looking forward to tournaments resuming in the not too distant future!

Take care, Jim.

haugstrup

Video #8: Arena banks
A short video to show that not everything is changing. How you configure arena banks stays pretty much the same. No point in trying to invent something new here :stuck_out_tongue:

@JDL_PINBALL Last year you added this idea to the feedback forums and it’s received quite a few votes since then. That was the right thing to do – I monitor those ideas and look at the popularity when deciding which features to add to Match Play! A workaround would be to say “at the start of each round, if the preferred machine is not in use, a random machine will be replaced with the preferred machine”.

JDL_PINBALL

Thanks Andreas. Nice to know you follow the feedback forum too. Keep up the good work.
Look forward to working with your next generation post CV :slight_smile:

onetaste

Very cool. Is it possible to also bring in QR code scanning that is not dependent on Scorbit? That won’t take off here in Australia due to prohibitive cost.

Something that would be useful is printing a QR code and sticking it to the apron of a machine, and also scanning a player’s player card QR code. Just so a scorer can quickly get to a game or player name. Nice to have, but not the highest priority.

haugstrup

I will add QR code generation directly inside Match Play if there’s demand. But just to be clear: To generate & print the Scorbit QR codes you do not need to pay anyone anything. You just need the free Scorbit app. You do not need the Scorbitron hardware in your machines.

Don’t worry… player QR code are coming!

neilmcrae

Let’s please - not have multiple QR codes though - Scorbit for this is free! Let’s use that!

Given Australia is about to be invaded by GNR and other JJP games with Scorbit built in you might see more take up - that’s what’s happened in the UK.

haugstrup

If I add QR code generation to Match Play I would make Match Play generate Scorbit QR codes. There would be no benefit in coming up with something else.

onetaste

Didn’t know we could generate Scorbit QR codes for free. That is cool.

haugstrup

Video #9: Point adjustments
One thing that confuses many is that when you adjust points (or strikes) the number you pick is the total adjustment. So if you make one adjustment and then have to make a second adjustment to the same player, the second adjustment replaces the first adjustment.

I wanted to make this more clear so in the new version the existing adjustment is shown in the input field when you go to make subsequent adjustments.

Another constant point of confusion is that the point adjustment page was hard to find. In the new version you can adjust points from the “player inspector” so it’s available from anywhere you can click on a player’s name. In this video I’m adjusting points from the standings page, but I could also have done it from the players page or while looking at a specific match etc.

djreddog

All good stuff, thank you! Do you have a rough idea on when this release will be available?

haugstrup

That’s a difficult question. I’m working on the features that are absolutely required to run tournaments (for example: adding players) while ignoring the rest (think stuff like challenge matches). This should allow me to open up for testers before finishing everything.

But timing is extremely difficult to talk about. The global pandemic has given me less time to work on Match Play (though getting better) and I’ve had some personal matters causing me to have to pause Match Play work for the past month.

haugstrup

I’m getting close to opening up the next version of Match Play for testers. If you run tournaments on Match Play and would like to help with testing, please fill out this form: https://forms.gle/w1FGvQ2sM5YtAzrf6

djreddog

@haugstrup - Are you able to add Flip Frenzy as a choice for finals?

haugstrup

I wanted to share three videos showing off more of how the Scorbit integration will work on Match Play. Don’t forget you can get access to all this goodness by filling out this form: https://forms.gle/w1FGvQ2sM5YtAzrf6

Video #10: Scorbit account linking
Not a super exciting video, but an important part of having Scorbit and Match Play talk to each other is to link your accounts together!

Video #11: Scorbit location sync
Match Play uses the Scorbit collection of venues (that contains data from the Pinball Map as well) when you search for a location for your tournament. When you see the Scorbit logo next to the tournament location it means that the tournament is connected to a Scorbit venue, unlocking more integrations.

Video #12: Scorbit arena sync
…and the first of those integrations is that you can quickly add arenas to your tournament based on the Scorbit venue. And again: If you see a Scorbit logo next to an arena is means the arena is connected to Scorbit, unlocking more integrations!

This integration is possible because both Scorbit and Match Play uses data from the Open Pinball Database to identify pinball machines. This facilitates an open exchange of data between our platforms.

Much more to come here!

Spyderturbo007

I’d like to throw my hat in the ring on this one as well. We do it when we have launch parties. I’d love to have a way to force Matchplay to use one particular game each round so that the launch game is always played.

Right now we start the round and if the game isn’t randomly picked, we use a RNG to pick the group who’s game gets switched to the launch game. It works just fine, but it would be cool to have it inside the software.

haugstrup

The Match Play beta lets you change the arena for matches before publishing a round so that’s half the battle at least (go fill out that signup form to get access).

For the other half, go leave you mark here: Preferred machines (for streaming) – Match Play Events feedback forums

haugstrup

Video #13: Players can submit Pingolf results
After years of gentle(?) encouragement from @JLemire it’s done. Players will be able to submit their own Pingolf scores in the next version of Match Play.

Only “automatic” suggestions are supported. That means when a player submits a result it’s automatically accepted as an official result. Once submitted a player cannot update their results. The tournament organizer can always change the result later if a mistake was made, of course!

haugstrup

Video #14: Get match results from Scorbit
Get yourself a Scorbitron (or a wifi dongle for your JJP machine) and entering scores and results by hand could be a thing of the past.

haugstrup

Video #15: Best Game Scorbit results
More Scorbit goodness. Pulling in scores when adding results in Best Game tournaments.

haugstrup

Full disclosure: I’m pretty darn excited about these features. The next version of Match Play will have a light-weight registration system built-in. Players can register themselves and tournament organizers can collect e-mails/phone numbers from their players, mark registrations as being paid and/or checked-in. With just a couple of clicks the organizer can turn registrations into players in the tournament.

Video #16: Configure registration settings
The tournament organizer has a handful of settings to toggle on/off for their tournaments. It’s flexible enough to handle most wishes. You can let players register themselves or manage everything yourself.

Video #17: Player registration
It has never been easier to register for a tournament. Match Play will automatically fill out your name, IFPA number, e-mail and phone number. Less typing, more pinball!

Video #18: Manage registrations
The tournament organizer can mark registrations as paid/checked in, move people on/off the wait list or edit all registration data. Finally they can click a couple of times to convert all registrations to actual players in the tournament!

Video #19: Series registrations
Tournament series also support registrations. You can use this to manage a roster for your league. Create a list of registrations (your roster) at the start of a season and add players from the roster to each tournament as you go. You can also just use the list to keep track of who has paid for that season.

chuckwurt

I cannot wait for this to go live. Hopefully the price goes up for this so we can pay you for you hard work!! Thanks so much!

haugstrup

I’m a bad business person and the registration features will be available even without a paid subscription :joy:

pinzap

Excited to use this for our larger tournaments.

But you should listen to yourself and become a better business person. Putting this feature as part of subscription only would offend nobody and hopefully make you a bit more profit from your efforts.

diehardpinball

Been using the Beta for the past few months really enjoying the new features in it. The registration tool is great, can wait to be able to try it out.

neilmcrae

I’ve used it for a couple of events with Scorbit integration, the platform just hoovers in the scores and results from the games! its effortless! Top job Andreas!

haugstrup

Video #20: Add group
Sometimes mistakes happen (or someone shows up late… again) and you really need an extra group created.

Used to be impossible, but now you can click a couple of times and add a new group to an existing round. Only available for group matchplay and group knockout tournaments because they’re flexible enough to handle this kind of chaos.

Try out the new Match Play here: https://next.matchplay.events/

haugstrup

New tournament format: Target Match Play
Set a points target, when a player reaches the target they’re not included in any subsequent rounds. You may recognize this format from such excellent tournaments as Pinball at the Lake and The Amazing Pinball Race.

This is a format exclusive to the new version of Match Play. It will not work in the old version. Go to: https://next.matchplay.events/

LOTR_breath

Wondering what we should call this vs. the traditional target matchplay that ends when the first player reaches the target?

Is the idea behind this to continue playing until all players reach the target score? Or some predetermined # like 16 going into a finals?

chuckwurt

Yep. The amazing race tournament in Columbus during the summer does this exact thing. Target matchplay qualifying with amazing race finals.

JoeTheDragon

even then you can have more then one player hit or go over the target in the same round

haugstrup

I think the definition of “traditional target match play” depends a lot on where you are in the world. :wink: Like @chuckwurt says this is for situations where you’re playing qualifying and need a handful of players for finals. Pinball at the Lake in Southern California or The Amazing Pinball Race tournament in Ohio are the two most well-known tournaments I know of using this format.

If you’re halting all play the moment the first player hits your target, you don’t need a new tournament format in MP. You can run those using the existing “group match play” format.

@chuckwurt you have be able to guess what I’m working on next if you read on your message again. It will be amazing

chuckwurt

Yep and the person with the most points over is higher ranked. If they are tied, break the ties by your typical means.

Can’t wait!!

drainmorten

@haugstrup I am testing a tournament in next.matchplay before an actual tournament, and I use automatic tiebreaks based on most 1st and 2nd places.

5 rounds in, this seems to not work as intended.

If I look at my (Morten Søbyskogen) current results, I have two wins and one 2nd place:

While the other Morten Bjellås has one win and two 2nd places:

My understanding is that I should have a higher position because i have more wins, but currently we are placed both in 7th. Is this a bug or is there some stuff behind the scenes Im not aware of?

haugstrup

You have to include a link to your tournament or you really aren’t giving me a chance here

drainmorten

Ah, sorry, was thinking about the intentional behaviour, here is the link:

https://next.matchplay.events/tournaments/78832

haugstrup

I had time to look at this today and found a bug with the tiebreaker code in the new Match Play. It’s all fixed up now and the ties are broken like you’d expect. Thank you for letting me know @drainmorten :pray:

haugstrup

Got out of the habit posting here so here is a bit of a video dump.

Video #21: Randomizer
The randomizer received a bit of an upgrade. You can flip a coin, generate a random number or pick a random arena.

Video #22: View/copy/refresh IFPA rankings
At the bottom of the players list you can get a list of IFPA rankings for players in the tournament. Click a button to refresh the rankings or another to copy the list to the clipboard if you need it for whatever reason.

Video #23: Broadcast view
The broadcast view has been completely revamped. Various toggles for colors, size, orientation etc. As well as the ability to leave the broadcast view of the latest match on a specific arena.

Video #24: Pingolf arenas
The tournament organizer can attach an arena to each of the holes on a pingolf course (do this after starting the tournament). The arena name is shown when viewing and filling out scorecards.

haugstrup

A little extra for the pingolfers out there. Tournament organizer can set a par score and the scorecards will display the par over/under for each player.

golf par score

Shaub

Cool, we just held a PinGOLF tourney on Sunday and I had a lot of people asking me about par. I just told them to worry about total strokes instead of par but this is definitely themeatically much more fitting.

There isn’t a way to set groups is there? We play with the same 4 player group throughout our qualifying round and having a score entry process similar to group match play would be much easier for me to keep on top of entering scores.

haugstrup

@Shaub MP won’t make groups for you for pingolf tournaments. It’s just too much work and it seems like every TD has a different idea of how to create groups for pingolf tournaments.

But players can submit their own results! If they use the “new” version to do so. You should absolutely make players fill in their own scores and avoid doing all that data entry yourself.

Enable “automatic suggestions” for your tournament and you’re good to go. This video shows how a player can add their own results:

As I wrote in a previous post:

YeOldPinPlayer

https://next.matchplay.events/tournaments/78998/scores

How do I add scores?
I watched the video above for Pingolf but that doesn’t appear for Best Game that I can see.

I’m able to enter them using the old version but they don’t auto approve (my own didn’t, that’s the only entry so far.)

haugstrup

To submit scores, go to the arena you want to submit a score for:

tommyv

@haugstrup You appear to have a time zone bug between the old matchplay site and the new site. If I enter an event as starting at 7:00 PM under the old site, it shows up as 6:00 PM in the new site. On both sites, my account is setup with a timezone setting of America/New York.

haugstrup

I do, yes! Unfortunately the problem is with the old MP. It’s off by one hour (I think it’s not taking daylight saving into account but I haven’t looked into it).

Set the time in the new site and forget about the old one. The old site never displays the time to your players so it doesn’t really matter that it’s off over there.

alveolus

I have been totally snoozing on all of these exciting changes but am caught up now and very excited to plan my next tournament with the new version!

One question(for now;): Is it possible to seed a tournament by the players IFPA rankings? My apologies if I missed it.

Thanks Andreas!

haugstrup

Yep yep, you can create the same tournaments you can in the old version

Snailman

I apologize if this has been asked before @haugstrup … is there any possibility or plan to do 4-player Group match play format with a Strict Swiss player pairing? I searched this thread for the word “strict” and didn’t find any instances.

I know the option exists for H2H format, and I wasn’t sure how difficult it is to build similar logic for that style pairing for Group match play.

hisokajp

i always thought strict swiss in 4 players would make a serious disconnect between “top” group match duration compared to the bottom group. Lots of waiting around for the quicker lower group waiting for the top one to finish.

Snailman

I think we’re confusing nomenclature here: I believe you’re referring to just “Swiss,” as defined in MP.

“Strict Swiss” in MP is Swiss, but with a heavy preference toward avoiding repeat opponents.

So in regard to your point, Strict Swiss would be slightly better than just Swiss, to avoid the time discrepancy between top groups and bottom groups. At least by a little bit.

Hmmmmm, thinking as I type…. with a large enough player field, I think you’ll get the time discrepancy with either of those two options.

My reason for wanting it is to have Swiss, but not have the same players facing each other again and again: better for social mixing, and better for competitive equity as well, IMHO.

chuckwurt

Yeah I think pairings is like you can have 2 of the three wants, but not all:

Limit repeat opponents
Top players play each other
Limit repeat arenas

haugstrup

Strict Swiss is basically an implementation of swiss pairings used in chess tournaments. The difference between and strict and not is that strict is… strict about not having repeat opponents. It’s useful for people who want to run very traditional swiss-system tournaments (like 32 players, play 5 rounds and be done).

With four-player groups building the pairings is a Really Hard Problem™ if you want the same strict rules about avoiding repeat opponents. Some years ago I did spend a bit of time on it, but the amount of work involved meant I didn’t pursue it.

I know there was a big match play tournament in Seattle that used magic squares to generate pairings (I forget the details), but I think it required the tournament to have a perfect number of participants so it wasn’t a good fit for Match Play (the software).

If you can write code (in PHP) I happy to have conversations on how to improve the swiss pairings in four-player tournaments. The strict swiss code was a contribution from a friendly pinballer who really wanted super traditional swiss pairings so he wrote the code to do so and I could integrate it into Match Play

coreyhulse

Is that PHP offer also open for Magic Squares? I would love to have Magic Squares be an option in MatchPlay.

haugstrup

Generally speaking yes, but I’d like to understand the advantages and limitations better before you run out to write code. Shoot me and email and we can take it from there?

Snailman

So I haven’t done coding in over two decades… don’t really have the desire to pick it up again. The logic I was thinking of that would work is:

  • establish # of 4P and 3P groups
  • start with best record player from previous round, or randomly choose a player who has best record if there’s a tie.
  • start working down through the player field, starting with players that share the same record, or one (or more) slot worse than them. If the best player hasn’t faced them, then they’re in that group. If the best player has faced them, then skip them.
  • continue that until the top group is filled.
  • then repeat that process again with the remaining best player that isn’t already placed in a group.
timballs

Matchplay is currently spamming me with a bunch of text notifications from the tournament I played in last weekend. I tried to turn on notifications on both matchplay and next.matchplay but only ever got them for 1 arena change and not for any matches. They all came through at once just in the past 2 minutes.

haugstrup

My apologies, the worker that processes text messages got stuck. I just restarted it and that unexpectedly that flushed a bunch of old jobs.

I’ll be switching to a different system before too long

timballs

Thanks for the quick update!

skquinn

Is it intentional that the new version will not let you link directly to tournaments? It was nice to be able to send others (or even post to my blog) a link to a tournament so they could follow along.

haugstrup

I’m not sure I understand. What’s preventing you from sending a link of the tournament to people?

skquinn

Maybe it’s been fixed since but I had thought direct links didn’t work if you weren’t logged in. It seems to be working now.

haugstrup

Video #35: Amazing Race
New tournament format: Amazing Race. All players play the same machine. Player with lowest score is eliminated. Everyone else plays the next machine. Player with lowest score is eliminated. Repeat until there’s only one player remaining.

Match Play manages queues for each machine and players start playing their next machine as soon as they advance, cutting down on wait times.

Video below of me moving through the basics. Requires a premium subscription and is exclusive to the new version of Match Play.

As always, access the new Match Play at https://next.matchplay.events/

Big thanks for Evan Bingham who runs this format annually and answered all my dumb questions.

Shaub

Is it possible to adjust the number of people eliminated each round? I’m not familiar with this format but it seems like that would be a nice option to have.

haugstrup

Nope. The very core idea of the concept is that only one person is eliminated each game. No need to complicate matters :slight_smile:

yancy

Sweet! Love this format. Great for someone like me who’s rarely the best but can usually avoid being the worst. I’ve run a few of them just with paper & pen at each game. We always called it Last Man Standing which, granted, is not exactly inclusive.

JoeTheDragon

I played something like this in the past (Different name then Amazing Race)
But we just had some play 1st game in the line then stand by the game and as soon as some get’s an lower score as your game then you move to next game in the line.
I don’t really see how you can cutting down on wait times having to report scores to the DESK may make them longer.

Shaub

We just ran a Head to Head Single Elimination finals last weekend, is there any plans to allow a best-of-x format to individual record each game played and not just who won the entire series?

haugstrup

Eventually this will be nice to support recording individual results for best-of-x but it can’t happen until I can shut down the old version of MP

Shaub

Is that because the old version has limitations and the new version has to operate within them?

haugstrup

Yep, in some cases I can work around them. In others I can’t.

coreyhulse

We ran League night tonight and decided to try out a side-game Amazing Race. People loved it!

Big Screen view was clutch to show where people stood and who was on the hot seat. Queues ran themselves. Positive reactions from players when they reached the target or got off the hot seat. Loved the ability to pick a game as soon as the round started.

Also loved the ability to add players (and remove) players into Round 1 after the event start since we didn’t know how many we’d have at the start.

Overall, it took a while. We had 11 people, and after 2 hours (running at the same time as League) we got it down to 5. At that point we called it and made the five play a final game and declared a winner.

If I am being a choosing beggar here, I would love love love the ability to pick the number of eliminations per round. If we could remove three or four per round, this is a very viable (and fun!) format to run as a side event.

If that’s not possible, if I were to run this again I would run two at once and split the group and make the winners face off.

yancy

No idea what games you had to choose from, but when I ran these we always had a mix of classics & moderns. I structured the race from shortest playing game to longest, burning through the classics for some quick early eliminations.

coreyhulse

Makes sense! Location we played last night had a bunch of moderns. Next time I run a proper IFPA one we’ll do it at a place with a bunch of classics.

Another thing is that if someone slips up early in a round, it makes it much quicker. Had one round where someone got 49M on Theatre of Magic early, and that round was lightning-quick vs. the round that multiple people got 6M+ on Funhouse.

Does anyone know how TGP works for this format?

chuckwurt

Each game played in the amazing race portion counts as 1 MGP or 4% TGP I believe.

ScoutPilgrim

Same as @chuckwurt mentioned - when I ran an Amazing Race finals last month, I used 1 TGP per game in finals for the results.

Shaub

I really feel like it would make sense to count as 2X value (2MGP/8%TGP). If 4 player games get double value, surely >4 player games should to, and that’s essentially what it is. Not a hill Im gonna die on or anything, just a thought.

Shaub

I suppose you could view it as a 1 strike tourney, where only last place takes a strike.

jdelz

You can also make the argument they should count as 1/3 MPG since in many cases the majority of the players are passing the target score in one ball. 1 MPG feels generous with how little skilled play it takes to advance at times.

That’s not a knock on the format, as it gets pretty fun toward the end, but there can be an awful lot of fluff in the first half of eliminations.

PinballNarcissist

Also there are many formats where you technically have one last person standing, eh?

misterschu

does the format need a direct play portion? i’m a little confused by the direct play requirement: pin golf doesn’t count even if all players play all the same holes, but 4 consecutive games by the 4 finalists on a single player EM would count?

sorry this thread is a little derailed.

yancy

Boo! Don’t bring logic into this.

KMCPinball

Any plans to have a one click WPPR estimator or TGP calculator connected to this?

All the improvements so far sound amazing! Thanks for all the work and happy to contribute money for the improvements!

haugstrup

Unless @pinwizj and IFPA makes the TGP calculations much much (much much much) simpler I won’t be adding a TGP calculator. The TGP system is far too complicated and changes too much to be something that’s possible for me to automated at this point.

I made TGP calculator for WPPR 5.2 (the 2016 edition). I think that was the last time I’d want to be involved in that particular exercise. TGP calculations have gotten a lot worse since then!

jdelz

I assume you already know about the one linked on the IFPA site under Resources, but if not, here you go.

https://chunkout.com/wppr/WhatWPPRs.php

misterschu

it’s the TGP calculations that are tricky, not the WPPR estimation.

KMCPinball

Yeah, I just figured you could have a tab that does the same calculation rather than going to another site and putting in the matchplay id

haugstrup

Video 26: Pingolf Predictions
Friday fun time with Pingolf tournaments: Predict the outcome of the tournament while in progress :exploding_head:

Available in the new Match Play, a chart that shows the predicted result (player continues to play the same average), a likely range of results (player plays 25% better or 25% worse) and the total possible range (player gets all hole-in-ones or all max strokes).

Chart is useful if results are entered as you go. Take advantage of the feature that lets players enter their own results as soon as they finish a hole.

Thank you to Eugene Gershtein for the inspiration and spreadsheet starting point. It’s not exactly what you wanted, but should be fun anyway :crossed_fingers: And thank you @bkerins for number crunching and data visualization advice! :star_struck:

As always, this is where you want to go: https://next.matchplay.events/

coreyhulse

How easy/difficult would it be to put in “Count Best X” for Pingolf?

We’ve been running a format where:

  • There’s 9 machines
  • You pick 6 to play
  • You count the best 5 scores (drop one as a mulligan)

This format gives us flexibility if a machine goes down, and gives players a mental boost if they have a single bad game.

If I’m being a choosing beggar, I want to use all these cool new golf features while still having an easy way to have an accurate PGM and only count their best 5 holes.

Right now what I do is I don’t assign arenas, we manually look at their scorecard, and put in their top 5 and the hole has no connection to the actual machine played.

haugstrup

I’ve added a setting for you to only count the best X results for each player. See screenshot below.

The golf predictions will work just as well if players play all holes (players play 9 holes, best 8 are counted), but in your specific case the predictions won’t be as good. This is because if you create a course of 9 holes in MP, but players actually only play 6 of them (with 5 counting) then there’s no way for MP to know that players on play six. Predictions are based on the assumption that players play the entire course. They should still give an idea but the actual numbers won’t make sense for you.

I did double check the PGM calculation I think it’s still correct, but I’ll rely on you to double-check that for me :wink:

coreyhulse

image

As always Andreas, thank you.

diehardpinball

Does the new software convert score on each hole into strokes in minus or positive based on the par of holes. I always use my own scoresheet due to that but if is shows this I will try it out next week in our PinGolf Championship.

haugstrup

@diehardpinball Yep, I added par scores a while back. On the scorecards page you can click on the table headers to sort whichever way you want.

I’ve made large number of improvements to pingolf recently:

  • Set a par score and see +/- for each player
  • Sort the scorecards table any way you want
  • Attach arenas to golf holes so players can see which hole belongs to which machine
  • Set target scores for each arena and MP will show the Pin-masters score brackets (for 6-10 strokes) for each arena
  • Predictions for likely results during the tournament
  • Charts showing the score distribution for each arena

You can see all of that in action on this tournament (predictions are not that interesting because the tournament is over): Match Play Events

diehardpinball

Thanks I haven’t fooled around with it for a while I will use it next weekend thanks for all your hard work!

YeOldPinPlayer

Doing a little testing today and I have some questions.
MP-TJtest
What is the difference between “Overall max. attempts” and “Attempts on each arena”? On a related note, “Number of arenas counted” vs “Number of Best Games”?

I’ll describe what I’m trying to do.
8 week league meets once per week, five games per week.
Everyone plays the same five games each week, Linear scoring. Lowest two weeks are dropped.
If a player is absent for a meet their score will be zero, so that week would be dropped.

I think using a Series will do what I want but not quite sure about the number of attempts, arenas counted, and best games.

Ideas welcomed if there is a better way.
Thanks

haugstrup

For definitions of the options see the handbook (haven’t gotten this moved to the new system yet): Best game tournaments | Match Play Events Handbook

I also think you want to set this up as a series with one tournament per week (so you can drop the two worst weeks). As far as I understand you want to count all five games each week but drop the worst two weeks.

So you want to count all 5 games in each tournament, but let the series drop the worst results.

diehardpinball

I wished there was an option to include playoff points into the standings. Our league does 15/20 but the points for the playoffs on that night are also included in the overall points. We are still using a spreadsheet to calculate those manually. Otherwise the 15/20 would great within MP.

haugstrup

I’m afraid I don’t understand. What’s 15/20 and what exactly is the problem with standings?

spraynard

I also don’t know what you mean by 15/20, but can you include your playoffs as an event in the series? That will allow the points from the finals to be included in the overall series points. Not sure how that works with different events in the series having different formats.

diehardpinball

We count 15/20 events… in other word we drop 5 events. Each event runs a playoff.

So 7 round match play 7,5,3,1 it count all points, however when I then run the playoffs 4,2,1,0 it does not add those points in the series that was created for those 20 events.

That is all I was getting to…

In our league on any given night you can get 49 + 12 + 12 = 73 league points for any given night. Match Play does the up to 49 well in a series but no option to add playoff rounds scoring to series points.

haugstrup

I can confirm that if you have your series set to “sum of points” then playoff tournaments are not pulled into the standings for each tournament when calculating the series standings. Honestly it’s that way because I couldn’t conceive of someone structuring their league the way you have :sweat_smile:

diehardpinball

No worries, we have done it that way for 8 years. Our league standings are actually wins, then points too which complicates the formula, as we feel winning is more important than the accumulation of points (much like NASCAR standings). It is no big deal to do it outside of the system.

We did the PinGolf and the software is great, so much better having everyone enter scores in system and not doing paper and manual entry on a spreadsheet anymore THANK YOU!!!

Would be nice if the big screen view showed the standings as •/+, and holes played instead of total score and holes played. That is more of what a leaderboard would look like in real golf. Another nice feature would be to add a cut line there so people knew where the playoff cutoff is (ours was top 12) but again all nice to haves. I also noticed there was not a broadcast view for the stream in PinGolf format and that would be a nice add to if you get the -/+ working. Have the ability to put your players in foursomes or threesomes so they can be displayed in the software, might be able to be achieved by having a starting hole for each player.

neilmcrae

really like the new broadcast screen!

chuckwurt

You got it to work in OBS? Last I tried, you couldn’t select new games and change its state via a browser source in OBS.

neilmcrae

No I’ve been using xsplit but I keep hitting a bug in xsplit that might mean I need to use OBS so will test that out this week.

diehardpinball

We use OBS and it does work in regular match play but the broadcast view in PinGolf isn’t setup yet. It works very slick and a greater improvement for sure from the previous version.

chuckwurt

Great thanks. I’m gonna give it another go.

Shaub

With Single Elimination Brackets, is it possible to set it to a best-of-x? It would be nice to enter results on a game by game basis.

Sychie

Yes i agree with @Shaub, we just had our league playoff and we still had to do the games and wins per round on paper, it would be nice if there was an option for example, 16 player bracket best of 7 games per round or best of 5, etc

haugstrup

@Shaub @Sychie I think I can do this if you each convince 5 of your friends to switch to next.matchplay.events :thinking: :thinking: :thinking:

Shaub

What makes you think I even have 5 friends?

hisokajp

Are you going to make a hard cut off of the “old” version soon?

haugstrup

To be honest I’m not sure how I’m going to handle it. I may end up doing it step by step like:

  • Put a banner on the old version pointing to the new version
  • Start deleting features from the old version
  • Close down the old version entirely

But like right now you can’t pay for a premium subscription on the new version. I definitely want to make sure that’s possible before shutting down the old version!

For regular tournament use there’s no reason not to make the switch. I haven’t made an update to the old version in almost three years and if it breaks it’s not coming back.

diehardpinball

On the wish list would be a Survivor Ladder format.

For example in our league we start with 10 players, the 7,8,9,10 starts, they play a game, the winner move on the next round, then the bottom three play in a three player game, the winner advances to next round, then the two left play head to head, the winner advances and the loser is eliminated. The next grouping has the 6th seed and it continues in that format until the end. At the end we do a best of 3 finals in the head to head but that doesn’t need to be coded in necessarily.

Food for thought if you are looking to add more types of tournaments.

Keep up the great work!

Shaub

I know there isn’t an option for more than 1 game per round but the Ladder Elimination Bracket seems like it should mostly do what you need, no? Just enter the winner of game 1 as 1st place, winner of game 2 as 2nd place, winner of game 3 as 3rd place and then 4th place is eliminated.

diehardpinball

I would have to create each round as a tournament. In my case that is 7 rounds. It can be done and to have it look nice on stream I might do that but it is a bit of a pain.

coreyhulse

If you’re using the existing software, I think you can still get away with doing this on a ladder as @Shaub suggested, but essentially each three-game stretch is a single game in MatchPlay.

7,8,9,10 play, winner is on to next round and marked as 1st
remaining three play, winner is on to next round and marked as 2nd
remaining two play, winner is on to next round and marked as 3rd
loser is marked as 4th and is eliminated

Next round starts with 6 Seed + remaining players

diehardpinball

Hmm okay I will test it, I am primarily using next match play and didn’t really see the option to incorporate the format on first glance.

This is a workaround but it will still show the four players in the broadcast view, which is not what I really want.

The best option would be to create seven ladder tournaments:

7-10 seed - Tournament 1
6 seed - Tournament 2
5 seed - Tournament 3
4 seed Tournament 4
3 seed Tournament 5
2 seed Tournament 6
1 seed tournament 7
Head to Head best 3 - Tournament 8

A lot of work if I want to the broadcast to look the right way for the stream. If I wasn’t streaming then we could just use the @Shaub suggestion.

umbilico

@haugstrup is there an issue with breaking ties in the new version? For instance, the standings page of the old version showed Median-Buchholz/Solkoff scores in a column labeled “Ties” next to the points, see https://matchplay.events/live/0781z/standings.

The new version has a column labeled “ADJ.” instead, which is empty, see https://next.matchplay.events/tournaments/81890/standings.

This doesn’t seem to be just an issue of whether the tie-breaking scores get displayed or not, the standings themselves are actually different in the two links above.


Another question, I’m assuming the IFPA does not consider Max Matchplay to be a version of Flip Frenzy, is this correct?

hisokajp

correct since it is not “time based” with players having much less games than others, but round based that EVERY player will play.

diehardpinball

I did a test and one player played two games less and another player played 1 game less than everyone so it isn’t perfect that is for sure but an interesting take I like the timed event because you knew when it ended but will try this out and see how it all works.

coreyhulse

Can you share the tournament link to your test one? I’d be interested to see the round/player count and how it ended up locking you into that position.

For what it’s worth for people testing out Max Match Play, I ran through a number of scenarios with Andreas, and if you always pick an EVEN number of rounds you avoid a single player being “odd one out”. If you have an odd number of rounds, you need an even number of players and you run the risk of running into an issue if a player drops out (or you add someone new).

Plus, Max Match Play makes an effort to avoid pairing you against the same opponent until you’ve cycled through all available players. It even helps with Arena Balancing, which I know was an issue in Flip Frenzy if you happened to get caught in a weird cycle based on available players and games.

coreyhulse

Also, IFPA posted this up tonight.

Key dates related to NACS/WNACS:

  • TDs need to submit by January 4th
  • Players need to declare NACS and WNACS State/Province by January 7th, 8pm CST
  • NACS - January 21st
  • WNACS - January 22nd
hisokajp

i did 2 test and i had no problem as soon as you follow the guideline from the software, what @coreyhulse mentioned.

haugstrup

There’s an off-by-one for at least one player (Ralf) for the buchholz value. I’m looking at it and one question first. What’s the story about round 11. You have a game with only one player but it’s not a bye game. So how’d that happen?

umbilico

Interesting, I picked that tournament at random, and it looks like that weirdness in round 11 might actually be the cause of the issue. I’ve looked up some other tournaments now, and they don’t show the same standings discrepancy between versions.

I’m afraid I can’t tell you what happened in round 11, I wasn’t the organizer. I’ll try to get some info. Not sure how this is even possible, though, and even if it is, I dont’ really understand how a bye that counts as a win would be any different from a win without an opponent, since both would be discarded for Median-Buchholz.

Apart from that, though, is there a reason why the tie breaking scores aren’t shown in the new version? And what’s the new “ADJ.” column, is this where the tie breaking scores are supposed to be shown, or is this something else entirely?

djreddog

I spoke with Andreas about this previously. Here is what he said.

“The new MP is using the same tiebreaking formula as the old version and if you look in the left column you can see that ties are being broken.

It’s just that the new version doesn’t show the raw numbers used to break ties. I haven’t decided whether to show them or not. They always were weird because they’re essentially magic numbers in the sense that any random person can’t see why the number or one thing for one player and another thing for another players.

So I’m been trying to figure out how to not just show the numbers but also explain what the numbers mean. I just haven’t had time to do the thinking on how to present all that…”

TomGWI

Is there anyway to fix the font so player names that are long will fit in the vertical orientation?


umbilico

Thanks for the info. I think if showing tie breaking scores is not even an option, that will make the switch a lot harder for a bunch of communities. There are big parts of Europe that have been playing Swiss since long before matchplay.events was around, and every software that has ever been used for this purpose showed some variation of Buchholz in the standings.

The only reason it might look like a weird magic number that needs a lot of explaining is that legacy matchplay shows two different tie breaking scores at the same time. If it just used Median-Buchholz by default (or maybe made it a setting which calculation to use instead of showing both), it would be very easy to explain:

“Basically the sum of all of your opponents’ points”, that’s good enough for most people. If you really wanted to go into the details, “with top and bottom scores removed to make it fairer, because you can’t control what opponent you get in round 1”, easy as that. I’ve never had anyone not understand that.

haugstrup

HTH MP is the simplest case. The different tournament formats have different tiebreaker values. I do want to display the tiebreaker values, but I have to do it for all tournament formats at the same time and have to put them all into context. I’ll get there soon!

haugstrup

The fix is what you see: To truncate longer names using an ellipsis :sweat_smile:

haugstrup

Missed a spot… the ADJ column shows points that have been manually adjusted.

tommyv

If you’re willing to pull in another script, textFit seems to work pretty well.

@TomGWI Depending on how comfortable you are using browser developer tools, you could maybe hack things together to make this work even if @haugstrup doesn’t want to build it in to Match Play Events.

jay

Any chance next.matchplay could have a feature to fully delete players from the player list instead of (or in addition to) flagging them inactive?

After many years of running events with Match Play, I have 500 or more players who are never going to come back to an event and it would be great to be able to clean this list up.

TomGWI

Tommy thank you so much. I already hack the old version but didn’t know how to make it work.

Poor Kassidy and Alexander can’t get their names to be seen. lol

Zaxxoff

@haugstrup a few things I’ve missed using the next version of Matchplay: vanity URLs and pulling games from pinball map without Scorbit logo

Vanity URLs are pretty nice to help people quickly find the tournament

The alert when trying to add games “From Location” confuses me regarding Scorbit. None of the games at our location have Scorbit installed. Can we still use this feature by spuriously putting the logo on our Pinball Map listing? Not really interested in false advertising, so the logo isn’t going on the page, but I wanted to understand what has changed here?

diehardpinball

Match Play Events sorry for the lateness in reply… Been busy with trying to get our website up and running for the show.

diehardpinball

I just did another test that one work good, had to do the override on it but works very slick, can’t wait to try the format out on Jan 20 just before Provincials.

dri

I ran a Pingolf tourney yesterday where I wanted to create a top four player playoff (10% out of 40 players per IFPA requirement) but it wouldn’t let me (I selected “other” and it started to cry that at least 6 were required and 8 was the lowest in the dropdown). We ended up doing pen and paper but I realized now I could just have created a new pingolf tourney with 4 holes on it. I must be misunderstanding something.

I used the new registration function for this tourney and it worked out well. There were some complaints about not being able to remove your own registration, I’m sure there’s a reason for that.

I was also registering people on site who wanted to get on the waitlist and I was expecting the same dialog as you would “Add Players” as you would add registrations when in TD mode.

coreyhulse

So I’ve gotten “around” this by doing a 4-Player PinGolf Finals as an 8-Player PinGolf Finals.

First round is the 4-players and 4 “dummy players” seeded so that’s split 2/2. Give the real people good scores and the fake people bad scores, and then you’re onto Finals.

I’ve also used a Google Spreadsheet when I’m in a pinch, and then translate to MatchPlay later:

Also @haugstrup - I’m sure oEmbed/OpenGraph is low on your priority list but TiltForums is saying it’s can’t render a preview:

dri

Oh, clever! I’ll have this in mind for next year unless we’ll get a 4 player playoff fix.

coreyhulse

We ran our first Max Match Play last night.

  • 10 Games
  • 22 Players
  • 9 Machines on location (Mostly moderns + Quicksilver, but Quicksilver took a bath 2/3 of the way through)
  • When we got down to 5 active matches, we drew new opponents
  • Like Germain’s post, it took a bit to get everyone on next.matchplay but once they were there it was good
  • 110 games took 3-ish hours, while a Frenzy of similar timing would be 2 hours and a five round match-play would be 2.5 hours

What I liked:

  • Good feedback from people on next.matchplay
  • People can log their own results
  • No repeat opponents
  • I was worried about a “long tail” of players needing to catch up at the end, but everyone wrapped up nearly at the same time
  • Was still some chaos, but not at frantic as a frenzy itself
  • Stats page was awesome to let me see who was eliminated and who had a shot still. Players liked it as well.

What needs work:

  • I think you definitely need more games than player-pairs if you want better efficiency - Railroad (our venue) only has 9 games, and Quicksilver went down about 2/3 of the way through
  • We had 22 players, so there was always 4-6 people waiting for a match which dragged things out
  • It would be nice if the big board was in alphabetical order
  • It would also be nice if the Refresh rate on the big board was less than 60 seconds - I would draw a round and we’d have to wait up to a minute to see new matches unless I manually refreshed it
  • No “queue” visible on the big board so we had to read names out-loud of people on the “bench”
  • We ended up with a 5-way tie for 3rd (all people at 7-3), so we needed to run a play-in

Overall, fun to try a new format and we had a raucous pre-christmas crowd which made it fun in my view.

JoeTheDragon

need to test with an odd number of players

diehardpinball

I run into the same issue with the next Flipper Frenzy big screen view as well, the refresh rate is too slow for that kind of format, in fact even for our regular match play it would be nice for it to be at 10-15 seconds refresh rate for all formats on big screen view. As well for FF be nice to have more groups in view like the old software I know it scrolls now but it is a bit difficult to view and I usually turn the scrolling off as people have a hard time finding their game as they need to wait for the scroll.

hisokajp

i used the built it “player strength” tie breaker for my event, no time to run actual games :wink:

coreyhulse

When Andreas and I were exchanging messages about the format, we worked through the possibilities.

  • Even Players / Even Rounds → No Odd-Person Out Problems
  • Even Players / Odd Rounds → No Odd-Person Out Problems
  • Odd Players / Even Rounds → No Odd-Person Out Problems
  • Odd Players / Odd Rounds → You get a single person who can’t play their final match

Andreas even built in a warning about this:

JoeTheDragon

so an even that says we will have an Odd number of Rounds will be forced to add / remove an round?
Can’t play with an Odd number of players?
Forced to add an fake player to make it happen?

I see one place planing to try this at 15 rounds so that may fail on them.

haugstrup

Alright, I’ve been taking some time off the computer. Let’s see if I can cover everything :crossed_fingers:

If you go to your global list of players you can “retire” a player and that player will not show up anywhere. You can’t delete the players because that would ruin old tournaments that need to be able to display the player.

The new version of MP hides retired players from your global list (unlike the old version) so they’re even more hidden there.

I agree! To switch vanity URLs over they will all start to redirect to the new version of MP. That’s something I’ve been reluctant to do so far, but I think it’s time soon.

I will be reworking the feature first though. I was never super happy with how vanity URLs worked in the old MP and will be making some changes to make them more flexible.

This is confusing and that’s my fault. I will be re-doing this flow to make things more clear. Scorbit uses data from the Pinball Map under the hood so all your machines can be found even if you don’t have Scorbitron hardware installed in any of them.

You can pretend the Scorbit logo is a Pinball Map logo. Find your location on MP using the search function and then your machines should show up in the “from location” tab (if they’re listed on Pinball Map).

But yeah, I’ll be making this more clear in a future update.

This may be one of the fights I have to give up on. In my brain four player group bracket tournaments make no sense since no players are being eliminated. But it’s been almost 8 years and people still want create these tournaments. :man_shrugging:

There’s not really. Why did people want to delete their registration?

Creating a registration is different than adding a player because registrations can have requirements like the custom questions you can ask of every registrant. But you can register a player by finding their user account and that streamlines the process somewhat.

This is on my list, but I admit it’s very far down the list :sweat_smile:

On the list of improvements to make!

Do NOT add a fake player. It can really result in some unfair results.

If your event has an odd number of games played and you end up with an odd number of players you should adjust the number of games played instead. Decide if you’re going to add or remove a round in case of a odd number of players and tell people (and IFPA) ahead of time.

Or even simpler: Always play with an even number of games played. Problem solved.

haugstrup

Ah, missed one. I think I’ve figured out how to display the tiebreaker numbers in a way where the numbers can be explained. I’ll get it implemented, but I can’t say when.

While the numbers may be easy to explain for Europeans who only play HTH swiss tournaments, keep in mind that MP supports over a dozen different tournament formats with many different tiebreaking numbers used. I have to make something that works for all of them!

bclement

For my location, Pinball Map and the Scorbit-powered list in MP are not aligned. The Sync Scorbit button doesn’t change anything. Is this an issue with Match Play, Pinball Map, or Scorbit?

tommyv

A person may register, planning to attend, and then later change their plans. Deleting their registration would be a way to communicate that they don’t plan on attending.

tommyv

We ran a max match play with 31 players, about 10 arenas, and 10 matches. It took about 3 hours. The overall biggest problem I see with the format is the number of ties.

Points Number of players
10 1
8 3
7 5
6 5
… …

We had said we would advance just under half of the field to the finals and seeding mattered so we had quite a few tiebreakers to work through.

I don’t feel like it’s a good format for automatic strength of schedule tiebreakers since the pairings are random. Maybe automatic tiebreakers would be better if there was some sort of “similar strength opponent” preference in the pairing algorithm but I think it’d still be pretty far from the effect of a true Swiss pairing approach. So I guess just plan on having lots of ties with this format.

hisokajp

actually because paring is random having more values for your W that are against stronger opponent makes sense to me.

tommyv

@haugstrup For many of our players this was their first time using the new version of the site. Despite announcements asking them to go to the new site, many still went to the old version. They encountered error messages there.

Suggestion: maybe the old site could have a banner at the top of the tournament page for any max match play event that links to the new site page for that tournament?

Also, a note for tournament directors: with flip frenzy the waiting list is a queue so players can gauge how much time they’ll have before their next match. With Max Match Play, it felt more unpredictable given that it skips over players to avoid repeated pairings. So we had to spend more time tracking down players who had wandered off and didn’t know their turn was coming up again soon.

haugstrup

I’m taking this one on the Match Play shoulders because I built things based on an incomplete understanding of how Scorbit and Pinball Map interacts.

From my side I was hoping to only build one integration. It’s easier for me to manage if I could only interact with Scorbit instead of having to interact with both Scorbit and Pinball Map.

But Scorbit is setup such that if a person “claims” a location in Scorbit then Scorbit will stop syncing data from Pinball Map. This is a reasonable approach because from the Scorbit side they’re assuming that if someone claims the location they’ll also keep the data up to data.

What happens some times though is that someone is playing around with Scorbit, claims a location as theirs but never returns. Now the data grows stale over time. I can’t say for sure, but I bet that’s what’s happened at your location.

Now, I wasn’t aware of this particular behavior when I planned the “From location” feature in MP, but I learned later how this is pretty annoying for TDs when it does happen.

So what I’ll be doing is what I was hoping to avoid: I’ll change the “From location” feature so you can get the list of machines from either Scorbit of Pinball Map. Then as a TD you pick whatever list of machines reflect reality.

That change will take time though. I think it’ll be nice in the end, but as always it’s a question of finding the time!

haugstrup

The pairings aren’t random. They’re highly deterministic. Players will be playing opponents they haven’t played before. The strength-of-schedule tiebreaker is a great tool for these kinds of pairings. It’ll perform just as well as if you’d played a similar number of balanced pairing rounds of regular match play.

haugstrup

It’s pretty dangerous for me to make changes to the old MP at this point :sweat_smile: That said, in the new year I will soon be starting to push all people to the new MP no matter what kind of tournament you’re playing.

Before long I will also start to take parts of the OLD MP site down. Sections that are resource intensive and have equivalent features are first on the chopping block (the Ratings pages will be first to go). :hocho:

Snailman

@haugstrup revisiting this question. With all the SCS single elimination tourneys coming up… can the Best of X and/or match score (4-3, 4-2, 4-1, 4-0) be added for documenting results?
Even better if we could put the name of each game, and option for adding in a score for each game. But simply being able to record the 4-2, etc result would be great!

(tagging @spraynard on this, too, since we’re working through TX SCS setup)

JoeTheDragon

but that is player game choice so don’t default to random game picking

haugstrup

Let’s see how this goes over the next week. I can’t do the deluxe version where you can enter the arena and scores for each game because I’ve nowhere to put that data in the database currently (so basically can’t happen until I can fully transition away from the old Match Play). But I think I can get the win/loss numbers in there.

hisokajp

nice i would rather stay with matchplay than challonge this again :wink:

bclement

I ran this format for my 007 launch party tonight, 16 players, 10 rounds. Ended with 2 odd-people out! The final two had already played each other, so I couldn’t create another game. I can only imagine it had something to do with the timing of when I created games throughout the evening. I typically created more games when half the field was in the waiting room.

haugstrup

When you create new matches there’s a “safety valve” checkbox for this very purpose. Check that box to relax the “can’t play the same player twice” restriction so the two players can play each other a second time to finish the tournament.

bclement

Not sure how I missed that, it’s right there. :smile: Thanks. Feedback from players was overall very positive.

Snailman

Thank you!

haugstrup

@Snailman @spraynard @hisokajp give this a go (available now):

Shaub

Ive never run a league/series before, Im just wondering what needs to be done to create a finals for it. Is it as simple as just creating a Finals as a separate tournament and using the final series standings to generate my player list? Or is there a more streamlined integration of “create playoffs” from the series itself in the same way that a qualifying tourney can be used to create playoffs as another tournament.

diehardpinball

One the qualification is done, you just create playoffs, in next match play you can even change the scoring format which I like doing. For DHPL I do a 20 league event format with 7,5,3,1 scoring and then run the playoffs direct from those league events with 3 machines and an 4,2,1,0 scoring and it runs really slick. We also run a novice playoff but I have to create a separate tournament for that. Would be nice if Next Match Play had the ability to categorize the players via IFPA rank to A, B, Novice or whatever you wanted based on a rank criteria, much in how the machine types work. Maybe one day, as then that would make it easier to place restrictions on players and also be able to branch out and put them in separate tourneys without having to manually do it. Would also be nice if MatchPlay added all of the points from that event, playoff and league to give you the total of the night but we just do it manually for now.

haugstrup

Unfortunately there’s not a more streamlined integration. You create a standalone tournament. It’s been on my list forever to make a “create playoffs” feature for series, but it’s never made it all the way to the top of the list.

diehardpinball

Would definitely be a nice feature to auto populate the players in the playoffs.

COW

For those who have run a Max Matchplay tournament: now that we get penalized for pulling long playing games mid-tournament have you found that long playing games affect tournament run time more/less or the same as in other match play formats?

chuckwurt

It would affect them the same. Also, you can change settings on machines mid tournament to make them harder, it just might upset the player base. At least I think that’s still allowed.

diehardpinball

In this format I don’t see any issue with a mid-game adjustment (just communicate at start of tournament so people don’t get miffed) would be the same as a normal match play format where you could make adjustments after a round.

hisokajp

not much different that if you are using “long” games in any other format. it’s all about luck as well, if a few of your top players end up on long games, that could affect the overall length of the tourney, if you they don’t then it is pretty seamless.

Snailman

Theoretically, long-playing games should affect Max Match Play slightly less than a standard MP format. In the latter, every round it’s used, the long game is holding up ANY OTHER game from starting. In Max MP, it only holds up those two players from making progress in their total# of games played, while the rest of the field keeps playing. Those two players in the long game stand a decent chance of offsetting their long game with some short ones while other pairings have relatively longer games.

Shaub

No worries, I just wanted to make sure I wasn’t missing something.

dri

Get to work! :slight_smile:

There were two different reasons that came up. Folks had to cancel their pinball plans, which happens. The other was simply that one person created a registration for two different people as I understood it and somehow they wanted to remove the duplicate.

I did not see this in the UI. Only “dumb” fields without any dynamic lookup for either “Name”, “IFPA Number” and “E-mail”

haugstrup

dri

Now I know why I put the word dumb in quotation marks. :laughing: Thanks for clarifying!

diehardpinball

This may have been covered in a previous post but is there any documentation on the strength of opponent tiebreaker formula. I used it for the first time in our league and it is great as it eliminates all of the ties that can result in a six round match play. But it would be nice for players to kind of understand on how it works or is calculated. As well the new big screen version for Match Play is great but it sure would be nice if the games were listed in alphabetical order for ease of viewing.

coreyhulse

if I remember it right:

  • Automatic tiebreaking: Ties are broken using the strengths of opponents faced.

It calculates the average points earned of every one of your opponents.

Here’s a tournament we ran on Saturday with Automatic Tiebreaking

It was 7/5/3/1 scoring

Vince got 60 points an on average his opponents got 4.71 points.

Cliff and Uchendu both got 50 points, but Cliff’s opponents got 4.78 points and Uchendu’s got 4.31 points, so Cliff wins the tiebreaker.

There were six people all with 48, but the Strength of Schedule sorted them based on opponent average (Justin and Nick spent most of the day with the higher-point groups, and Bob/Logan started the day near the bottom but worked their way up).

I personally love Automatic Tiebreaking. Helps with seeding. I can see an argument for not using it for Division Splits, but in a timing pinch I think it works well.

diehardpinball

Ya it is a tough call as our league is a 6 round balanced draw for groups, so you are kinda stuck with whomever you randomly get assigned to. We have the top 16 advance to playoffs but ultimately two lost out to the tiebreaker using this formula. Myself I was 10 seed thou I tied with 6 other people, glad I didn’t get third on that last game in my group or I probably would not have advanced to playoffs, where I eventually won. But removing those tiebreakers saves a ton of time and ease for sure in playoff seeding as well, where it was way to random before.

coreyhulse

If it’s Swiss Pairing, I like Automatic Tiebreakers.

If it’s Random Pairing, then # of 1sts and # of 2nds I think is a good alternate. It’s then clear and the player has control over the outcome vs. Automatic where it’s luck of the draw for opponents.

diehardpinball

Funny enough if I used 1&2 like we used last year in this example I would have probably been closer to 5-7 seed with my 3 wins and 1 Second. Not sure I am sold on Swiss for this small of a sample size as well, tough calls here but I really do like the Strength of Schedule tiebreaker.

COW

@haugstrup can you still invite players to challenges on next.matchplay?

haugstrup

I haven’t built challenge matches in the new version and I haven’t decided if I’m going to. Challenge matches became super popular in 2020 when IFPA stopped endorsing tournaments, but since then usage has fallen to almost nothing (around 10 per month).

I’d like to find out if they’re not used because people don’t care for how I built them the first time around or if it’s because people don’t want to use that kind of feature, period.

If it’s a feature people really want to use I’m happy to bring them back (with whatever changes are needed), but it’s not worth the effort if it’s only going to be used by 10-20 people every month…

COW

I’ve always liked the feature. I forget about it most of the year, but find it to be good practice for state championships.

tommyv

This is my preference as well. There’s a greater chance of still having a tie when using “Number of 1sts & 2nds”; but for a short tournament with Balance or Random pairings that seems most fair to me. Using 1sts and 2nds means that players know how they can influence their tiebreakers. Improving from 3rd to 2nd is more valuable than improving from 4th to 3rd. A player who always gets at least 2nd will do better than a player who has a mix of 1sts and 3rds. When using the Automatic Tiebreakers (i.e. strength of schedule), the player has no agency at all over their tiebreaker value.

If tournament runtime is really critical, I still like using 1sts and 2nds as the tiebreak setting with a one-ball tiebreaker for any players still tied.

diehardpinball

If would be really nice if you could select two criterias for the tiebreakers.

Criteria 1: 1&2 places
Criteria 2: Schedule of Opponents

That would eliminate pretty well all of the tiebreakers.

nudgey

When searching for a tournament by name, the results are sorted by Date instead of Relevancy – this is making it challenging for people to find the tournament link. Without vanity URLs it is extra challenging. (This is on mobile.)

Thank you for maintaining Matchplay Events!

Zaxxoff

Something that I have liked about the new Matchplay is that the dashboard will show tournaments that you are in so long as you are signed in and have your IFPA number linked. Those last two pieces are a bit of a sticking point with new players and the technologically adverse, but I write out the URL on a whiteboard so that if all else fails they can simply type.

I’m still hoping for vanity URL integration though. Seems like it should happen soon.

tommyv

Feature request: I’d like to be able to create a playoffs tournament that uses the same arena banks as my qualifying tournament. Right now, if I have a group match play tournament where I’ve setup arena banks, when I create a group elimination bracket tournament it starts in a state where Arena assignment is “Balanced”. I can change the arena assignment setting to Arena banks, but I have to re-enter the bank names and assign arenas to them. That’s a lot of extra clicks to perform.

rickparkerz

Not sure if this info is in an post prior to this (I quickly looked and might have missed it), but does the “next generation” version have someplace that shows the logged in player’s current match (other than having to scroll through the list of matches to find it) and the number of games remaining in the round (without having to look through the list and count them)?
These are two features I use on The Original Software’s info screen and when trying the new and not finding it easily I switched back.

tommyv

You can do less counting by first clicking the “Show only: In progress” filter at the top of the round match list. That helps a bit, but definitely isn’t exactly what you’re asking for. I agree that both of those would be great improvements to the new site.

haugstrup

I hear you. Though I do have to point out the old search is also sorted by date. I did try sorting search results in the new system by relevance, but there are so many tournament with similar names that the results felt super random.

The vanity URLs will come back, but in a revamped form.

I am thinking of other ways to get players to tournaments as quickly as possible. No firm plans yet, but thoughts are percolating. In the short term, the best thing to do is recommend your players create their own Match Play account (like @Zaxxoff mentions).

haugstrup

I honestly just plain forgot to add this filter in, but I did it now. Give MP a reload and you’ll see a “Mine” filter next to “In progress” for any round that still have games in progress. Click “Mine” and you’ll see just your matches. The filter only shows up if you’re logged in and you have claimed a player in the tournament.

Zaxxoff

Ran a Max Match Play event for my league and the players took a minute to get the hang of it, but once they did they really enjoyed it. This is a follow up to our league that used Flip Frenzy. Everyone felt it was an improvement. Had 21 players in 8 matches which only took us about an hour and a half and only two players who had to do a rematch.

Plan is to do 5 more meetings with each getting added to a running win total and having a mandatory drop of each players’ worst week. Hopefully the longer run will help with all the ties for seeding into finals. For only the results of the first one we had a 9 way tie for 3rd.

https://next.matchplay.events/tournaments/92116

tommyv

The new search feels worse because it’s using an OR between search terms, while the old search used an AND between search terms. Since so many tournament names are similar, putting something like “pinball” or “basement” or “arcade” in your search terms brings back many irrelevant results even if you have some other more unique word in the search as well.

Example:
weeknight pinball on Next Match Play Events - Brings back a lot of things I’m not interested in

weeknight pinball on Old Match Play Events - Brings back exactly what I’m trying to find

I try to work around this by putting out flyers that have a QR code for the tournament and that have instructions telling people to search for weeknight (which happens to be an uncommon tournament title word) or MPB. But some players don’t read flyers or sign up for accounts, so it’s always a bit of a hassle.

I also try to make it easier to find the events by linking them all to the same Series. I don’t think the players are really aware of that, but I find it very useful so I figured I’d mention it for the benefit of other TDs.

If it’s possible to switch Next Match Play Events back to using AND I think that’d at least get it back to being as good as Old Match Play Events search.

Edit: One more trick… when I’m playing in someone else’s tournament and can’t find it, I search for the TD’s name and then go to their list of organized tournaments. This is helpful when I want to check out the arena bank before I’ve been added as a player.

nudgey

Tacking onto to this: I’ve heard players say that they would like their names bolded/highlighted on the matches similar to how it was on the old matchplay.

haugstrup

Thank you for the feedback. New MP is indeed using a new way of doing searches (for performance reasons). In the new MP searches are done using a FULLTEXT index which is faster than the old way and has a bunch of different ways of searching.

You can still get exact matches of a phrase, but just like on google you have enclose your query in quotation marks. So “weeknight pinball” gets you the results you want: Match Play Events

I understand that’s probably too nerdy for regular humans. I’ll see if I can’t figure out a way to improve things.

haugstrup

The yellow highlight works the same as in the old version! Unless you found a spot where I forgot to add it in :sweat_smile:

nudgey

The entire group is highlighted, but your name is no longer bolded.

Brewcades

What about selecting a random player? We do drawings and that would be cool to have.

YeOldPinPlayer

Go to standings page. Note the numbers next to player names.
Speak into your phone, “Hey Siri, pick a number between 1 & (insert your number here).”
Note the random number Siri gave you.
Go back to standings, the chosen number is the player.

Brewcades

I know, there are lots of ways to do it. I use a random number app, but just sayin’.

tommyv

Max Match Play feedback / requests

It’s pretty convenient that the Matches page differentiates between “Newer Matches” and “Older Matches”. If the Big Screen View also separated the newer matches it would make it easier for players watching the screen to find their next pairing.

Is there a known issue with the big screen view standings auto-scroll? In our tournament it was scrolling down to the bottom of the standings, but never scrolled back up to the top. I haven’t been able to reproduce it on my own laptop. I’ll try to do some debugging next time I’m at the location. My guess is it could be an issue that happens when sending the tab to a Chromecast.

We ran into a situation where one player was 2 to 4 games behind players who were in the waiting list. We didn’t realize it at the time and continued starting new matches. Eventually we realized they were very far behind and from that point forward only started new matches when they were in the waiting list to ensure they didn’t run out of available opponents. As a result the tournament dragged on at the end.

long-tail matches burndown

Suggestion: It’d be helpful to know whether someone playing a game is far behind before deciding to create new games. For the waiting list you already display “5 of 12 games played” for each player. I’d suggest adding a new section underneath “Players waiting” called “Players playing”. It would include all of the players from active matches, sorted by their number of games played. That would give TDs extra information they could use before deciding to create more games.

For example, in that mockup it shows that Alice is way behind the players waiting in the queue. Having that info, the TD might check, see that Alice’s game is getting close to wrapping up and hold off on creating new games until the end of her match.

I’d love to hear other suggestions if someone else has a smarter way to handle this with the current Match Play Events features or has a better idea on how to enhance the site to help with this situation.

pinmanic

Max Match Play feedback / requests

I wrote about my experience with Max Matchplay first in other Forum, but got message that Thomas is active here. So better to write here.

I organised a test tournament Max Matchplay in Germany before I will use it in 3-Days tournament in March

https://next.matchplay.events/tournaments/93045/standings

We were 30 players and had 16 rounds scheduled (even rounds should always work out, even if someone is eliminated early).

The first 14 rounds went very quickly.
I was aware that if new rounds are already started, even if only 3–8 players are waiting, there will be problems.
Nevertheless, I let it happen, because I wanted to go for the worst case, to know how to get it done ideally.
In the end, almost everyone was through his 16 Games, but one player with 15 games, two with 14, and even one with 13 games.
Then we had to have someone with 13 rounds play with someone of 14 and so on. Some of the time saved was wiped out by that. Besides, it is not so fair that strong players end up with the same pairings again.

The solution from my point of view: (Sorry but I did not read all posts before)
-Only people selected by the tournament director are allowed to create new games.
-In general, do not create rounds if there are less than 1/3 of the players in the waiting list.
-From the middle of the tournament on, make sure that new rounds are only created when the player with the fewest rounds is also on the waiting list.
-Towards the end of the tournament, watch the whole thing more closely and especially start rounds only when the players who have played the least rounds are on the waiting list.

Sounds complicated, but actually it is not. In the end, you still play more rounds in relation to the playing time than with Swiss or Robin.

The mode has been very well received. I think it is great. I will implement it in the future

I think that the software should be optimized
With a total of 16 rounds, those who have played 15 rounds should not be assigned their 16th round yet, as long as there are still some with 13 and 14 rounds. It is also worth considering whether the 15th round should be drawn if there are players with 13 or fewer rounds.

I have one off-topic question I even don’t find where to post it, so I write here: How can I get email notification if someone write in this topic? I am glad if you send it by PM after solving it I will delete this part

hisokajp

i was also doing this from the get go on my tournament to avoid too much repeat on the arena being drawn to players that just played on them, if you have a similar amount of arenas than players.

coreyhulse

1/3 is a decent benchmark. It allows a chance at everyone getting paired up and usually also results in people getting different machines.

I don’t know if Andreas can (or would want to) address in the software, but sounds like something that can easily be done manually by keeping an eye on the scoreboard and games played. I’m going to try this in our next monthly.

If someone hits reply directly from your post, you should get an email.

pinmanic

Thanks for your answers also Notification works

There is one very useful thing which should be implemented in the software.
You should be able to select for which player you want to create games.

So for example you play in total16 rounds and there are some with 12, 13, 14 and 15 rounds playd. you should be able to create games for those who have 12 , 13 or 14 Rounds played. can be chosen manualy. Should be easy to program, but would solve a lot of Work and problems

May I know the username of Thomas in TILTForums?

coreyhulse

Are you referring to Andreas (the creator of MatchPlay and all-around stand-up dude)? → @haugstrup

You can also send feedback to play@matchplay.events and he’ll get back to you.

haugstrup

Thank you for the comments on Max Match Play (also you @tommyv). I’m reading them all even if I’m not responding directly. There’s been fewer than 100 Max MP tournaments created and I’m currently collecting feedback and in a little while I’ll revisit and do a round of updates for Max MP. Just want to be clear that you won’t see immediate changes – I want to see how different TDs use the format before making changes.

I can make a few clarifications of course.

The tournament organizer is always in control. They can do whatever they please.

Those may be good rules of thumb, but remember there are several ways to play a Max MP tournament. For example, if you are using it to play a round robin you want to create matches as quickly as possible (no reason to delay the tournament by waiting). Or if you are playing more matches than a round robin you can also power through the “round robin” matches as quickly as possible.

haugstrup

I’ve gotten some reports, but haven’t been able to establish why it happens. I wouldn’t be surprised if a chromecast is somehow involved. In the “three dots” menu you can stop the autoscrolling to sort of maybe work around the issue.

diehardpinball

The main feedback from our event was the refresh defaults at 60 seconds. I had to use a 10 second refresh program, the refresh was superior in the old system for Flipper Frenzies as well. Other than that thou as long as I waiting for at least 8 in queue to show up then assign it worked out pretty well.

pinmanic

@haugstrup
Thanks for your reply

This you did not mention

I plan a 2-Days Tournament start 11.03.23 with approx 40–44 player 36 Rounds

Do you see any chance to implement this feature before?
If not, then maybe to create manual pairings instead, to create all from the waiting list?

This would make the tournament much more safe.

haugstrup

Sorry, I tend to ignore any suggestion that’s followed with “should be easy to program”. I react badly to those kinds of statements.

You can currently control the max number of of max active games using the “max active games” setting. If you only want two games creates and you have four games in progress, change the setting to “max 6 games”.

I will do a round of Max Match Play changes after I gather feedback from tournament organizers. I can’t say what those improvements will be (can’t make everyone happy) and I can’t say when I will be making those improvements. The list of improvements to make to all of Match Play is long and I have to weigh them all against each other when determining in what order I do things.

pinmanic

I am Sorry, I can understand your reaction now.

Each time to calculate and change “max active games” Is a bit work. But good to know that it is solvable this way.

Shaub

We’ve just started a 6 session league with only the top 4 results counting. After out first league night last night, I notice that the standings for the series has everyone tied for 1st with 0 points in the “Result” column. Is there something I’m missing?

Zaxxoff

I chose to slow down the creation of new games when I notice some disparity of total games played. Have ran three so far for a weekly league with all being 8 total matches.

First one I didn’t pay attention and it started dragging at the end and had one rematch.

Second one I saw that a player was at 4 games as they were playing their 5th and some in the “waiting room” were on 6 or 7. I stopped making games till their game finished and dropped the max number of active games from 9 down to 5.

Third one we had lower attendance so I set it up for a max of 8 active games. Just paid more attention to make sure that we didn’t create new games if it might put some players two games ahead of some players.

Third one ran the smoothest so far for time and making sure everyone finished nearly at the same time. Has been a very fun format and have been learning a lot from running it. My league group really has been enjoying this format!

Links:
https://next.matchplay.events/tournaments/92116
https://next.matchplay.events/tournaments/92753
https://next.matchplay.events/tournaments/93410

philoflipper

I haven’t run a league using Match Play, but I would bet it’s because the software is dropping the two lowest nights for each person and there haven’t been three nights yet, so currently everyone is having their only league night dropped. (I’m basing this on my experience using gradebook software that would definitely handle “drop the two lowest quizzes for a student” that way if there weren’t at least three quizzes in the book.)

Shaub

Ahh yes, that would make sense. The settings do say “drop two worst results” rather than “keep 4 best results” so that would explain it.

drainmorten

Hi @haugstrup , a couple of questions;

  1. Is it possible to create some sort of “global” (within my account) arena banks, so I can easily reuse them for different tournaments?

  2. It does not seem like I can manually assign banks to groups/matches? I can only choose arena banks to be randomly assigned. We have a format where players choose their bank based on previous seeding, and the banks option assigns these randomly, so I need to change all of the games.

  3. If having max matchplay and number of rounds equal to round robin round (amount of players - 1) is it 100 % guaranteed that the system will make sure players not meet same players twice?

misterschu
pinmanic

Verry low chances if you have aprox same amount of games as player

tommyv

This is not correct.

@drainmorten, yes it works the way you’re expecting, guaranteed.

From the docs that @misterschu linked to:

If there are exactly the right number of matches for a round robin (like 10 players, 9 matches) then a round robin will be played. Each player will play every other player exactly once.

tommyv

As a partial workaround you can adjust the number of results to drop during the season (using Next Match Play Events). Start with “No results dropped”. After the second session, change it to “Worst result dropped”. After the third session, change it to “Two worst result dropped” and leave it that way for the rest of the season. It’s not exactly what you’re looking for but it’s pretty close.

haugstrup

It’s not, but it’s a feature I’ve been wanting to make for literally years. Never got many votes when I added it to the feedback forums so I never prioritized it.

That’s correct, though in the new software this would be easier for me to make than in the old system. Whenever I’ve run tournaments where people can pick banks I’ve set the arena setting to “manual” and put in the arenas one-by-one

This is 100% guaranteed (not a “low chances” situation as mentioned below). One of the goals of Max Match Play was specifically to make a replacement for the old Round Robin implementation.

You can also use Max MP to run double round robin or triple round robin or quadruple round robin tournaments (and so on). Just make sure you never check the “safety valve” checkbox when creating matches.

In the document linked above there is a section called How are players paired against each other and that’s worth reading to understand how the algorithm treats the initial set of matches (up to a round robin) and the remainder matches left over.

umbilico

I propose renaming “safety valve” to “emergency valve”. Not everybody using matchplay is a native English speaker, and I guarantee there’s going to be people who will check this box every round because they think this somehow “makes it more safe”.

Just a small text change for clarity, SHOULD BE EASY TO PROGRAM.

pinmanic

Sorry That was me who wrote that from my experience in test tournaments.

So if for example we have 40 Player and will do 38 Rounds. And I follow the rule after 2/3 of the rounds are done to change every round “max active games” that only games will be created for players who have minimum 1 game less than the player with max points there will be no duplicate opponent?

drainmorten

If you have 40 players, you should have 39 rounds to make it a 100 % round robin with no repeat opponents? This worked for us today. or, equal to 80 players and 38 rounds for a double round robin.

pinmanic

Of course I know. We will be 40-44 Players doing 38 rounds.
From when on you started to change"max active rounds"?

COW

I know this is on here somewhere, but my search skills are failing me how do I setup a group matchplay 3 game final where half the field is eliminated each round?

I’ve always done my finals on paper and figured it was time to upgrade.

Snailman

I looked in this thread over the past few months and can’t find any posts…
re: can I get next.matchplay to show Standings that include the Strengh of Opponent # for each player in standings that at least shows a decimal number on how tied match point players are differentiated?

Zaxxoff

Create playoffs: Group Elimination

COW

Thanks group elimination was what I was missing. I kept trying to get group matchplay to do what I wanted.

djreddog

Nope.

tommyv

You’re only guaranteed a “perfect” tournament if the number of rounds is exactly one lower than the number of players. If your number of rounds is lower than that, it’s possible for a player to be left out in the cold with no opponents left. It’s definitely unlikely; that player has to be playing when the Create games button is clicked a few times. Here’s an example test tournament that demonstrates it. Everyone except for “Placeholder A” played 4 unique opponents but that “Placeholder A” player only played 2 opponents total and has no one left who can play any more games.

Even from the state that tournament is in, it’s easily fixed by making it a true round robin by increasing the Duration to 5 matches for the 6 players. Placeholder A will need to play 3 more games against the players they haven’t faced yet; and there are two other players who have played Placeholder A but haven’t played against each other yet.

I think it’s unlikely that a tournament ends up in the situation I crafted here. You can help prevent it from happening by not clicking Create games unless the player(s) who are behind in game count are in the waiting list so they have a chance to catch up to the rest of the group.

I don’t understand what you mean in the rest of your post about “follow the rule”. I think maybe you misunderstand what “max active games” does. It sounds like you’re expecting it to control which players get paired based on their number of completed games. It actually just controls how many games get created each time you click the Create games button (number created = max active games setting minus number of games in progress).

JoeTheDragon

and how should the IFPA grade that if say
that payer gets buys to be even?
is the full event only graded at the number of games that low player played? (and buys are deal with somehow)

the TD is forced to add an fake player that just auto loses and is forced to pay the IFPA $1 fee for that player

That player just gets f****ed and can’t make playoffs due to no fault of there own?

The TD needs to be up front at the start an player can get an revise buy (loses vs wining)

tommyv

I agree that if a player ends up in this situation there’s no good fix. I’m pointing it out to highlight that it’s important to be cautious with the Create games button and delay clicking it if some active players’ number of games completed is falling behind the rest of the players.

haugstrup

Pick automatic tiebreaking in a matchplay tournament and this is what you’ll get. The new version doesn’t show the tiebreaking numbers, but it does break ties the same way as the old version.

I will get some tiebreaking numbers in the interface. Just have to find the time!

djreddog

Just some feedback for TD’s using the preferred arena option to make them aware of a few things I noticed.

The software will allow you to set more than one game as preferred which is nice.

If you have a preferred arena, let’s say James Bond, and you are playing match play where you are alternating rounds between classics and moderns, when you draw games from classics, Bond will NOT be assigned even though it is a preferred arena. You will have to manually change one of the games to the preferred arena.

misterschu

i think the workaround here is to manually set the categories and put a preferred-Bond in both.

For a tournament where you’re alternating classics and moderns, set A as moderns and put one Bond in A, then set B as classics, add a new arena to make a second Bond, and add that Bond into B.

Zaxxoff

Something that I have been wondering about with Max Matchplay is why will it only work if all players play all games? I know that playing all games should be the goal for anyone who is trying to be competitive, but I also know that players in other formats need only to have participated in half or more of the games played.

Mostly I’d like to see a change if possible to lower the strain on the tournament introduced by players who leave before completing all their games and by players who join late. Thankfully I have not dealt with either yet, but both are somewhat headache inducing. The player who leaves early removes progress from other players. Players that join late will have to catch up and play a lot of players in series which will drag the tournament out.

Almost tempted to try to work around this by creating multiple MaxMP tournaments for the same tournament. Could close and start another for adding or subtracting a player and add the results together. This would still have an issue with odd player counts needing even match numbers.

Ultimately I enjoy the format a lot, but I think I’m only going to use it for shorter formats. Namely weekly leagues of 8 or fewer matches. If more flexibility was added, then I might be willing to use it for a tournament with some 24+ matches.

JoeTheDragon

I can see lots of ways for Collusion and other cheating with that. But also giving out free win for each time that now gone player is up is also not the best idea.
But maybe then they can be left as the one with no opponents left but you also don’t want to be forced to kill %50 of your TGP if some one drops at 50% of games played.

Zaxxoff

I’m not sure if I understand you correctly or if you understood me. This is how Max Matchplay works. If a player leaves all their games are removed and any player that played against them must play another game to replace it.

What I’m proposing is that the player who leaves is simply deactivated and the other players do not have to play again. Not proposing giving free wins to players matching with an absent player.

JoeTheDragon

you can have an event in where let’s someone ends like deep down in dead last says Screw You Guys I’m Going Home exits the event before it’s over. And now other player have wins removed?
And there may be even be an cheating way to game the system 2 players that played each other an lot team up and the one that it helps the most to say have there loses removed has the other player quit the event?

and say what happens at the end when you have the absent player and an other LIVE player with less games then the rest of the pack?
How do you make that other live player Whole?

ectobar

If everyone doesn’t play the same amount I’d assume they’d grade it as a FF and not a MMP and you would lose half your value

tommyv

I disagree; I’d expect it to be graded like a head to head match play where a player chose to drop from the tournament early. Flip frenzy gets decreased TGP because in some cases the best strategy is to concede and try to play extra matches to improve your win-loss record. With Max Match Play the scoring is based on number of wins so it doesn’t have that problem.

JoeTheDragon

also rush to get more games in and you can have cases in where one player had like 18-20 games and others only played 12-15

ectobar

I think you have zero chance of changing Josh’s mind.

In regards to forfeits, I’ve played in 2 of these things so far and have had players concede after ball 1 in each, so thus far it’s not affecting that much.

haugstrup

My purpose in creating the format was to find a way where you could have a tournament where all players play the same amount of games as quickly as possible. So Max MP enforces that everyone plays the same amount of matches because that what I set out to build.

You’re under no obligation to accept players who show up late. If someone shows up 10 mins late and they’re a game behind? Sure, let them play. If someone shows up 60 mins late? You can choose to not let them play in your tournament.

As for players leaving early: The math has to work out to all players playing the same amount of matches, so that’s why matches involving the player leaving has to be removed. Otherwise the tournament wouldn’t be able to complete.

If someone leaves early out of spite, as part of some scheme to cheat(?) or because they don’t want to complete a tournament they can’t win? Again, you’re in control. You can not invite them back. I don’t see this as a software problem: It’s a people problem and you can avoid lots of headaches by having frank and honest conversations with your players about expectations.

JoeTheDragon

and if some get’s sick? needs go mid way (some thing unplanned came up for them)? the event has an long delay and they can’t say? They need go with only say 1-2 games left?

JoeTheDragon

well removeing wins / loss of players still in the event does have it’s own issue and can also lead to extreme over time if 1-3 players needed to play an lot of new games near the end?

Zaxxoff

I enjoy the format, but it does seem to handcuff a little. I’ve fortunately not had players leave early for any reason besides having some other obligation coming up.

Appreciate all you do for the community and your software makes tournaments a breeze. Just giving honest feedback about this new format.

Again I might try to make some adjustments that make the format more like showing late for Matchplay or leaving early. Seems like I could “easily” achieve that by creating another tournament to accommodate a late show, while also punishing them. End the first and clone and add the player. Same for a player that leaves. Penalized with not getting any more wins, yet not penalizing the players who won against the player that left. Also no need to assign any bad feelings to that player most likely had a legitimate reason to leave. Add these piecemeal tournaments together and submit meaningful games as the total average.

Though at the moment I think I’m sticking with Group Matchplay for my bigger tournaments

Edit: Actually I forgot about how that would reset the match pairings, so forget my work around

haugstrup

Lowering the number of games is often an option also. If someone leaves and you don’t want to play a bunch of games: Lower the number of matches in the tournament.

haugstrup

I appreciate the enthusiastic discussion. I’m reading everything even if I don’t respond directly. I’m making notes on a round of improvements.

drainmorten

Just to post my experience, from both being a player and a organizer;

At a location where random players might join but not stick out the whole event, play group matchplay, old head to head, or FF.

For a more controlled event where you know players will stay (we used max matchplay as double round robin in the norwegian championship series finals round 1 this saturday), it works VERY well. Its more of a “director frenzy” when having multiple groups and no real queue :stuck_out_tongue:

TaylorVA

@haugstrup
I played this new format this past weekend. During the event the number of games to be played changed. I did not see the notification in the app for this. I did see the notice that changes needed to be made in red, a player was added and games to be played needed to be changed, I would suggest something like that for any changes to the tournament like a player being added or leaving.

pinmanic

If I understand right, Max Matchplay may replace Flip Frenzy, Round Robin but also swiss mode which is the most popular format in Germany.

So if it is a replacement for round robin, I agree to delete all games from a player when he leave the tournament.
If it replaces Frenzy or Swiss mode, you should not delete all games, but maybe find a way to let everyone else play against each other so that everyone has the same number of games in the end.
Therefore my suggestion is that for future versions the tournament director should be able to set in the options whether all players should be deleted when a player leaves or not.

haugstrup

Max MP is not a replacement for a swiss-style tournament. They’re two pretty different things.

You should feel free to try. The math does not work out.

pinmanic

For example 40 Player 18 Round swiss could ber replaced by 18 Rounds Max Matchplay. Maybe I missed something, but the difference I see in the selection of opponents who are not balanced

You mean that there can be duplicate opponents, or you mean that in the end it can be that there is 1 Player left with 1 round less than the others?

haugstrup

That’s like saying you can replace an apple with an orange. Sure, they’re both fruits, but they taste completely different!

Both. I would encourage you to think through the different variations.

TaylorVA

@haugstrup

I don’t know if this is possible, but as a player it would be nice to have your match bumped to the top of the matches pages. With the queue constantly changing I would sometimes check and not see that I had an active match until scrolling down a bit.

In the tournament I played in my last 2 games were with the same opponent with myself as player 1. If possible, maybe try to have player positions switch when/if opponents are matched up numerous times in the same tournament.

haugstrup

Taking a break from the lively Max MP discussion to share some new toys. WPPR estimates are now accessible with one click for all tournaments on Match Play! Open any tournament or series and click the “WPPR estimates” link and you’ll be able to see how many WPPRs are likely to be awarded to each finishing position and how many WPPRs each player in the tournament contributed to the total.

Just remember to set the TGP value to something realistic. Unfortunately the IFPA rules around TGP are too complex for Match Play to guess it for you.

You can also get WPPR estimates for tournament series. The link is at the very end of the series standings.

I have to give a huge thank you to James Todd (who built the WPPR estimator you’ve used in the past) for sparring on this feature and how to implement it. Give him some support by checking out his Pintrix app at: http://pinballmatrix.com/

hisokajp

ohhhh WPPRs mania! :slight_smile:

Shaub

For some reason, on my dashboard in the “Series registrations” area, I’m seeing 8 separate instances of the same series. Any thoughts on what might be causing that? I expected it to kind of go away but it’s been that way for a week or so.

umbilico

@MET has answered this in another forum: it’s graded at the number of games that the player with the lowest amount of games has played.

In a way this doesn’t make a lot of sense to me, because, as you say, it’s not terribly consistent with how other H2H formats work, i.e. when pairings can’t be made, some players will play a round less than others, but it still counts.

On the other hand, I sort of get it, I think his argument is that this should never happen if the TO takes care to not let it happen, and I can get behind that. So, basically the TO pays a penalty of one or more meaningful games for doing it wrong. Would be nice if the software helped a bit in that regard, e.g. a very visible warning if any players have fallen behind too far.

There’s two things that define a Swiss tournament:

  1. players are paired against players with a similar score
  2. no repeat pairings

So, basically you’re saying Max Matchplay could easily replace Swiss, because the only differences are the two very things that make Swiss Swiss.

You’re in good company, though—what Matchplay has historically called “Swiss” isn’t Swiss either, and what you’re calling “balanced” here isn’t what Matchplay means when it says “balanced”. Maybe we should all together do a workshop on naming things.

MET

no, the argument is in the rules:
“For any tournaments that have multiple paths of qualifying for the finals, we will take the SHORTEST of those paths when counting meaningful games played for that portion of the tournament.”
and yes, it’s not consistent how other h2h format works

umbilico

Alright, going by the rules then, I like it. So, what if the whole tournament is only Max Matchplay, without a separate finals? Because the verbiage says “qualifying for the finals”, so that doesn’t apply then. And as a finals format itself, the TGP would be based on the expected number of games played by the winner, i.e. a single player having played a game or two less than the others would be ignored. (In the TGP Guide, MM is listed in both Approved Qualifying Formats and Approved Finals Formats.)

Sorry for going off topic, any mods please pull this out into its own thread if it escalates into a full-on WPPR nerd-off.

JoeTheDragon

I don’t think you call your main with no finals as an finals format.
Also you can’t have an tie for 1st so even if no finals you may need an playoff / tiebreaker (that in that case can be seen as an finals)

umbilico

For TGP purposes, a main with no finals has to be either a Qualifying Format or a Finals Format, because that’s the taxonomy the TGP Guide uses. And I know it’s not a Qualifying Format, because there’s nothing you qualify for.

I don’t see how ties should matter here. A lot of Finals Formats can have a tie for 1st—that doesn’t mean it was all just a dream and actually the whole thing wasn’t a finals at all but just the “qualifying for the tiebreaker”.

haugstrup

The cause is my inability to fetch the right data from a database. I’ll get it fixed soon – I got a little distracted with the WPPR estimations stuff :stuck_out_tongue:

haugstrup

Even worse: Pingolf doesn’t involve golf balls at all!

Shaub

Well, “that should be easy to code”!!! right? haha

Shaub

Also, Ive been meaning to suggest that chunkout wppr estimator functionality. Great addition.

JShop

It would be great if the TD could set this percent as a default for anyone who goes to the WPPR estimator since most players have no idea how to come up with that percent, but the TD may have a better idea. Like it’s 8 rounds of group match play so we know it’s going to be 64%. It looks like it defaults to 100% any time that page is opened.

I like that it has “No IFPA data for:” at the bottom which may encourage TDs to enter an IFPA number for those players. What typically happens is a new player has no IFPA number until after their first tournament is submitted to IFPA, then the TD never enters the IFPA number for that player in their future tournaments. I try to point this out to local TDs and help them add the IFPA numbers for newer players.

onetaste

I really like this feature, and I like the way you implemented the feature, however people I challenged couldn’t find their way to the page with the challenge, they didn’t know I had challenged them. However, this doesn’t account for the falloff in usage you describe.

onetaste

This strategy doesn’t work if one is awarded -1 for a loss?

onetaste

I’m not sure this is a good idea, lowering the number of matches mid way through. Players who are not in the lead will get upset because now they have less opportunity to catch up, it seems arbitrary and unfair to me. If the TD announces a tournament cut off time prior to tournament commencement and then manage the number of rounds accordingly then everyone knows what to expect.

On the subject of players leaving early, they are likely to be the ones who have lost. This means that other players wins are deleted, which won’t make them happy. I guess that is the downside of this format. but on the whole I really like it.

pinmanic

you are right with 1. but there should be no repeat pairings.
In my 3-days tournament which I organize soon, I will replace the Swiss-tournament with max matchplay.
Of coursse in swiss you play primary against others which have similar score, but if we are 42 players doing 38 rounds without duplicate pairings will be not a big difference to swiss but 20%-40% more games in same time period.

umbilico

If you’re playing 38 rounds with 42 players, by all means, use MM and not Swiss.

Actual Swiss parings are dreadfully unsuited to such a high number of rounds. You could easily run into a situation where it’s impossible to avoid repeat pairings.

All I was saying is that MM doesn’t replace Swiss, they are actually quite different, as is reflected in the fact that MM is perfectly suitable for your situation, while Swiss doesn’t make a lot of sense there.

pinmanic

@umbilico
I organize pinball tournaments almost since 20 years now.
We played already swiss long time before it was played in the US. It was Minimum 2007 (And already real swiss without duplicate opponent)
I played IFPA World championships till 2013 and remenber when Top Player in the world playd first time Swiss in Germany, they liked it .
As till last year we needed only 17 Rounds + Finals for 100% TGP I never tried with much more rounds.
In march will be first tournament which I organize with 40-44 Players to reach 180% so 36-38 Round MM Saturday and Finals on Sunday.
Next Friday will test again with 15-20 players and will use the trick to change “max simultan Games” that in end I hope all will be ended smothy this time

umbilico

17 rounds Swiss is fine for 40 players, 37 rounds isn’t. Just so you know what I’m talking about, consider a tournament with 6 players, and the following pairings in the first 3 rounds:

Round 1: 1 vs 4, 2 vs 5, 3 vs 6
Round 2: 1 vs 5, 2 vs 6, 3 vs 4
Round 3: 1 vs 6, 2 vs 4, 3 vs 5

Round 4: ?

You’re going to find that it’s impossible to avoid repeat pairings in round 4.

Swiss isn’t made for running “almost round robins”. The closer you get to a round robin, the more likely it is you’re going to run into a situation like the above, where you can’t avoid a repeat pairing. I mean, Matchplay will let you do that, but then technically that’s not Swiss anymore.

So, just run MM for those “almost round robins”, and you’re gonna be fine.

pinmanic

It is not like you write,
we played already with 20 Players 17 rounds no duplicate.
Swiss try to find players which have similar points, but if it dont find same points it takes next oponent which is nearest possible
Anyway you misunderstand. I switch from Swiss to MM next tournament

umbilico

If it’s not like I write, tell me the Round 4 pairings in my example then.

Of course it’s possible to play 17 rounds with 20 players without duplicates, that’s not the point. The point is, it’s also possible to run into a situation where duplicates can’t be avoided. And since having no duplicates is one of the two main rules that define what a Swiss tournament is, Swiss is not well suited for this sort of setup.

pinmanic

40 players 17 rounds strictly swiss
sure also no duplicate if it would be expand to 35 rounds
you missunderstand pairings in swiss. It will always find next possible opponent which you did not played against. (Will chust try to find the one which is closest to your points)
https://next.matchplay.events/tournaments/71008/stats
anyway we dont need to diskuss anymore.
I will stop running swiss , round robin and frenzy and using MM

umbilico

Sure. You sound pretty convinced it’s impossible to be forced into repeat pairings when running a large number of rounds. You know what would convince me? If you told me a valid Round 4 pairing in my example above.

pinmanic

@umbilico maybe you are right. I dont want to spent my time now to create swiss game with 6 players to simulate and find out if it works or not. In theorie if round robin works with 6 also swiss should work with 6
I just wrote about my experience. I never had duplicate in swiss
but I had never Games aprox amount of players.
and if MM works well also in the end I dont have any reason to play swiss

philoflipper

It has always been my understanding that “true Swiss” tournaments work as @pinmanic says. The rule is that you always play the opponent with the closest record to yours that you have not yet played. In this way it tries to approximate a round robin as well as possible. When the number of rounds reaches the number at which everyone plays everyone, it is now identical with a round robin. I have a tournament I run every year that is intended to be a round robin, but in reality I know that will take too long, so I run it as a tournament with Swiss pairings that runs until a certain time, in order to get an “almost round robin.” I have used Challonge to do this in the past specifically because it handles Swiss in the way pinmanic describes; it will not duplicate opponents until everyone has played everyone. It was my understanding that “strict Swiss” also does this in Matchplay, but I could be wrong as I have not used Matchplay to run my pseudo-round-robin since it introduced strict Swiss (as opposed to what Matchplay’s original “Swiss” which isn’t actually Swiss).

umbilico

“Strict Swiss” (or “actual Swiss”, as I prefer to call it) does do that, but as I said, there are situations in which repeat pairings cannot be avoided, and the closer you get to round robin, the higher the probability for that.

If you do an actual round robin, you’re defining all the parings for the whole tournament in advance, so no problem there. In Swiss, parings obviously depend on game results, so you’re not in control and can’t prevent the tournament from running into a dead end at some point.

I sound like a broken record at this point, but if you’re sure dead ends are not possible, and want to convince me, too, just show me how Round 4 in my example above works out with no repeat pairings.

I would love for this not being the case, because the whole point of Swiss is approximating the results of a round robin by skipping all the pairings for which the outcome seems obvious. So, how cool would it be if you’d be guaranteed to actually reach a round robin if you play enough rounds. You’re not, though.

MM doesn’t have this problem, because there are no rounds. In case there are no unique pairings available for a player, you can just wait until there are, guaranteeing that you’re able reach a round robin at some point.

If you really do want to play Swiss “almost round robins”, Matchplay is actually your best choice of software, because in case of a dead end, it will just give you repeat pairings instead of erroring out, as other Swiss apps might. That was originally done so the “Strict Swiss” pairing algorithm can also be used for Knockouts, but I guess it might be useful here, too.

philoflipper

Obviously I have to think it through more carefully. It’s not immediately obvious to me why that would happen, but I haven’t studied your example closely enough. It’s never come up for me in several years of running a tournament that way with Challonge. Edit to add: I am actually planning to use Max Matchplay to run my pseudo-round-robin this year so that’s good to know.

umbilico

It’s easy to see if you look at it like that:

There are basically two groups of players,

Group A: players 1, 2, 3
Group B: players 4, 5, 6

After 3 rounds, everyone in group A has played against everyone in Group B, so in round 4, both Group A and Group B players are forced to play against somebody from their own group. Since there’s 3 players in each group, that’s not possible, though.

I don’t think this sort of thing is actually likely to happen in a long running Swiss tournament, but it’s definitely possible. Since in those situations, there’s a choice to be made which players get a repeat pairing, the way “Strict Swiss” handles this in Matchplay is give repeat pairings to the lowest ranked players, so it doesn’t lose ranking resolution in the top end.

philoflipper

Yes, I get it now. In the past I had naively assumed that however many rounds you ran, you would just get partway through a round robin, but with the more useful matches prioritized. I see now that the way that Swiss does pairings, because it disrupts the methodical order of a round robin, can have this result. It had just never come up for me and I hadn’t thought of it happening.

I do like that MM with strict Swiss can do a better job of approximating round robin, and that’s going to be my format for my next round robin. Heck, since MM does matches so much more efficiently, I might be able to run an actual complete round robin for the first time!

MET

there’s actually a formula for the optimal number of rounds in Swiss System:
R ≈ 0,2·T + 1,4·n (always round up)
R: #rounds
T: #participants
n: #spots you want to play out
f.e with 32 participants and 4 players qualifying for the finals 12 rounds are optimal.
In other words the first and last 4 players in the standings are placed “correctly” after 12 rounds, all others aren’t yet.

TeamCenterButton

I used Match Play challenge in 2019 against friends for multiple reasons.

Sometimes we could not finish our 7 game series in a single night, so it was a great way to keep track of who won.

We also enjoyed that ratings were affected by this.

MP challenges are a great way to track grudge and money matches as well. Please consider keeping it for Next.

tommyv

Feedback on the WPPR estimator.

  • First of all, I love it! It’s super fast and it already knows what tournament I’m looking at. While I loved to use the chunkout one, those are two killer improvements right off the bat.

  • Add my vote to the request to let organizers set the default value to show to users. I think it would be nice to still let anyone override that to keep it flexible though. It’s more important to let the player enter in the TGP they want to see, but if you can also let the organizer supply the default that’s a big improvement.

    On top of that, I think it’s actually an important feature. I’ve asked local players what they think of the feature and they’ve told me they love it because they get to see the points they can get. These are players who are excited to get 0.4 WPPRs. But they don’t really understand TGP. So I worry that their excitement about the feature will turn to disappointment when they realize they’re getting half of the predicted WPPRs for a tournament with an actual TGP of 48%.

  • I’d love to see you incorporate the standings from the playoffs into the WPPR Distribution table! I’ve always found it frustrating that there’s nowhere to see the standings from qualifying and finals combined. I understand that you can’t just replace the playoff standings with info from the finals; but this seems like the perfect place to put a combined view.

  • It’d be nice for it to account for ties. I see that you have a banner with a note about this. Ties are something that the IFPA has a clear algorithm for, but it’s not intuitive (in my opinion). So if you are able to incorporate ties into this feature it’d be pretty valuable by showing how they work. Tie rules are summarized here.

  • You currently list these stats at the top of the page:

    • WPPR value
    • TGP percentage
    • Players

    I propose changing the order and the phrasing to:

    • Players
    • TGP percentage (estimated by TD)
    • WPPR value for 1st

    The order implies cause and effect. Players are who showed up, there’s not much control over that. TGP is sometimes influenced by player count (e.g. strikes formats). WPPRs is influenced by both player count and TGP. All three fit above the fold, so I think it’s still ok to list WPPRs last even though it’s the most important of the three. Obviously only include “(estimated by TD)” if you go with the first feature suggested in this post and if the TD has provided a value. “For 1st” is just to help clarify how that is used for players who are new to thinking about tournament points value.

And just to reiterate, if you don’t make any of these changes it’s still a great feature.

coreyhulse

I just want to say these table sorts are awesome.

Sorting by Seed makes things so much easier for me for Activating/Deactivating

JShop

How do you find nearby locations on the new version?

And why can’t 2 TDs use the same location on either version? They each have to create the same location, so it shows up twice in the nearby locations (on the old version).

pinmanic

We are in the midle of a MM Match
https://next.matchplay.events/tournaments/94764
I just saw that “max active games” is maximum 10" So with 28 Players to use this “trick” is useless right?
So I can use that to change max active games maybe in the End of the tournament right?
Any reason why it is only 10 games maximum?
For me for a Tournament with more than 24 Players it makes no sense

Zaxxoff

Are you saying that when max games is set to no limit it only creates 10? Or are you wishing there was a way to create a limit higher than 10?

I have always used the limit to create a bit of a queue, but my group is between 20 to 26 for most of our weekly leagues running this format.

pinmanic

I mean, wishing there was a way to create a limit higher than 10
we were 30 player not 28 just 2 left the tournament as it took much more time than expected.
maxgames with 10 if you are 30 players steals a lot of time.

@haugstrup is there any chance that in next 4 weeks the possible amount of “max active games” will be increased?

Out of my experience, 10 is good if you run tournaments up to 24 Players.
But with 40 people, I fear to risk.
In tournaments, I organize we “have good players but we have also beginners”. So the difference of completed games per player is much bigger than if you have “good players and average players”.

Does anyone have experience with max matchplay with more than 40 Players and more than 30 rounds?

haugstrup

That feature hasn’t been migrated to the new MP yet, nor have I decided what it’ll look like over there.

In the old MP locations from two TDs isn’t connected in any way so you end up with duplicates. Wanting to solve this problem is why none of the location features have been migrated yet. In the new MP new locations you create are connected to the Pinball Map and Scorbit databases over pinball locations and that will potentially allow for de-duplication.

haugstrup

I can never provide timelines for any changes to Match Play.

haugstrup

I like these suggestions, @tommyv!

pinmanic

ok it is understandable

Anyone has experience with MM with more than 40 player and more than 30 rounds?

TomGWI

Thanks @haugstrup for the things you have done with a Matchplay improvements.
As a streamer this has made my life a lot easier. I didn’t think I was going to like the changes but it’s a huge improvement with the broadcast view and other elements.
Thank you!

JShop

If you use the randomizer to pick a random number:

  1. It doesn’t seem to be inclusive of the upper bound. Entering 10 will return a number from 1 to 9. Entering 2 will always return 1. Entering 1 will give “No result.”

  2. If you enter a non-whole number or a number less than 1 it goes to an error page. For example, 10.5 goes to an error page.

  3. If you enter letters and Go! it generally goes to the error page.

  4. You can enter hexadecimal numbers using the prefix 0x, so if you enter 0x2A you can get a random number between 1 and 42 (actually 41, see point 1 above). If the user enters a hexadecimal number the result should really be given in hexadecimal also!

  5. Binary numbers can be entered using the prefix 0b. For example, 0b1100 will be the same a decimal 12. Again results are returned in decimal rather than binary!

haugstrup

So you’re the one who made my error reporting system go off! Thanks for the testing – I don’t think I’ll be returning hex values, but I will fix the errors :sweat_smile:

JShop

For a 4 player finals with multiple games the documentation says:

Group elimination bracket tournaments require at least eight players to fill a bracket. Some smaller tournaments only advance four players to finals. In that case, the finals should not be configured as a group elimination bracket. Instead, choose group match play playing multiple matches per round but only a single round. This will effectively provide you with the same result as if you played a group elimination bracket with only four players.

Is there a way to get a tiebreaker game to display like with 8 or 16 player group elimination brackets? Otherwise it will not “effectively provide you with the same result.”

haugstrup

There is not

Oz314

Hello. I have been using the new version for about a month now.

Where are the tiebreaker numbers displayed? I needed to see them at an event, and ended up having to go back to the old version to find them.

Thank you!

djreddog

If you are referring to the “automatic tiebreakers”, they no longer show in the new version in its current iteration.

haugstrup

Good timing. I started on them today

haugstrup

Okay, here we go. Tiebreaker values are displayed using the same format as in the old MP, but in the new version you can click on the magic numbers and get explanations for what they represent.

Here’s a short video from a Head-to-head match play style tournament using the standard tiebreaker:

But different tournament formats display different values. Here’s what the info dialog looks like in a target match play tournament:

Not all tournament formats have tiebreaker values visible. For example, any tournament that has bespoke ways of building the standings (brackets of all sorts, amazing race etc.) won’t display the tiebreaker values.

DaveTheTrain

Hi Andreas,
I did a lot of testing on Max Matchplay back in Nov, finally looking to put it into practice in a few months.

One thing I miss from the old flip frenzy Big screen view was the list of recent results.

At the moment big screen view is rather empty especially for smaller events (ours are around 24 players). It would be great if we could see the recent results again.

Is there any reason behind it’s omission in the newer version?

haugstrup

I’m doing a round of updates for MAx MP before too long and the big screen view experience will get a fresh coat of paint then as well

coreyhulse

Quick notes from a 8-Game Max MatchPlay from last night.

  • 18 players, 8 machines available
  • Letting the queue build up to 8+ players before re-drawing was the way to go
  • We got to a point near the end where I had a few people at 8 games (all done), 7 games and in the queue, and 6 games and playing an active game.
  • I waited until those players with 6 games finished their active game so that everyone in the queue was either at 7 or 8.
  • The last game involving people with 6 games was Brandon vs. Dennis
  • I drew the next draw, and everyone EXCEPT Brandon and Dennis got drawn
  • I had to use the release valve feature which forced Brandon and Dennis to play against each other again

I’m sharing this because I don’t know if it was just bad luck that Brandon/Dennis had to get paired again, or if there was something about the fact that they just entered the queue that prevented them from being considered for the next draw.

https://next.matchplay.events/tournaments/95240/stats/matches

haugstrup

My guess is that it’s a bit of bad luck. I haven’t looked at the tournament, but if Brian/Dennis had played everyone left in the tournament (their only remaining unfaced opponents had all already completed 8 matches) then Brian/Dennis would not be assigned another opponent until the release valve is used.

The waiting room is always processed by sorting players by number of games completed (and secondarily by amount of time in the waiting room). But if there is no “perfect” opponent to be found the player will be skipped (unless the release valve is used).

Had you been able to recognize this situation (little chance without the software helping you), then you could’ve used the release valve earlier and Brian/Dennis could’ve avoided playing each other twice in a row. They still would’ve ended up with repeat opponents, just different ones.

haugstrup

@tommyv if you reload, TDs can set the default TGP value for WPPR estimates. The other suggestions are good and I have them on a list for a later date. I can’t fit them in now.

tommyv

It looks great, thanks!

If you do get around to the other suggestions at some point, I think it may be helpful to also let the TD to decide to “Show WPPRs for all positions” or “Show WPPRs based on ties”. I was at a tournament recently where the finals was run on paper rather than in Match Play Events. If you showed ties from qualifying it wouldn’t include all of the point values that actually ended up getting used because after finals the ties ended up across different positions.

Or just don’t do that one and keep it the way it is where WPPRs are displayed for every position without taking ties into account. That leaves it up to the person viewing the page to know how ties affect the distribution of points but at least they have all of the information.

Zaxxoff

An improvement I’d like to see for ease of IFPA submission, and now with the WPPR estimates, is amending the unqualified rankings for finals. At the moment if you have a qualifying and finals you will want to show WPPR calculated from qualifying.

It all works for me as a tournament director, but I think it confuses players a bit unless I walk them through how it works.

JShop

I second adding the results of matches to the big screen view. Sometimes players notice errors on the big screen and they can be corrected before the next round. Some players believe it not don’t use their mobile device and rely on the big screen.

You probably already know that it highlights the TD’s current game and their standing on the big screen. I guess that is a bug unless it’s a feature.

For average arena game times it would be more useful to be average game time per player. A 3-player game going 30 minutes is different than a 4-player game going 30 minutes, and it’s not apparent which games may have had 3 players. Or it could be normalized to a 4-player game time if most games are 4 players. For example, 30 minutes on a 4-player game of Rush and 19 minutes on a 3-player game of Rush would average to 7 minutes per player or the equivalent of 28 minutes per 4-player game.

chuckwurt

Anyone else seeing this on iOS, safari, portrait mode when submitting results? I am the TD, so not sure that’s what causes it or what.

Last night on most occasions, to make the selection I wanted, I had to push above where I wanted.

If I wanted to select this:

I had to push here:

I believe if I were to turn my phone landscape, the issue would go away, but not totally sure. iPhone 12 I believe.

diehardpinball

Yep, I have seen some of our members have the same problem and have to default to adding with our tablet.

chuckwurt

Did you guys figure out watch exactly is causing it? Trying to help @haugstrup pinpoint it.

diehardpinball

Honestly, I was so busy running our last event a couple of players had troubles inputting their scores via IPHONE so I told them to enter on tablet. The other issue I have run into is if you submit results via Next and the old in the same tournament it can cause some confusion on the final standings. Other than that works really slick, the members really like the notifications to start true next round.

chuckwurt

I vote we kill the old site, or at least not let people use it so some of that is taken care of.

Weirdness ensues if you have registration setup for pay on the new one. If they register via the old, they get added without paying I believe.

TeamCenterButton

Original recipe is still superior to 2.0 for tournament searches.

haugstrup

@chuckwurt you can’t pay for a premium subscription on the new site yet (and it’s my own personal nightmare figuring out how/if I can transfer subscriptions). It would be a poor financial decision for me to kill the old site right now :joy:

JShop

You can still tap directly on the names to enter 1st, 2nd, 3rd like the old way. Is there the same weirdness that way?

chuckwurt

Whatever my current rates are, double em. Haha

Would it be terrible to just cancel all premium subscriptions effective the date of the change, and make everyone start anew on the new website? I know that screws over people that just renewed, but I don’t think it would be that bad.

chuckwurt

Yes.

haugstrup

Well, I’m a nice guy and might end up doing the nice version of that. Your current subscription counts on the new version, but once it runs out you have to renew manually on the new version :slight_smile:

JShop

In knockout tournaments when you go to a player’s page that shows all their completed matches it shows their finish positions all wrong. 4th when they won the game, like it’s the reverse order or something. Some games have no position.

Shaub

I did not know that. Boy do I feel foolish now.

Sychie

yes we had a strike tournament recently and a player brought that up to me. thank you for reminding me


Shaub

I just looked at an old knockout tourney and I definitely see some wrong results listed in the player “all matches” section but then a bunch of them appear to be displayed correctly as well.

haugstrup

Fellas, you have to give me a fighting chance. If you include links to the tournaments I can fix problems. If you do not include links, I cannot.

Shaub

Fair point, I just opened up this 4 strike KO tournament: 84334 (Match Play Events) and I notice that it’s missing a bunch of that player area “all matches” placement information entirely. I also have this 10X Progressive Strike: 78997 (Match Play Events)

tommyv

:slight_smile:

https://next.matchplay.events/tournaments/94271
Round 9
Marcel > All Matches > displays 4th but should display either 0 strikes or 1st / 2nd, I’m not sure which.
resultPositions and resultPoints are inconsistent.

image

https://next.matchplay.events/tournaments/92702/matches
Round 9
Deadpool, Scott should be listed as 2nd but the All Matches display shows blank.

Sychie

Thank you for that,

the correct results are Michael and Marcel not getting strikes, and it did report this properly to the standings, but when marcel clicked on the match, it showed the results incorrect

nudgey

Something buggy happened with our group elimination finals. It pulled in the wrong players to Finals.
https://next.matchplay.events/tournaments/95111/matches

JShop

Could it be it only counted the results of the last game in each group? The 2 players that advanced both finished 1st and 2nd in the last game of the first round. Or maybe that’s just a coincidence.

haugstrup

@nudgey you somehow ended up with duplicate results in the database for three games. I’ve deleted those duplicate results. Can you try to delete the “finals” round and then create it again. I have a feeling that will advance the right players

haugstrup

Alright, I think I’ve fixed those knockout displays on the “All matches” tab. Thank you for the reminder that I really don’t like how I setup knockout tournaments in the database 8 years ago :sob:

nudgey

Bingo. It looks correct now. Could the duplicate results have been caused by the fact that we were entering results in on matchplay.events instead of next.matchplay.events?
Thank you!

haugstrup

Yes, that could absolutely be the case!

Shaub

Any chance that the logic for “Dropped results” in a series could be modified to function more like “best X results count”?

We have our league set up so we’ll have 6 total nights with worst 2 results dropped. But after 2 league nights, any points earned so far were a player’s “worst 2 results” so everyone ends up tied in 1st place in the standings with 0 points for the league.

I currently just have it set to “no results dropped” and will change that when we’ve played our 5th League night as a workaround, but just figured it would make more sense to function that way. But maybe I’m missing something, I often do!

arenapoutine

Looking at my rating changes graph… I’m assuming the P50/75/95/99 values are percentiles, and if so, is that percentile tied to the rating or the lower bound?

haugstrup

The percentiles are based on the rating value

TeamCenterButton

Anyone know where external event submission is located in next?

haugstrup

I haven’t moved that feature over yet… I’m a little surprised to see someone needing to use it!

refried

I would love to have a QR code on the tournament overview page which I can show to other players so they can pull up the same tournament quickly.

diehardpinball

A QR code on the big screen view would be great for players for sure…

TeamCenterButton

Running a FF 1B at the moment. TD has requested I Tell you that pick winner is not available in NEXT.

https://next.matchplay.events/tournaments/96003/frenzy

tommyv

@haugstrup I love that cloning a tournament also copies the default TGP estimate.

I’m also loving the Exact matches checkbox option on the search. It works really well for Tournaments and Series.

I think Exact matches doesn’t work quite how I’d expect for verified players. If I search for Escher Lefkoff I get no results when Exact matches is checked. I’m guessing it does a search against first name and unions it with a search against last name. Could you also union in a search against FirstName LastName?

haugstrup

Ah, thanks for that. The database is setup a little weird for user search and I didn’t mean to add the “exact matches” checkbox to user search (but forgot that was my plan). I’ve removed the checkbox. Once I get to shut down the old MP I can rework the database and make user search behave more like the other searches

Sychie

https://next.matchplay.events/tournaments/94269/arenas

@haugstrup One thing i forgot to mention, we were having a tournament a few weeks ago and we had enough games that we could alternate games between rounds so people were not playing right next to each other. we grouped one bank of games as category A and another bank as Category B and were were going to alternate between them each round.

When we were using the Next.matchplay.events software, it would not let us start a round choosing those categories, it would give me some sort of error. But when i would start a new round from the old match play software it would let me start a round and it would let me choose the proper category.

I am wondering if this was a glitch in the new software or if i just did not do the proper steps.

I was also wondering if you can still make banks with the new software? so you do not have to put the games into different categories which was a bit more tedious, for example having a classics bank and a modern bank

haugstrup

It’s hard to say what the cause for your troubles might have been this far after the fact. Next time I would love it if you could let me know a bit sooner and include screenshots of the error. There shouldn’t be any problems alternating categories when creating rounds.

You can make banks in the new version. Enable banks for the tournament and a “Banks” tab will appear. Switch to that to create banks.

Sychie

okay i will definitely try to be more on the ball.

so i just tried a test tournament with the banks feature, i set up a modern bank and a classics bank, i used it for a group match play and when i went to start round it would not let me choose the bank, it just had the regular options. I am not sure if i am misunderstanding the use of the banks feature, maybe it is used only when you want a group to play more then one game in a round.

i am trying to figure out a good way to alternate each round, for example everyone plays moderns one round and classics for round 2

diehardpinball

We do that for our league but I use the A and B feature to assign each machine. Then when you start your round you pick only A or only B for the rounds you have. Works super slick IMO…

Sychie

Okay that is what i did and i didn’t mind it, i was just seeing if there was a way of making preset banks or something instead of going into each game and changing the category. i was thinking that maybe there was a way (for example) make a group A and go and choose a bunch of games that you want in group A and a bunch of games for Group B, i was thinking something similar like when you are adding your arenas or players and you can add multiple at a time (which is a really handy feature of the new software that i really like :smiley:)

umbilico

@haugstrup, any ideas why there might be a difference in Ties scores between the old and the new version?

I’m watching a tournament right now where they had to play a shootout, because a player was assuming he’s qualified, using the old version, but he wasn’t in the new one, and they didn’t know which one to trust.

Standings (old): WCPP Main Saturday Life on Mars 4 March '23 Head To Head • Standings • Match Play Live
Standings (new): Match Play Events

Old ones seem way lower.

LOTR_breath

Yes, that is exactly how banks work. For example, three games per round. Create a bunch of banks with three games each. Then when the software chooses an arena, it will choose a bank (balanced, random, etc)

umbilico

If no automatic tie breaking is used, how is the order of players in the standings determined, if they have the same amount of points/strikes?

Trying to figure out whether it’s fair to set player order in shootouts according to the player order on the standings page.

diehardpinball

I believe it is random if you refresh they change order so no real good way of doing it. This is why I use strength of schedule whenever I can for tiebreakers.

umbilico

They don’t for me, and they are the same in both the old and the new version for me.

I probably wouldn’t use the standings for player order, myself, but I’d like to know whether it’s deterministic in some way, so I can give an informed recommendation.

WaddleJrJr

The new software is great, thank you!
’
I have a feature request for Series, the series I run compiles scores where it’s the sum of a player’s best 2 tournaments in the series (with 3rd best, 4th best, etc being used as tie breakers if necessary). The only options that exist right now are to drop x amount of lowest scores, not take x amount of highest scores, but since all players might have played a different amount of events in the series I’m not sure if the drop feature will work for me.

Thanks!

Shaub

If a player doesn’t participate in an a series event, they are treated as having 0 points from it. So basically, if you take the total number of events in the series minus the 2 that you wanna keep and make that the number of “worst results to drop,” then the final standings should be what you want. For example, 4 total nights, top 2 count, “drop 2 worst” should function properly for you in the end.

There will be an issue with the way the standings are done and displayed until the end of the league though. I’ve mentioned the issue before, at least as I understand it to work. (Match Play Events: The Next Generation - #370 by Shaub)

tommyv

@haugstrup I ran into some weird behavior while creating a finals. I chose Group elimination bracket with 12 players. I confirmed the right 12 players were displayed (after tiebreaker adjustments) and I clicked to create the tournament. It ended up only adding 9 players.

This tournament allowed for public registration and the organizer had several duplicate players and some “retired” players in their player list. I’m guessing that one of those three factors caused the issue.

I manually added the players to the finals and made corrections to the player seeding.

I also went into that organizer’s player list and merged the duplicates that I could find. That may make it harder for you to diagnose what went wrong (sorry).

I’m just passing the info along in case you want to look into it as a possible bug.

Qualifying
Finals

tommyv

Feature suggestion

Please consider adding two new settings to Group elimination bracket.

Standings for eliminated players

  • Standings based on points
  • Standings based on elimination round

Seeding after first round

  • Reseed based on original relative seeding
  • Reseed based on previous round points
  • Use bracket structure from original seeds

Current behavior is “Standings based on points” and “Reseed based on original relative seeding”. A player complained to me recently about the incongruity between those two behaviors. For eliminated players, the points they earned are compared against those earned by players eliminated from other groups and the standings and ties are based on “points earned” rather than “round eliminated”. But for players who advance their points have no effect on their seeding in the next round. In particular this can have a big effect for the players advancing from the round of 12 to the semifinal.

I’m happy to add more context and examples if those proposed options aren’t clear.

Shaub

"For eliminated players, the points they earned are compared against those earned by players eliminated from other groups and the standings and ties are based on “points earned” rather than “round eliminated”.

I just did a test and the behaviour for me appears to be final standings based first on “round eliminated” and then ties broken by points earned in a players’ final round. So even if a player knocked out in the semi-finals was able to accumulate more points in their matches than a player knocked out in the finals, the player that made the finals would still place higher, regardless of points earned.

It may not be directly set out in MatchPlay but if a TD doesn’t want to break ties for players eliminated in the same round, they can submit the results to the IFPA in a way that reflects that.

pinmanic

Saturday we plaid MAX-Matchplay with 26 Player 36 rounds. Started 10:30 AM finished around 10:30 PM. For many players, first time to play this format and almost everyone liked it.

As “Max active games” only support 10 at the moment after 10 Rounds, we reduced the amount of machines to 12. So each time we create games, 2 players with the highest amount of rounds was not playing. Just after round 32 we set “Max active games” to smaller amount.

I know, one of the ideas of MM should be like “endless round-robin” if you take off 1 player all his games are deleted. I understand well if you do this with small amount of rounds it is fine. As we played 36 rounds, chances are high that for example there are players after 30 rounds they see they will not qualify for finals, find any excuse to quit. That means TGP will go down for everyone.
My suggestion would be in future release of MM that tournament director should have an option that if a player decides to quit after playing 50% of all rounds, if all games should be deleted or not. Just need to tell the person who want to quit, that he may only leave the tournament after pair rounds (Like 28, 30, 32, etc) So it will be sure that in the end all players have the same amount of games in the end of the tournament. So it is fair for everybody and no TGP is lost.

refried

This weekend when I was trying to claim my player in a tournament on my iPhone 12 mini I found it impossible to click on the link at the bottom of the player profile to do so. I would have to drag the panel up to see the link but it would drop back below the bottom of the screen when I let go and you can’t click on links when you’re dragging. Putting the button higher up in the panel would be helpful.

tommyv

Sorry, that’s what I meant as well. It would have been more clear if I had said:

Yes, reporting the results to the IFPA as ties is definitely an option even with no changes to the software.

I chose to not do that in this case because I would rather have one annoyed player instead of risking annoying more players by potentially downgrading their final standings from what they could see in match play events. But with good upfront communication I think that’s a good option.

I was more leaning towards leaving the standings on the default “Standings based on points [and elimination round]” and switching to “Reseed based on previous round points” if an option like that were to become available in the future.

tommyv

This same kind of scrolling problem happens frequently in the player all matches fly out panel too. It’s not as bad there because it’s just hiding information rather than preventing interaction.

@haugstrup maybe an uncomplicated/inelegant fix would be to add an extra element at the bottom of these displays to create a little buffer?

genex

he has added space for this reason already but I think a bunch of extra space at the bottom would help this. I had notified him a while back about that feature/bug so it’s probably an easy fix :slight_smile: but then I am not a tech guy!

haugstrup

Well, there’s either a bug in the old implementation or in the new implementation. Can you help me out and determine which one? Or make a small tournament where the numbers are more easily verified manually?

haugstrup

I don’t remember but it’s either random or in the order of their player id number.

haugstrup

Skimming the code the only reason players would be filtered out is if the player is deactivated in the tournament.

haugstrup

I’m very hesitant to add options like this to group brackets. Group brackets are built like PAPA finals and while a bit wonky in certain choices it’s a format with a long history of working in a very particular way. The MP version works the same way as the version in Karl’s Never Drains software and there’s value in that.

haugstrup

I increased the padding on the info panels that slide out. I hope that has resolved your issue

umbilico

I wasn’t able to reproduce this in a simple test tournament, but I counted out the points for a player, and the new version seems to have it right.

haugstrup

Well, that’s good news for me at least! I do nothing and you can tell your players to not look at the old MP.

Shaub

Isnt it time to just put the old site out of it’s misery? It feels cruel at this point just leaving it on life support.

jdelz

Anyone know if the new site will/should work on iOS13? A player in my events is running that on their phone (can’t update :man_shrugging:t2:), so they’ve been sticking with the old MP site because of the incompatibility. I imagine this is probably hard to test because almost no one is still running that version.

haugstrup

No one wants to put it out of its misery more than me. I need to move subscription management to the new site and that’s unfortunately a rather complex procedure where I can’t cut corners because it deals with peoples’ money

haugstrup

I don’t test and don’t care about software as out of date as iOS 13. I would not be surprised it the new version does not work. One of the reasons I can build features faster on the new site is that I’m taking advantage of newer web technologies.

If your friend’s device can run iOS 13, it can also run iOS 15. So step one is for your buddy to upgrade that far.

chuckwurt

Some things that bug me on the new one:

it’s VERY difficult to find tournaments that I’m not playing in. Anyway to make this easier? And once we find one that we plan to keep checking on, is there anyway to make it easy to get back to it?

On IOS, you cannot tap the top of the browser bar and warp back to the top like every other site. Can that be added?

umbilico

For what it’s worth, I think if at all possible it would be preferable to not kill it, but to keep it running on a subdomain like for instance reddit does. Of course without any support—if you want to use it, you’re on your own. There’s features people like in the old and miss from the new version that you might not even be aware of.

At recent tournaments, I’ve been asked by multiple people to talk to you about reimplementing some of those. I told them to ask you themselves, but I guess this is as good a place as any to bring those up:

  • The main one is the Info tab showing your current match front and center if you’re logged in. The experience for a lot of people has been this in the old version: when a new round starts, they’ll refresh the info tab (or go to the info tab if they’ve been looking at standings before) to find out what they’re playing.

    I have to admit, I don’t even know how this is supposed to work in the new version. I understand that on the Matches tab, there’s a Mine filter, but how are you supposed to refresh it? Both browser refresh and the Refresh button on the page reset the filter, so it seems you have to reactivate it every time? (I know email notifications are a thing, too, but most people don’t seem to like them very much and don’t have them on).

  • A lot of people loved the always-visible status bar at the bottom of the screen that tells you how many matches are still going on. Between rounds, they might move between Standings or Matches or check out a particular player or whatever, but in the old version they could still always keep an eye on how far along the round was.

I mean it’s yours to decide whether you want to reimplement those or whatever, I’m just telling you that there’s a non-negligible number of people out there who keep using the old version specifically for those two features, and they will be disappointed if the old version disappears all of a sudden without a replacement they would consider sufficient.

Sychie

I agree, we had a situation the other evening, where a few players hadn’t claimed their player yet in matchplay and i had a hell of a time trying to find the tournament for them on their devices.

one thing i liked with the old matchplay for searches. Was when you clicked the I’m playing in a tournament and got the main search bar, you could just enter the matchplay ID # and it would come up right away. I find with the new software if you enter the matchplay ID # that this does not help you find the event.

I found that way was the easiest to help new players find the event in the software

chuckwurt

It was nice to be able to see active tournaments near you too. That helps find things quickly.

haugstrup

Reload your browser and you can change the series configuration to “Keep best results” in addition to the existing “Drop worst results”

haugstrup

What makes it hard? I’m not trying to be difficult, I’m trying to understand. There’s a big old search box and if you type in the name of the tournament it’ll show up.

I hear you on the “hard to get back to”. I’ve got some ideas around that

haugstrup

That’s not going to happen unless you give me the same revenue numbers reddit has (so like 100 million dollars a year). The old site uses too many resources (so it slows down the new version in addition to being slow in itself)

If people don’t tell me, I don’t know. It’s a simple as that. If something is keeping you on the old version right now is the time you should be emailing play@matchplay.events because the old version will go away. Complaining to the person next to you at a tournament does not work. You have to tell me personally. I am not a mind reader.

It’s supposed to work like this: You click the “mine” filter and you click the “refresh” button. The filters are not supposed to reset, but I cannot fix issues unless you tell me about them. Match Play is software with a million features. I have to rely on people reporting issues.

I can understand wanting that feature, but it’s unfortunately one of the reasons the old version is consuming too many resources. It just doesn’t work to fetching round data on every page.

haugstrup

Keep suggestions coming, please. The enter-a-tournament-id search shortcut is something I was always a bit iffy on because it makes it impossible to search for an actual number, but maybe that doesn’t matter.

In case you haven’t seen it, this week I bought back vanity URLs (now called custom links) to help with find-ability:

Shaub

Excellent. Thanks for taking the time to implement this.

umbilico

You’re addressing this to the wrong person, I did tell every one of those people to contact you about it, and I am telling you right now about their issues in case they didn’t.

Good, then that’s something I can tell people who ask me about it (which they will, because there’s people who assume I can magically influence how Matchplay works, because of Strict Swiss).

chuckwurt

What if I don’t know the exact name of the tournament?

I think multiple options to search for a tournament would be nice. Like I said before, simply a button that says “tournaments near me” would be fantastic in more ways than one.

Sychie

i really like the Vanity URL being back, very nice to have.

is it possible to just have a separate search bar for the tournament ID #?

misterschu

you can do a player search if you know a player or organizer of the tournament you’re looking for. in terms of getting back to that tournament, you can bookmark it like any old website

jay

Since you asked why we keep using the old MP for things, here’s two things I can’t figure out how to do in the Next.Matchplay, and so I’m using both versions every league night still.

First, in order for everyone to see their groups, I bring up the “broadcast view” screen below which has an easy to read list for people to look at, that just shows the groups for the night, and nothing else. I put this up as soon as I verify our generated groups are ok, then once everyone has found their group, we switch over to the Big Screen View on Next. I’ve not found a suitable way to do this on Next since Big Screen View shows all the games generated for all the groups and as follows, can’t fit all the groups into one screen everyone can easily read.

Second, I couldn’t figure out how to clone a series on Next last time I set up league. So I used the old version to build the new season.

jay

Agreed! Thanks Andreas, our players also much prefer this format for viewing standings so having both ways available is great.

Frisbez

I would love it if the tournaments tab defaulted to either in progress or at least tournaments near the current date.

When I open it right now the first page is all tournaments 5+ months in the future.

Binkley

Is the a specific text for how tie breaks (Strength of Opponents) works for formats like Max Match Play? Like how it’s calculated, etc.

I couldn’t find anything on it in the MP handbook (which I know is out of date).

If there’s an official post by Andreas here/somewhere please link it so I can save the link and send it to ppl when they fail to qualify for finals due to tiebreaks. :wink:

arenapoutine

I’ll tack onto this - old Matchplay only shows events a week into the future, whereas nextgen shows everything, which shows events way too far out imo. Right now, the first page of all tournaments in nextgen shows events from 12/26/23 to 8/29/23, so browsing through all and looking for a given event doesn’t really work (which I didn’t mind doing before, especially in coordination with find on page or cmd+f on desktop). I’d enjoy seeing that weeklong restriction in nextgen, or at least a filter/button to bring to you a week out, or a tournaments happening today type of thing.

I often want to see tournaments I’m not playing in, just to follow along and see how folks are doing, and this is the one place where nextgen is not as easy as the older version for me.

As @chuckwurt said, tournaments near me would also be an awesome feature.

Shaub

For Max Matchplay, when the tournament is running, in the standings it shows 3 numbers next to each player:

Total Points

Median-Buchholz: The sum of all opponent’s points. Highest and lowest value removed. Two highest/lowest removed when over 9 rounds.

Solkoff: Sum of all points from opponents. No values removed.

JShop

The Big Screen View highlights the TD in the standings and the TD’s game.

And it doesn’t show the results of the current round. I heard this is a “feature” of the new version, but many players don’t use a phone, they look at the big screen to see what game they are in and to check the results. Oftentimes players catch result errors on the big screen. At least have an option to display the results of the current round.

Shaub

There appears to be an issue with using the “Keep 4 Best Results” setting for a Series.

It appears to be tallying and displaying the proper points for everyone but is still sorting/determining players position in the standings based on whatever their Total Points would be.

Edit: I just went to test what happens with other numbers of “best results kept” and it doesn’t seem to be as simple as Total Points determining the order.

Sychie

One of the complaints i have gotten about the new software from some of the members from my league that help me score keep was, when entering match results, with the dots and the autofill feature. They find it much easier to make a mistake then the old software especially with the autofill. We do like how you implemented touching the names which definitely helps. We use a tablet for a lot of our events and find with the new software more mistakes are made when entering results. for example accidentally touching one of the dots then autofilling and not noticing. Maybe this is being nitpicky and i am not sure if anyone else agrees or not, but i thought i would bring it up

one other member mentioned they liked in the old software how easy it was to get the pin-tips. i did eventually find it for him, but he liked in the original UI when you have the name of the game, the pintips link is right there beside it

Some other members mentioned they just prefer the UI in the old software compared to the new

We did a round robin the other day for a split flipper tournament. it generated all the rounds and arenas for the whole tournament right away. so some people found it very difficult to find there matches and were doing a lot of scrolling to find where they were playing. is it possible to only show one round like a matchplay and the tournament director can choose to start the next round or not. and also i had a couple games go down during the tournament and since it generated all the rounds and arenas, i had to go to every round and find the game that was down and change arenas. is there a way if you deactivate a arena, you can refresh the round robin and it changes the game for any round with a deactivated arena

Shaub

The best way to accomplish what you’re looking for is to use the Max Match Play/Roundless Round Robin tournament setting, set total games played to one less than the total number of Split Flipper Teams and then play out all of those games before creating your next round of games.

haugstrup

Open the big screen view in an incognito window if you don’t like the highlighting

haugstrup

Please share links to your series. Otherwise it’s very difficult to fix.

Shaub

https://next.matchplay.events/series/2408

haugstrup

Found the issue! Should be better now!

tommyv

Minor bug report: In a max match play tournament, I added a new machine to the arena list and then clicked the Create games button. Players who used the on-page refresh button to see their new matches on their phones saw their match listed with no machine name.

They were able to fix this by using the browser’s refresh button.

It’s probably not worth fixing but I figured I’d post it here in case anyone else comes across it and isn’t sure what to do.

Odi

Just wanted to give you a massive thumbs up. Been the TD of a tournament this weekend and having the preferred arena option for the streaming has made the entire thing so much better.

And having Matchplay with its amazing software and features makes my life as TD so much easier!

As always a pain to praise a Dane ( :wink: ) but none of us could hold our tournaments without you <3

haugstrup

It is worth fixing, but I haven’t decided on a strategy yet! The new MP transfers much less data around (for performance reasons) compared to the old MP. One consequence is that it’s currently not going to fetch player data (and arena data). I need to decide on the optimal strategy for doing so. I’ll get there!

haugstrup

@Odi I know it’s hard. As of a few years ago I am a dual-citizen of both the United States and Denmark. So you can think of me as an American when you want to give me a compliment and as a Dane when something isn’t working!

raydaypinball

Are the “stats” (with the cool graph) not ported over to Next yet? Or could I just not figure out how to navigate it on desktop

haugstrup

I haven’t moved that chart over yet, but you’re not the only one to ask so I’ll get it ported soon

haugstrup

Profile photos and banners now available! Head over to your account settings to upload your mug to Match Play. There are three images to upload:

  1. A profile photo. Available to all.
  2. A large profile banner. Premium subscription required.
  3. A “tournament image”. This will show up at the top of your tournaments and series. It’s one photos that will show up on all your tournaments. Use it if you run tournaments under a specific “brand”. Premium subscription required.

WaddleJrJr

Thank you so much this works awesome! My additional request would be a way to add tie breakers based on people’s next best, for example I do best 2 results, however if people are tied for best 2 then their 3rd best would be the tie breaker, if that tied then 4th, etc.

This is still certainly good enough though, since I have the tie breaker rules written out players will be able to look at the results and know who’s ahead on tiebreakers even though the software says tied.

Edit: Oh one more thing I do and would be interested in as a feature is having some people marked as B division eligible and other people not, that way the series can cut to finals for both A division and B division.

Snailman

@haugstrup Thanks again for MP software, and the new Max MP format option!

I’m curious… now that there have been quite a # of events that have used Max MP, and many TD’s have posted questions and feedback here regarding the format, is there any compilation of a few bullet points of recommendations/tips on how best to run Max MP tourneys? And/or key pitfalls to avoid?
(besides what’s already captured in Dropbox Paper document on Max MP)

haugstrup

This month Max MP officially surpassed Flip Frenzies in popularity!

Two bullets:

  • If you’re not playing a true round robin, wait a bit to mash the “create matches” button. I’ve heard folks typically wait until they have 8-10 people waiting
  • If you’re not playing a true round robin, keep an eye on whether one or more players are “falling behind”. If someone does start to fall behind, wait to create new matches until that player is waiting so they are immediately assigned a new match. If you can get them caught up before the very end that’s best

This is good timing because I just made updates to Max MP to address the three most common pieces of feedback I’ve received.

#1: Big screen view update interval
The big screen view will update every 15 seconds instead of every 60 seconds for Max MP tournaments.

#2: Limit number of matches created
When you create matches you can now limit the number of matches created. This is useful if you have a player falling behind and you want to hold back players who have played a lot of games quickly. By limiting the number of matches created you can create matches only for the players who are falling behind while leaving the rest of the field waiting.

#3: Better overview of players
The “players waiting” section is rebranded as a list of all players. The list makes it loud and clear how many games each player has played. The list includes all players (both waiting and playing players), but you can still see how many players are waiting at a glance. Should make it easier to identify players who are falling behind.

Shaub

Would it work out to automate the “wait to create matches” stuff? Like if you could set it to automatically create your matches when X number of people are not currently playing. It could have an on/off button for if something comes up like a player falling behind or something like that.

Another suggestion would be to include something on the Big Screen view to show who is (or isn’t) currently assigned a match. Something like the full list of players in the “Waiting Room” as a separate area but even something much simpler like those pulsing circles next to a players name in the standings to show they are in an active game. That way, if Im wondering if Ive been assigned a game, I can look at my name on the standings instead of searching through all of the active games.

haugstrup

Generally speaking, no, automating the “create matches” action is not possible.

Shaub

hmm. fair enough.

DaveTheTrain

I’ve got a few issues and suggestions with the Max Matchplay format.

I’ve got a few trusted friends to help with scorekeeping and to keep the format flowing. When I briefed them I’m sure they were able to create matches on their phones. Now the button has gone.
This was really useful as our TD often plays and with this format moving so fast it’s likely for the waiting room to fill until the TD is back to hit “Create games”. So I liked having a few Scorekeepers who would regularly check the page on their phones and hit “‘Create games’” if active games drops below an advised amount.

Did I imagine the scorekeepers being able to create games? If so it would be a really useful addition.

The other solution is advising them to do it via the computer, but I worry that other players would see this (often players submit their results via the pc) and end up taking it upon themselves to click “Create games”, then you have the potential of someone ticking the safety release valve and screwing up the round robin. I know it’s unlikely but it only takes one impatient player who doesn’t understand.
Could it be possible to add the option to disable or enable the safety valve, like how you can change number of games and how tiebreaking works. It would be good to have it removed as an option when you create games as it’s not needed if doing a round robin and can eliminate the chances of someone clicking it if you’re allowing others to create new games.

A feature suggestion I think would be useful is a “pause player” button. Usually in a FF I’d use deactivate player but that won’t work in Max Matchplay.
As the format is so fast paced it would be good if a player or TD could be marked as away/paused if they need a toilet break, getting a drink or the TD who’s playing has to go deal a ruling.
It would solve the issue of a player waiting for their opponent when really they could (if available) play someone else.

The Max Matchplay format relies on players constantly refreshing, or waiting for the big screen to refresh then looking for their name. If it could announce, or jump to the newest matches once a player submits a score it would be useful.
Likewise on big screen, if the new matches could be on a top row with a header so people are drawn to them it might also help?

I also agree on the request for “recent results” in big screen.

haugstrup

26 posts were split to a new topic: Max Match Play discussion

pinzap

Is there a guide anywhere on how to use MatchPlay to run Best Game style qualifying events? I seem to be able to setup it up ok, but I’m not sure how the player queues and scores are managed. I’ve turned on “Virtual Queues”, and I’ve figured out that by clicking the player I can add them to a queue for a game. But after that, I’m at a loss. It also seems that I can not add myself (tournament organizer) to a queue for a game and not sure if that is a bug or as intended.

chuckwurt

@haugstrup odds of making it possible to change the number of strikes for the event mid tournament if no one has reached the max strikes yet? We just had a 4 strikes event start as 3 strikes and we played two rounds before noticing. Didn’t take long to start a new one, but would be nice to have this option.

Thanks!

diehardpinball

Yes, would also like to be able to change the scoring when a round starts. Sometimes I mess up and use IFPA 7,5,3,1 for playoffs when I wanted 4,2,1,0 and have to redo the entire playoffs and sucks when you got 16 or 24 players in it…

hisokajp

i know Andreas is enjoying some Hiking, i am sure to take him away from all those requests :slight_smile:

I was curious about one thing, when we run our last event, we did matchplay qualifier into a group knockout finals. With next Matchplay it did not let me select group knock out as a final type when doing the “create finals” so i had to create a separated event and copy past 20 people into it. Was this never an option even with the old matchplay? I thought it was possible but maybe i dreamt it? :slight_smile:

skquinn

Was the option to enter game scores intentionally removed from next?

chuckwurt

Click on view details then enter game scores.



DaveTheTrain

If you have a venue with multiple rooms, where none cou handle the entire player base, how do you ensure a few arenas are drawn from each room?

I’ve tried Arena banks, and that always gives the groups the first game in that bank and never any of the other arena’s.

I thought with Arena banks it would pick one from each bank, in a balanced manner.

I also tried categories and that didn’t help either.

If you’ve got 44 players and 5 banks of 7-10 machines all in small rooms, what can you do?
There’s a chance most of the players will be drawn in one small room which is something we’d like to avoid.

pinzap

You will want to assign games to categories (not banks) using the generic category labels (A, B, C, D, etc). Then put something like 2-3 pins from each room into category A, do the same for category B, etc. when you start a round, tell it to draw rooms from one of your categories. This should spread the draw through multiple rooms and avoid the random draw of 5 pins in the same room. This method might also necessitate that you have some pins duplicated so you can fill up each category with enough pins. It’ll take some playing around with, but definitely doable.

haugstrup

@chuckwurt I have to think through that it won’t get your into unexpected trouble, but I think I can let you change the number of strikes after the tournament started.

@diehardpinball Changing the points system after the tournament has started is far more messy since the results of matches have to be rewritten safely. It would be nice to do but is much more involved than changing the number of strikes.

haugstrup

@hisokajp I was indeed enjoying some time away from my computer, but here I am again… typing.

Pick any random format for your finals. Once the finals tournament is created you can edit iut like any other tournament. Edit it to change it to a group knockout. The “create playoffs” form lists the most popular formats for playoffs but you can always edit the tournament and make it whatever you want.

hisokajp

that’s what i thought but strangely i wasn’t able to pick another format even after somehow? I even try with NEXT and old Matchplay :slight_smile:

chuckwurt

Make sure you’re trying this before you hit start tournament.

hisokajp

must have been it, did a test tournament and it worked fine this time. let me select custom number of players into finals, went with dummy format then was able to change to group knockout before starting finals :slight_smile:

tommyv

If you find yourself in the situation with a started finals that you need to change in a major way you can always mark the finals as a test tournament, then delete it, then go back to the qualifying tournament and create playoffs again.

JShop

When displaying the in progress round you can tap/click Mine, Completed or In Progress to only show those, but you can never go back to showing all (no option for it).

And if you are only showing In Progress games and enter results all the options go away so there is no way to choose show Completed games. You can delete the results of a game if there was an error if you go to a player’s matches and select the game that way.

haugstrup

Click the selected option to reset. For example, if you’ve clicked “Mine” to show only your matches, click “Mine” a second time to reset your selection and show all matches

JShop

Ok, that works if there are still games in progress, but if I am down to one game and only showing in progress games, then after I enter that final game’s results it isn’t showing any games anymore (like it should because none are in progress) and the Mine/Completed/In Progress options disappear, so there is nothing to tap/click anymore!

JShop

And even if I start the next round and select from the dropdown to show the previous round it doesn’t show the games anymore.

haugstrup

Aha! I will fix!

haugstrup

Okay, should be better now :crossed_fingers:

DaveTheTrain

This just about works! It’s a little janky as one room has only 4 pins in use compared to another with 15+ I wasn’t keen on the duplicating workaround as Matchplay won’t see it as the same game and players might get put on the same games .
But the results are good enough!

It would be good if there was an option for arena banks where the software will pick a different game from each bank in a balanced manner.

I had tried arena banks at home as we have pins in 3 different rooms, hoping it meant we could have a Matchplay comp without 8 people being crammed around two games in one room but arena banks only picks the first game in that bank rather than a random/balanced one.
I understand that’s because it’s intended to be for when a group plays a few matches together in a round but it would be nice to have more flexibility, especially if you have a smaller venue and want to manage space easily.

chuckwurt

Duplicating games will not result in players being put on the same games because all the duplicates are in separate categories. You’re only drawing from one category each round.

haugstrup

This is what the “category banks” option does. Beware: It will assign the same arena multiple times if a category doesn’t have enough arenas to cover all groups.

haugstrup

PinTips in Match Play
PinTips in Match Play! Click any arena name when playing a tournament to view the PinTips (short playing tips) for that pinball machine. You can also vote for the best tips, add more tips and flag inaccurate tips directly from Match Play. And finally there’s a new PinTips page where you can search for any pinball machine and view tips.

I hope this will bring a fresh round of activity to PinTips. Especially newer machines don’t have many tips and I hope that having the tips more easily accessible will lead to people sharing more tips for machines that are lacking them.

The old PinTips.net website still exists, but is generally quite flaky. I recommend using Match Play for your PinTips needs. You can now do the same things in Match Play that you could on the PinTips website.

jdelz

Exactly what does the blue check mark indicate next to player names? I thought it may have been having their IFPA number linked to their name, but that doesn’t seem to be the whole answer. I manually added a bunch of IFPA numbers for the player list on this event and most popped up with the blue check, but a few didn’t. Nothing critical, just a curiosity.

https://next.matchplay.events/tournaments/101082/players

haugstrup

It indicates that the player has been claimed by someone with a Match Play user account

chuckwurt

I am having a Foo Launch party tomorrow. I wanted to make it so the highest score recorded on Foo during the tournament got a cash prize. I am clear on how to get the game scores submitted for each game of Foo, but will the stats page show me that information as the tournament goes on? Or will I have to go back to each round to see what the scores on Foo were and keep track separately?

This is also a feature I hope to use at a future tournament where all scores are kept for one tournament, then those scores are used to determine pingolf targets for the next event.

thanks!

diehardpinball

I just recently did a best game format on MP for my FF launch party and I had a very difficult time figuring out how to submit scores properly on the new next system. In fact I went into the old system and ran it out of there as I was confused on how to run it in the new system. It might just be a training thing but the old system you entered scores in a scorekeeper module, I also had two windows open so I could add players, refresh the scorekeeper module then add them into the queue so they could play I could not quite handle on how to do that in next. I will do some more testing next time I have one as I will need to learn the new next best game format in match play. One thing I did notice is that the refresh rates are 60 seconds on the Big Screen look which seems to be a default on all the tournaments it would be nice to make a global 15 seconds on them all like was done for Max Match Play. Even in my normal league on group match play I find the 60 second refresh is too long.

nudgey

Is there any way to adjust for a wrong entry in an elimination bracket? The round is already closed. Link: Match Play Events

As a larger question, I don’t understand the Close Round feature of matchplay. Is it best practice to just leave all rounds open until the tournament ends so you can alter results as needed? Does it mess up swiss pairings if you leave them open?

haugstrup

This… Unless I really don’t remember, the game scores are only shown on each individual game

haugstrup

I will take any feedback you have. The biggest difference between old and new is that the new system only has one set of screens. Players, scorekeepers, TDs all go to the same place to view results and enter scores. That’s the one thing that won’t change. I was backed into a corner in the old system where any change I wanted to make I had to make three times (for the TD view, the scorekeeper view and the player view). It made it impossible for me to add features or change behaviors because everything took three times as long.

haugstrup

If you’ve closed the round, no. Only option at that point is to create a new tournament and delete this one. Clicking the “close round” button is you saying “I’ve double-checked these results and am happy”

You can do as you wish. Some tournament formats require you to close a round before the next one can be started. Swiss tournaments and knockout tournaments are two popular examples of tournaments where you must close one round before starting the next because the player pairings or player availability in one round is affected by the results of previous rounds.

chuckwurt

No worries. Ram some test tournaments and I see this is the only way to call up the scores. Shouldn’t be too bad since we only care about the best score. We will just call out the current high score and just have folks tell me when they beat it.

hisokajp

I used Next Matchplay for our ECC best games tourney, best 2 scores per machines counting and it worked well. It does take a few more clicks around the UI compare to the dedicated DTM scorekeeper interface for those used to that but once you get the logic down it worked great.

diehardpinball

Okay it is a training issue then, I will mess around with it in test and see if I can make it work, I only use best game for launch parties so no big deal…

coreyhulse

Quick manual route: put a clipboard & scoresheet and and make everyone write down their scores OR only make them write down their score if it’s better than the best (like they do at golf tournaments for closest-to-the-hole on par 3s).

Digital route that would be harder to hack together but the scores are available in the original MatchPlay API, and I use that for a hacked PHP page tailored very specifically for our best game league that actually uses 4-player MatchPlay for group pairings.

I tried to see if I could get something working quickly but I don’t think I can do it before the start of your event since my original code only assumes a single 4-game round.

image

Bottom line is that it is available in the JSON call here: Match Play API Documentation

pinzap

Are we missing the obvious? Stern Insider leaderboards are setup to do this exactly. Make everyone create an insider account if they haven’t already. I checked the leaderboard for the Foo Fighters launch party at Pinball Garage (guessing that’s where you are) and so far the high score today is Spikeloo at 125M or so. Of course… no insider account, no recorded score.

chuckwurt

Correct. We did it in matchplay. There were a handful of people that don’t even have matchplay accounts let alone an insider account. Baby steps.

Shaub

@haugstrup I’ve noticed that with a Series, if you do “X Worst Results Dropped” for standings, the API includes a “points_adj” field and player “position” reflects the adjusted points total but if you do “X Best Results Kept,” the API data is the same as if you did “All Results Kept.” Is there any chance of getting this updated to be consistent with “Worst Results Dropped”?

haugstrup

point_adj leads me to believe you’re hitting the legacy APIs. You should switch to the new APIs. Documentation here: Match Play API Documentation

The old APIs will never be updated when new features are introduced (and may in fact start producing nonsensical data). I will remove the old APIs when I take the old MP offline. Best to start your transition today!

Shaub

Yep, that is 100% what is happening. Frankly I’m surprised I’ve made it this far! Thanks.

Spyderturbo007

Has anyone had any issues with next not working on older iPads? The league has an iPad we use with the old version but doesn’t work worth the new version. I can get to the landing page but when I hit “Launch Match Play!” I get a white screen.

iOS 12.5.4. I ever tried download Chrome and get the same thing.

ectobar

I think you’re out of luck

haugstrup

What @ectobar says is still true. The choice is between being able to maintain Match Play or keep support for very old software. I have to choose the former.

But see if your device can’t be updated to iOS 15 or iOS 16 and give that a go. It’s only if your iPad is from 2014 or older that you can’t update the software.

Spyderturbo007

That’s fine. I was just asking to save myself a bunch of time trying to figure out if it was the iPad not behaving or just the fact that it was old.

tommyv

@haugstrup I would be nice to receive a text message when I run out of message credits. I was receiving notifications and then they mysteriously stopped one round.

Maybe implement it by including x notification messages remaining when the player has 5 or fewer if that’s easier than sending a special text after the last one is used up.

JShop

The tournament search fails if you try to search for something with a slash in it like “Multiball Monday 2/27”. But it works if you replace the slash with %2F.

ryanwanger

I’m doing a 64 player tournament today…after 9 rounds of qualifying, cut it down to 16 players. I’ll start a separate matchplay tourney for that.

Then I want to do 4 player groups, on a bank of 3 games, with 4-2-1-0 scoring on each game. Top two advance.

I want to keep doing slaughter pairing.

Not sure what my settings should be for this.

(And do I just manually deactivate the bottom two in each group, or is there a better way?)

DaveTheTrain

It was a huge success! Thanks so much for the new format and letting some of us test it since last year. I was so excited but also anxious to run our real one.

25 players, so 300 games played total over 4.5hrs.
Originally we intended to have 10 active games (12 arenas in total) but went with using 9 and thought we could adjust after lunch if things were running too slowly but 9 was perfect. There was always 6 in waiting area and a few who had just finished their matches.
The feedback so far has been that it was more social than the flip frenzies which I thought would be the opposite!

We had 3 people who could create games and without them I think it would have slowed down. As soon as active games dropped below 9 they hit create games and sometimes it might drop to 8 or less but it was rare. As it was set as a round robin this didn’t create any issues at all.

The only tiny tiny tiny issue is the amount of ties you’re likely to get. We had two tiebreakers (top. 8 qualified for playoffs, semi, quarter and finals). But I can’t see how you can minimise ties with this format.

Matchplay
https://next.matchplay.events/tournaments/98554

Am I trailblazer for adding emojis to the game names? Added a bit of colour and humour😁

Photos if curious of the setup and vibe when you have a 25 player tournament in a small British semi detached house :rofl:

Once again thank you @haugstrup

chuckwurt

Yes. Much easier way to do this. Run qualifying first. Then close that tournament. Then stay in that tournament and select create playoffs.

Then select group elimination bracket, the number of players you want (16). Then it will seed them based on qualifying. Then you can tell it to do slaughter in the options, but I think that’s default.

If the scoring is different than qualifying, make sure to change that in playoffs. It will be the same as qualifying to start.

coreyhulse

Like @chuckwurt said, it should be group elimination bracket. If you create Finals
from Qualifying and take top 16, it should port those people over in seed order. I don’t think seeds are displayed on the big screens, but in my experience it behaves the same way as a NeverDrains final.

Just make sure that double check all settings (games, points) before starting. I messed up points for an even last month and had to clone and re-input like 8 matches to fix the problem.

haugstrup

Fixed now – sorry about that and thank you for reporting!

diehardpinball

I have been using the following tiebreaker for our league. Most 1st and 2nd, then doing Strength of Schedule for the second tiebreaker. It is a bit painful to do but saves us from doing any one ball or full game tiebreakers, it can still have someone who is tied but is very rare. For the format we are using I don’t find using SOS fair right off the bat, is there any future enhancement to allow to you use two criteria’s for the tiebreaker, would make my life a little easier. Thanks for all you do.

nudgey

Would it be easy/possible to add a filter to the tournament and series search page for Planned, In Progress, or Completed?

ryanwanger

Thanks @coreyhulse and @chuckwurt. That’s exactly what I needed.

tommyv

If there was a built in tiebreaker option for “most 1sts, most 2nds, then strength of schedule” I would also use it as my preferred option.

haugstrup

Text message notification requirements have changed. You must now have a premium subscription in order to setup text message notifications. Let me explain why this change was necessary:

In the old version of Match Play you could receive text message notifications but you’d have to pay for for each message by buying a number of text message credits. So when I got my bill from the mobile carriers I’d have money to pay it with.

But managing these credits was also a giant pain so when I built the new version of Match Play I knew wanted something simpler. I made text message notifications free and decided I’d pay for them out of pocket until I could figure out what to do.

Being free meant that a lot more people have been taking advantage of text messages. It’s no longer sustainable for me to pay for these out of pocket.

For example: In April 2023 Match Play sent ten times as many text messages as the year before! That’s just nuts! On top of that mobile carrier fees have increased and will be increasing again on June 1. My monthly bills have gotten intense and I need to make a change.

So starting right now you must have a premium subscription to setup text message notifications. The good part is that a premium subscription gives you additional features that even people who don’t organize tournaments can enjoy such as much more detailed user stats and the ability to upload a fancy banner image on user profiles.

diehardpinball

IMO makes perfect sense, you should not be out of pocket (or having premium customers subsidize) if there are costs within a free subscription service. I know our players really like the text feature and happy to pay for it included within all the other features in the premium subscription service.

GolfKill

there are still cell phone plans that don’t have unlimited text and talk? i thought the only thing anyone paid for anymore was data?

JoeTheDragon

you need to pay for Programmable Messaging you can’t just use an basic phone plan for that.

haugstrup

It would be quite the effort if text message notifications was really just me in my apartment typing out the texts on an iPhone! But yeah, there are both fixed fees to maintain a number for automated messaging and per-message costs to both the processing company (the entity I contact to send messages on MP’s behalf) and the mobile carriers.

DaveTheTrain

Can’t you have notifications via chrome on your phone like lots of websites, -annoyingly - use? (I deny it any time a website tries to get those permissions, but for Matchplay it would be useful!

haugstrup

I agree it would be useful! It unfortunately also requires complicating the MP codebase significantly (so takes longer to build new features) as well as some buying access to some rather expensive infrastructure. The math hasn’t worked out so far but I do re-evaluate on a regular basis!

nudgey

:grimacing: Thank you for adding, although I meant on the Search page… Perhaps it’s not tenable since it’s also for player/series searches? I am still having trouble searching for events and having to scroll through multiple pages past the planned ones.

haugstrup

New subscription plans and pricing update

I’m introducing three new subscription plans for Match Play. A “Pro” plan for tournament players, the “Premium” plan for tournament organizers and a “Patron” plan for folks who rely on Match Play and want to support the service even more generously.

I’m excited to offer a Pro plan for tournament players. This new plan will give players access to detailed stats about your tournament experiences, text message notifications and a few other features for those of you who want to support Match Play but aren’t organizing your own tournaments.

You’ll see that the Premium (and Patron) plan comes with a price increase. I’d like to talk about that a little bit. Match Play has had the same price since it launched way back in 2015! But Match Play is not the same app as it was back then. Today the Premium plan gives you access to 11 premium tournament formats (including the popular Max Match Play), as opposed to the three it launched with. Server costs have also increased substantially over the years (and MP is now handling over 20 times as many tournaments per month as it did in 2015). And I’m spending more time than ever building new features. The new prices reflect the level of support needed to keep Match Play sustainable for the future.

If you have an existing premium subscription, it will not renew. You’ll continue to have access to premium features for the period you have already paid for, but after that point you’ll have to re-subscribe to the new Premium plan. If you don’t want to wait or you want to give extra support to Match Play, you may subscribe early to the new plan.

You can read more on this page

And you can start a subscription to one of the new plans from your billing page

Thank you for supporting Match Play with your premium subscriptions over the years. I literally could not have done it without you. :heart:

JoeTheDragon

I don’t like the naming of the plans
maybe better to have
basic for free
something like player plus? / pro player? (what you call pro)
Premium (what you have now)
Patron ok now for now but if start adding stuff that not in Premium then maybe adjust the names.

Now maybe if pro did have some of the premium tournament formats over fee then I can see the NAME fitting.

But for something that really just add’s stuff for that one user then the naming maybe should be something that says it’s just for the that user alone.

right now Free / Pro / Premium seems like other software and in that case the pro paid level should over all stuff.

haugstrup

Thank you for your feedback. The billing portal have pretty clear descriptions of what each plan includes. I need plan names that are pretty generic because I will be adding features to them over time.

haugstrup

@nudgey I hear you. I have a couple of week of work in front of me manually stopping renewals on the old premium subscriptions (see above) but after that my next area of focus of “how in the heck do I find my tournament”

jdelz

I’m personally glad to see the price increase and a new tier for non TD players to pay for some features. You’ve totally revolutionized the tournament scene by making it easy to run so many types of events. I remember the days of messy spreadsheets and dry erase boards before Matchplay, so whatever it takes for you to keep doing this, I fully support it!

chuckwurt

I think I’ve gotten with Andreas at least once a year asking how I can pay more. Haha

pinmanic

I recently played Group matchplay for the first time where new rounds were started before the last round was finished.

I want to organize a tournament for 30 players but only 5 pinball machines available. Does this work with Group matchplay similar to Max Matchplay?

Is there anything to consider so that everything works well?

haugstrup

I’m afraid I don’t understand your question.

pinmanic

2 Points:

  1. I recently played Group matchplay for the first time when new rounds were started before the last round was finished. Is there anything to consider so that everything works well?

  2. I would like to know if it is possible to play Group matchplay in a small location with 30 players but only 5 pinball machines. Is this possible?

hisokajp

it is possible but you will have groups without machine until the groups who has machines finished then you can draw the now available machine again. not very time efficient.

ectobar

I think pairing choice is going to be the deciding factor on time efficiency.
If you’re using swiss, you’ll end up with a big log jam.
If you’re using balanced or random, it might work out well.

pinmanic

Great thanks.
Of course I know that there are waiting times. I just wanted to know that it works because it is absolutely new for me that in group matchplay you can start rounds before all are finished the games in actual round

haugstrup

There’s not really anything to it. If your tournament is configured so that player pairings don’t depend on the previous results in the tournament, MP will let you start any number of rounds.

So, for example, if you have swiss pairings you can’t start multiple rounds, but if you have balanced pairings you can.

haugstrup

@nudgey @pinzap @chuckwurt @TracyLindy @LOTR_breath I built something for finding tournaments that’s been bouncing around in my head for a while. I’d love to hear if you think it’s something you would use.

It looks like this:

My assumption is that it’s possible to find many tournaments you want to find without having to search. I’m hoping that a few hand-picked options will cover most cases.

You can try it by going to https://next.matchplay.events/find – let me know what you think :pray:

This is just one step towards making it easier to find tournaments. @nudgey I am looking into the search filter you mentioned as well as adding a search input on the “Tournaments” page

chuckwurt

Looks like a great feature! What are the parameters for nearby? And I assume the tournament has to actually list an address in order for that to work?

haugstrup

Tournament must have a location and that location must have lat/lng coordinates. You can use address as a proxy – I don’t think it’s possible to create a location that has an address but not the coordinates. If you create your location using the scorbit/pinballmap search you’re good to go.

I think I set it to match within 10kms of your current location

chuckwurt

Cool cool. Can you make it 40 kms? Pretty usual for people to look for stuff 25 miles or so from them if they are on vacation to try and find something to play in. Would be faster than scouring the IFPA site I’d think.

haugstrup

I can make it whatever, but there’s a balance. 40kms will give you an entire phone book of results in urban areas. One thing I’m wondering is whether people wants to find the tournament they’re at right now (so a short distance) or if they’re looking for what’s generally around (a longer distance).

This is good feedback. I wonder if it’s better to have three distance options: “here”, “nearby” and “anywhere”

chuckwurt

Trust your gut, but those were the only couple things that came to my mind. Thanks again for adding this!

YeOldPinPlayer

Does the IFPA API provide that info? Most calendar entries have the address.

haugstrup

It probably does, but MP tournaments aren’t at this time connected to IFPA calendar submissions. Adding a location to your MP tournaments is straight-forward and uses scorbit/pinballmap to get location data.

Shaub

So a friend and I are currently in the middle of a casual long-running head-to-head best of 21 match using matchplay. But having it run over multiple days, I notice that if you go to Stats > Round and check the round Created/Completed Dates, the times appear to be right but the dates are wrong. It seems like any of them that happened in May are listed as May 5 which is probably the first day we started it.

You can find the it here: Match Play Events

nudgey

Thank you for working on this and getting feedback!

Dates: I wouldn’t use this filter very often. As a player, 85% of the time I’m looking for a tournament on the day it is happening. As a TD, I can already see my planned/future dated events by clicking the main Tournaments page.

Location: Having a “nearby” filter is a nice option. However, this won’t apply to tournaments out of people’s homes or at a private pinball club. (I believe all the location addresses are public?)

Who’s Playing: Would definitely use this.

Status: Would definitely use this.

PinballNarcissist

It seems as though when setting up a target matchplay qualifying format, the option to choose ‘automatic tiebreaker’ disappears. Is there a reason for this, or am I doing it wrong?

haugstrup

I need to enable tiebreakers for each tournament format and apparently neglected to do so for Target MP!

Snailman

Just wanted to add positive feedback that Max MatchPlay continues to run well. Ran my 3rd MMP event, and wanted to applaud the ability to adjust the # of games mid-tourney. It went seamlessly – things were running well/fast, so we adjusted from 12 games to 14 (always remembering to stay with even # of games), and we had zero issues.

Brewcades

Hey there - I just wanted to offer some feedback on the new setup. I think maybe I do things a little different but I basically set up a little touchscreen kiosk and people sign themselves in and record results that way. I found that the new layout doesn’t work this way very well. The way the add players feature works now with the check boxes means an increase in people picking the wrong people by accident when they are scrolling and also they are used to hitting the button but that means they keep closing window and getting lost. I like how the old one has a checkbox for it to stay open. Adding the arena and results is confusing and the buttons are too small so people are zooming in. Also if there was a way to use the same database for active games in both platforms that would be nice, so we could toggle between them in a live situation- if I had a tourney started in the old version and i start the new version it shows the game as not started. Again I realize my use case is totally different, because we serve a lot of beginners, about 20% are logged in to MP and everything happens on one smaller touchscreen. I think I will be sticking with the old version just for the interface (both on the bigscreen and rounds view). The ability to add groups is the #1 reason why I switched but the layout on the old one is just much more streamlined with less things to click with no sidebars and stuff. All I need on the matches page would be the matches - maybe make the sidebars collapsable? I’m sure you heard it all and I don’t want to be negative, and I’ll bet more advanced tournament directors with pro players love it - but I hope the other one stays live for a while so I can use it.

haugstrup

I probably won’t have a lot of news you’re going to like, but I believe in straight talk.

Adding players: You’re right that you’re using MP in a different way than it was designed. The interface for adding players is built for the organizer to use. If you have a group of beginners adding themselves then something will always be wrong – if not the dialog box closing then something else.

Entering results: It’s effectively the same as the old MP. If you don’t like the circles, then click the player names like in the old MP and you’ll get the same behavior. The circles are there because the new MP lets you save partial results, something the old MP can’t do.

The old and new systems store game data in the exact same place. Reload your browser when you switch between the two to get synced up.

Sticking with the old MP: I’d urge you to leave the old MP behind. I will shut it down and it will not not stick around. The only reason I haven’t done it yet is because it takes time to shut it down safely and I haven’t had found the time to do it yet.

I recognize that all change is hard to handle, but these are necessary changes. It’s not possible to keep the old MP around and you’re better off spending your time adapting to the new MP than hanging onto an old version that will for sure go away sooner rather than later.

Brewcades

OK - I appreciate the feed back - how much longer do you think the old way will be active?

Re: Something will always be wrong - it worked fine before with no problems…for a year. Can you bring back the button to keep the window open?

I don’t know if it was a fluke but I started a tourney on the old way - switched to the new and the active tournament showed as not started and I could start it as a new tournament. I hard refreshed and it was the same. I ended up having to match the groups up manually.

Brewcades

I run one round with 5 games in it per meeting - with over 50 players the big screen view doesn’t fit - should I be doing it differently?

Brewcades

Last thing - if you were able to make the sidebar collapsible that would give more space for the matches. Just a suggestion. It takes up a lot of space

diehardpinball

The scrolling is a bit annoying on the big screen view especially for big flipper frenzy or max match play formats it would be nice to have a feature where you can change the size of the view screen maybe three views from biggest to smallest so you can see all of the groupings on one page for larger tournaments. I find the group match play works well I have run 15 groups at a time one one screen before with no issues.

haugstrup

First things first: If you don’t like the autoscroll, click the option that disables it!

Second thing: This conversation is timely because I was making changes to the big screen view anyway. There’s a new option now: “Hide standings”. Click that and you get twice as many games displayed on the big screen view

Match_Play_Events

diehardpinball

In particular for Max Match Play and Flipper Frenzy views I do disable autoscroll, but unfortunately because the view doesn’t show a lot of games it is a real pain. I actually have to use the old version view as it is much better for these formats. If there was a way to get more games on a one page view then that would be ideal like the old version did. This is specifically a problem for Max Match Play and Flipper Frenzy the Group Match Play works fine IMO.

hisokajp

get a bigger TV? :slight_smile:

diehardpinball

Our standings are displayed on a 86 inch tv how big do you want us to go lol…

hisokajp

whoa i forgot you have all that oil money up there lol we have ours on a 55" and it is usually fine. i may have to zoom out a bit sometime though i haven’t run a lot of big max matchplay so it may be harder with those-

Just be happy you don’t have to use pen and paper :smiley:

haugstrup

The resolution matters more than the size. Doesn’t matter if the tv is 86"… if it’s 1080p then it’s not going to fit as many games a 27" monitor at 4k :person_shrugging:

hisokajp

true, maybe a cool 75" 4K Tv for $700 is the answer to your problem Derek :smiley:

https://www.amazon.com/amazon-fire-tv-75-inch-omni-series-4k-smart-tv/dp/B08T6JZTH4

diehardpinball

This is ours…

It was was $3200 at the time, it ain’t the tv, it is the format on which both Max Match Play and Flipper Frenzys are on big screen view. In old system can see all groups which is why I still use it for view, in new system you either use autoscroll or you turn it off suffer which only seeing half the groups. I want the same view as old match play to be able to see every grouping even if I have 20 of them going at the same time. We run some big tournaments and it is nice for everyone to see their grouping especially in these formats as it get chaotic to say the least and we get lots of newbies and corporate events that only use the view screen to see.

On my small ass 24 inch screen I get 7 on new match play and almost 10 on old match play. If I project this on my 86 inch tv I get all of the matchs on the old but only about half of them on the new, that is what I referring to is the layout.

The Queue and the Standings are much improved, thou due to the refresh rate the scrolling of standings doesn’t work very good for frenzies, but the games in process was much more compressed like the old verison. That is all I am saying.

hisokajp

gotcha, so the main difference, is 2 per line in the old format vs 1 per in the new format.

diehardpinball

Bingo! I run a lot of these events especially for large corporate parties, these are a riot and people love them but when I use the new big screen for them my parties a super confused due to the layout and not being able to see all groupings. The scrolling doesn’t help much unfortunately because people see then they don’t and now ask me where they play so the best is to at all possible have as many on screen as possible. The other thing that would help is if the games were put in alphabetical order as well but that is minor compared to the view.

chuckwurt

Yeah I would think this would just show the big grid of matchups like matchplay does. Especially if you elect to hide the standings.

skquinn

Is it now intentionally difficult to find historic tournament results on the new version of Matchplay? I’m trying to find a tournament that happened about two months ago with no luck. If I could search by exact date and name of a player in it I could find it in about a minute.

haugstrup

Use the new feature I mentioned to hide the standings and you’ll get double the games shown

haugstrup

Yep, it’s a big goal of mine to try to make things as hard as possible.

You could:

  • Search for the tournament by name
  • Go to player profile in question and view tournaments they played
  • Go the organizer’s player profile and view tournaments they organized
abagwell85

Our 96 player monthly humbly thanks you for the hide standings option kind sir.

diehardpinball

Luckily for me I have three TVs so I can show just standings on the one tv, as people really like the updated standings I will try it at the next big event I do.

tommyv

What’s the use case for saving partial results? I’ve never thought to do that and I’m wondering if I’m missing out on a useful feature.

haugstrup

If you’re scorekeeping multiple games at the same time it’s nice to be able to fill positions in as people get locked in to their final position.

The other advantage of the circles if that you don’t have pick people from 1st-4th, but can go from 4th-1st if you please :person_shrugging:

genex

i’ve used that to record actual scores on one player EMs as well. so the partial result is just the score vs the position which I think right now doesn’t auto convert the scores to placings but i haven’t had to do that for a month or so so could have changed

JShop

Last week in one of our leagues, the TD closed the tournament with the results of one game not entered yet. There is no way to go back and enter the results even after reopening the tournament. If you try to enter results there is an error “Round is not in progress. (403)”. The TD was able to adjust points of the players in that game as a workaround.

There is a check mark when closing a tournament to close open rounds which is the default, but there should probably be some sort of warning if results aren’t recorded for every game. Or maybe it’s a bug? It should not close a round if all the results are not in. It appears there is no way to close a round with not all the results entered while the tournament is open, but when closing a tournament it will close open rounds even if all results are not in.

This was the tournament and the Round 5 game on Game of Thrones should have been 1st Jon, 2nd Nick, 3rd Wade.

https://next.matchplay.events/tournaments/107611/matches

diehardpinball

I don’t close rounds until the tournament is over, that always allows me to edit any scores in any round to make adjustments to groupings. If you close them there is no way to change them as far as I know.

hisokajp

i have never been face with a situation like this and my OCD always made me close round as it was progressing but i just did a test and you are right. Not closing round let you easily update each round results while if you close, at best you can delete the new round you have drawn but that is it.

@haugstrup is there a way to have closed rounds being able to be edited or you recommend TD to leave them open just in case?

haugstrup

I’d personally close rounds when I’ve verified that the results are good, but each to their own.

I’d like to relax the restrictions around not being able to edit results in closed rounds (and open more tournament settings up for being changed after the tournament started), but just haven’t found the time. I need to verify that each of the tournament formats will behave nicely

Slingshot_Scott

The Amazing Race will prompt you to close a round if there’s nobody in the queue, even if there are players waiting on a previous game. Once you do that, there’s no way to correct the error. You can see an example of it here. It shows Bill stuck in round 5, even though he went on to win the tournament.
https://next.matchplay.events/tournaments/108152/race

JShop

You didn’t really answer the question I posted. Should it allow you to close open rounds when you close a tournament if all the results aren’t in? Is that a bug?

iDrink2Much

Hi Andreas! Been a long time since I flooded your inbox. :sweat_smile: I have a few suggestions and requests I’ve been mulling over. Feel free to shoot me down if it’s not worth the effort. Everything you’ve done thus far is great!

Overview tab
For some reason when adding Scorekeepers it is nearly impossible to search for players if their name has changed in MP. You must search for them by their original name, which isn’t always known. Can we search by whatever name they are currently using?

Amazing Race
An option to choose a random arena.

League Series
Allow TD to uncheck all Check-Ins with one click on the Registrations tab, so at the next league meeting they don’t need to spend time individually unchecking all players. Or automatically uncheck Check-Ins after 12 hours or so.

Flip Frenzy
Allow Scorekeepers. I would love to play in the tourney too! :disappointed_relieved:

Matchplay
Option to run a tourney with 3 player groups max (for a faster tourney).

Big Screen View
Max Matchplay - show the queue or just a box with the number of players in queue so that TD can quickly look up at the screen and see if they need to create new matches. I was checking my phone non-stop to see if enough players were ready to draw new matches.

Change Arena
On average we have about 10 players on 20 arenas, 4 player Group KO. Often we have to Change Arena for a group because a casual just started a game on the chosen arena. Selecting “Automatically pick arena” should “assign an arena that has been played the fewest times by all opponents” when Arena Assignments are set to Balanced. This rarely seems to be the case. I’ve often see MP place 1 or 2 players on a pin they just played even as early as the second round. So then I have to choose “Automatically pick area” a couple times until I find one MP’s algo should have easily picked. Is it possible the arena auto picker isn’t working as intended in Balanced Arena formats?

Lastly, is there a reason why Big Screen View can’t have a shorter refresh rate? I’ve seen it requested multiple times in here, but there is never an explanation why we this isn’t an option. Even 30 seconds would quell my impatient players who haven’t figured out how to use a smart phone yet. :upside_down_face:

Thanks my man!

coreyhulse

I’ve been watching a lot of Jeopardy! lately and love the idea of 3p groups. 3/1/0 scoring in the Masters event with a round robin was really fun to watch and I see a concept like that translating well to pinball.

iDrink2Much

Yessir❗Everytime we have 9 players people love it. Less wait time in between balls but still the excitement of playing in a group.

More importantly, there’s no pressure to get 1st like that which exists in H2H knockout.

And most importantly, @pinwizj won’t mind cause the IFPA already has a formula for “mostly 3 player groups.” :+1:

haugstrup

Thank you for letting me know. I’ve added it to my list of Amazing Race issues to work through the next time that format gets a round of updates :bowing_man:

haugstrup

There’s no one true answer here. The current behavior is that if you close a tournament and the checkbox to close rounds is checked, then rounds will be closed no matter what else is going on. Is that the best behavior? Maybe, maybe not.

JShop

As a scorekeeper for that tournament where we had the problem I can still go to the last round and it let’s me tap “Enter Results” for the game that’s still in progress, but after doing it and trying to submit it gives an error that the round is not in progress, so something’s not right. If the round is closed then it shouldn’t allow me to open the Enter Results window.

Like I said earlier it would be better to give an error or warning when a TD tries to close a tournament without all the results in. The tournament in question had something like 27 games going on in the last round, so it was easy to miss and the players in the game were low in the standings, so it was easy to miss those players that had a dot next to their name in the standings.

haugstrup

Alright, lightning round!

Scorekeeper search is exactly the same as user search (on the main search page). The thing to keep in mind is that this searches user profiles and not players. The two may not be the same.

Sounds fun, added to my list. Though you’ll almost certainly want “balanced” and not “random”. No one likes playing the same arena three times in a row because the selection was random :wink:

Ooooh of course!

Sorry, the way results are processed on the server makes this an impossibility. If you want scorekeepers, you have to play something else like Max Match Play

The most requested tournament format. Unfortunately, adding this means that I have to make changes to the player pairing code and that’s one of my least favorite things. Though, I am currently testing the second-most requested tournament format (double elimination brackets, if you want to help test send me your MP profile link) so never say never

This is one of those cases where half the TDs want one thing and half wants the opposite. And doing both is a time suck for me. I see your pain!

I’ve heard this regularly over the past 8 years but there’s never been an actual problem with the algorithm. There’s an audit under Stats → Players where you can see how many repeat arenas were assigned.

You can always hit “Refresh now” if you’re getting impatient. Most of the time the big screen view sits and loads the same unchanged data over and over. Even text message notifications can take up to a minute to arrive. Maybe I could charge a penny every time the big screen view updates and let people choose exactly how often they want it to update :stuck_out_tongue:

iDrink2Much

Gotcha! I can just add a new scorekeeper to the tournament and then click their name > View player profile to find their user name to conduct my search. Would it be possible to make players clickable in the main sidebar Players screen so I can view user profiles w/o adding them to the tourney? :grin:

I’m totally down! I would love to conduct everything in MP in the future. Profile # → 8312

I’ll get back to ya. :wink:

Is it possible to send a refresh trigger to Big Screen View after a new round is started in basic tourneys? I’m not a seasoned web developer so feel free to tell me how ridiculous an idea that is. :sweat_smile:

Thanks for addressing and fixing my other issues. :pray: My league and TDs will certainly appreciate it :exclamation:

haugstrup

That player profile now has access to double elimination brackets :raised_hands:

Technically yes, but it requires a rather complicated (and expensive) layer of infrastructure. I reevaluate every now and again but so far it has not been worth it

haugstrup

Small update going into the weekend: Bulk update players and arenas. Perhaps most useful for those of you who juggle arena categories often:

Odi

Small request from the players at our tournaments here: is it possible to show the number of the round in big screen view?

skink91

Had a quick question (I didn’t see this on a search through previous posts so apologies if I missed it!): went on MP this morning to check out planned Yegpin event start times and since the time-zone isn’t displayed had to look up which time-zone Edmonton was in, and was wondering if this was excluded out of design necessity or if it was perhaps just unexpected for non-participants to be trying to get this info from MP? Thanks!

Snailman

Used Max Match Play format again. It continues to be a hit with both regular and new players.

Question: I had two players show up in the Standings as having played 13 matches (the format was set to play 12 matches), yet clicking on the detail of the two players shows they, in fact, only played 12 matches. Anyone know what causes this? Match Play Events
It was for the players that finished 24th and 27th.

haugstrup

It’s difficult to make decisions on timezones. Most of the time the exact start time only matters to those who are in the same location as the tournament so it’s just noise to display the timezone…

haugstrup

There’s a duplicate result stored in the database for one game. I do my very best to avoid this, but it can happen if someone is particularly skilled at double-clicking (or two scorekeepers get in on the same game at the exact same time). You can see that Emily has one point too many

Snailman

Thanks! That was one of my theories. The good news is that the actual data and standings are correct – meaning: it didn’t double-count the results (win points) from the duplicate result, correct?

abagwell85

Any chance of a disable/enable all players in the future so I stop crashing matchplay when I try and rapidly click disable on 80+ players?

haugstrup

The bad news is that the standings are not correct. Emily has 3 points in the standings but only won two matches… It’s pretty rare for this situation to happen, but I will revisit the topic and see if there isn’t something to improve.

haugstrup

Dude, scroll up like 7 posts :wink:

abagwell85

Ha! I thought that had something to do with bulk adding/removing of players or something. Thanks for all the work on Matchplay dude!

Snailman

Crud. I was simply looking quickly at the total matches in each player’s stats for that tourney. OK, thanks for letting me know. If this rarity happens again, I’ll know to check the # of wins shown in standings, and make a manual adjustment, if necessary.

Edit: interestingly enough… Chris shows in his Stats as having one instance of a 3rd place finish. :slight_smile:

rickparkerz

Is there any rhyme or reason to the order of the matches on the scorekeepers screen?
Could it be alphabetical by the name of the game? When there are a lot of games going on it can be difficult to scroll through and find the one you’re looking for…

haugstrup

It’s the double results. The finishing position on that unfortunate match goes: Emily, Emily, Chris, Chris so the stats code thinks he finished 3rd (but not 4th because it stops looking once it found the player in question)

haugstrup

@rickparkerz When you say “scorekeepers screen” which screen are you talking about?

rickparkerz

I guess it’s the scorekeeper screen in the old version or the in progress matches in the new version, but really just the place where you find the matches you want to enter scores for.

haugstrup

The games are typically displayed in the order they’re created. That order depends on what kind of tournament and how it’s configured. For example, swiss tournaments always create matches in the order of the current standings. So there are no hard and fast rules. If you have a player name you can always go to the “Players” tab and click on a player name. That’ll show you any active matches involving that player (I should add that to the arenas as well…)

rickparkerz

Ok. As a suggestion I’d ask to consider listing the games alphabetically by the name of the game. Having no hard and fast rules makes it seem random to the user, and when there are a bunch games being played it would be a lot easier to find the one to score if they are in an understandable order. As far as searching by name, there are times where there is only one person standing at the game to have it scored and I may not know that players name to search for it, but the thing I always know is the name of the game they’re standing at.

haugstrup

Double elimination brackets
Double elimination brackets are here! As a brand new tournament format I strongly encourage you run a test tournament or two to get familiar with how it works and to make sure it’ll work for your purposes.

Brackets can go up to 64 players. If you are serious about running a larger bracket let me know and we’ll see if we can work it out.

One nice feature is that you can have a different number of matches for the winner’s and loser’s brackets. For example, you can play best-of-7 in the winner’s bracket and best-of-3 in the loser’s bracket.

You can use either the “Matches” tab or the “Bracket” tab to enter results and assign arenas depending on your mood. Though the “Brackets” tab will require a lot of scrolling for a large bracket :joy:

iDrink2Much

Awesome stuff! Everyone loved it.

I forgot to send this during beta testing but I received a “Round is not in progress. (403)” error when trying to enter results in the final round of the following tourney. Did I do something wrong or just a random quirk? :thinking:

iDrink2Much

So the issue now is when I do this and have Standings hidden, it unhides them. :sob: I suppose I’m SOL in those particular situations because refreshing early and re-hiding Standings is more of a hassle than listening to players whine about where the next round is. :sweat_smile:

I’m just gonna tell players to figure out MP on their phones if they’re that impatient.

abagwell85

Feature request for 32 player group elim playoff format with top 8 double bye/top 16 single bye. No rush. :grin:

haugstrup

Did you complete the tournament and later re-opened it? That would’ve closed the rounds unless you unchecked the “close open rounds” checkbox when completing the tournament

iDrink2Much

I’m sure one of the assistant TDs accidentally did.

Could we add a warning that TDs are about to close a round without results because this results in a closed tournament with incomplete Standings? I just know I’m gonna hear it from the IFPA because the Standings link is the one they ask for when verifying results, and right now that one shows just 3rd and 4th place.

gammagoat

Are players supposed to be able to suggest partial scores? We were using player suggestion at the Buffalo 3X, and it would be great to be able to input the scores on the 1P games. But it didn’t seem to save partial suggestions. I know you can as a score keeper. I expect there is a good technical reason.

haugstrup

I can add warnings all day long, but the most important thing is to have a conversation with your TDs to not complete a tournament before it’s over. Software can only do so much…

I have reopened the rounds for you. So go back, re-open the tournament, enter the missing result and finally close the tournament one more time and you should be all set!

haugstrup

They are not. I would love to add the feature, but I can’t until I close down the old MP Live suggested results. Letting players submit partial results requires a schema change and that schema change will make the old MP Live implementation behave in totally unpredictable ways. If automatic acceptance of suggested results is enabled it really has the potential for wrecking an entire tournament.

One day! :crossed_fingers:

iDrink2Much

@haugstrup , we use the IFPA rankings button on the Players tab while registering people to determine if they are a veteran or relatively new to competitive pinball (rank > 10,000). New players need to only cover their $1 IFPA fee, while veterans contribute to the pot with a $6 entry.

Could we add a button or simply another column on the IFPA rankings pop-up that shows Women Rankings so the ladies can use this handy tool for the same purpose at Belles events?

Also, any hope for a dark mode in the future? :grin: Blue light fatigues this retired IT’s eyes quickly. :face_with_spiral_eyes: Thanks!

nudgey

Wishlist item: Stats to see how “balanced” our player pairings are. We use the “Balanced pairing across series” option for league meets. I’m curious to see how well it’s actually balancing out over the course of a season with varying levels of player attendance.

https://next.matchplay.events/series/2827

haugstrup

IFPA didn’t use to provide the women’s rank to people like me, but I see that it’s now in there. I’ll see if I can’t get this added in

As for dark mode: I noodle on it every now and again. It’ll happen, but it’s a ton of work so progress is slow.

haugstrup

Oooh, good idea. I’ll get that added!

haugstrup

Introducing player and arena labels

The tournament organizer can assign one or more short labels to players and arenas along with a color. These labels are displayed next to the name in the tournament.

You could use labels to show who is eligible for A/B/novice divisions or awards, who is the TD or scorekeepers, where an arena is located or whatever strikes your fancy!

Player and arena labels are pretty flexible, I’d love to hear what you’ll be using them for.

A few other features powered by labels:

  • Assign player labels based on IFPA rankings
  • Filter the lists on Players/Arenas tabs by label
  • Filter tournament standings by label
  • Draw only arenas for a specific label when creating rounds

Read about all the options in the handbook: https://docs.matchplay.events/add…/player-and-arena-labels

jay

This is a really cool feature! Thanks Andreas.

iDrink2Much

Oh, I know. That’s why it’s in my “future wishes” category.

I’ll let the ladies know their rankings are coming soon. Thx! :pray:

diehardpinball

Woohoo one of my enhancements got done. Thanks dude!!!

haugstrup

I’ve imported all the women’s rank numbers into Match Play. I had to make the table sortable to feel like the data was useful so you get that now as well:

ifpa-modal-sortable

A person’s women’s rank is now also displayed on their Match Play profile page

haugstrup

It takes a while but I do get to the good ideas eventually!

haugstrup

Alright, I got you the numbers. You get to interpret them (and I get to go to bed): https://next.matchplay.events/series/2827/stats

nudgey

Thank you for the stats! Much appreciated.

Future enhancement idea: Is it possible for full event names to show on mobile? Perhaps a tooltip?

diehardpinball

The players labels are awesome… I am using IFPA 1001+ for Novice and and 1-250 for Pro and the set rank label works super slick, unfortunately you can only use one label for one player as when I add tournament and pro togehter it overrides the label. No big deal I will just be a TD :slight_smile: So nice to be able to assign mass groups a label saves so much time and the submission for IFPA will be much cleaner. Thanks!

jay

Would also be cool if player labels could be tied to a series so TDs could be labeled “TD” for a league season and not have to be added individually each night.

haugstrup

I’ll see if I can’t figure something out, thanks for flagging it

haugstrup

You can add multiple labels by separating them with commas. So you mark players as Pro you can mark yourself as TD, Pro. You’ll appear as TD in most places because only the first label is shown due to space constraints. But both TD and Pro will be displayed in the info panel if players click your name and you’ll also be included whenever someone filters by the Pro label

haugstrup

I don’t have anywhere to store that information for a series because a series doesn’t have “players”. It has tournaments and those tournaments have players. Player labels do show up on the series standings at least.

I am thinking it would be nice to store a default label for players that would be applied any time that player is added to a tournament, but I decided to ship the feature instead of waiting until I got that added.

DaveTheTrain

Loving the labels!
Also used the double elimination bracket for our league finals. It went great!

What I really miss is seeing the results of recent matches on Big Screen view, any chance of this returning?

Also with Max Matchplay it would be nice to show losses as well as wins. I know you can work this out with basic maths but it would be nice to be able to see it at glance.

jay

Kinda figured but thought I’d suggest it just in case. And yes, having it be tied to a player by default doesn’t make sense either IMO.

haugstrup

Follow players
Having trouble finding tournaments your friends are playing in? Now you can “follow” them by clicking on them in a tournament or by clicking a button from their user profile.

When you follow a player their name will be highlighted in blue when viewing a match or the tournament standings. All people you follow are also listed on a new “people you follow” page so you can easily jump to any tournaments they’re playing in or organizing.

It’s important for me to point out that Match Play is not a social network. When you follow someone they will not be notified and in fact there is no way for them to even see you followed them (unless you show them your screen).

I feel you’ll get the most out of this feature if you follow a small group of tournament organizers and players. For the same reason there’s a limit on the number of players you can follow.

haugstrup

Cut line
Most tournament formats will now let you insert a cut line on the standings. Set the “Advancing to playoffs” option for your tournament and get a big red line on the standings so people can easily see if they’re making playoffs or not making playoffs.

If multiple players are tied around the cut line all of them will be highlighted in red.

JoeTheDragon

I think that the cut line be under the last tied player?

or / and have an TIE cut line as well?

skink91

I think the way the cutline and tie highlighted as shown is perfect as is.

haugstrup

Moving the cut line below tied players would not communicate the right thing because you would no longer be able to see how many spots are available for the tied players. The red background indicates clearly who the tied players are. No need to complicate it with two separate cut lines.

JoeTheDragon

Ok that seems good unless say there is like 6-10+ players tied

Now what about an buy cut line? with ties?

pinzap

Used this last night at our weekly tourney and turned on automatic tiebreakers which eliminated any below the cut line automatically. I typically don’t like to do automatic for money spots, but we were time limited and this helped keep everything moving nicely. Thanks Andreas!! Awesome product.

Way down the road, when you’re bored with nothing to do (my sarcasm emoji isn’t working), would be nice to have a way to automatically generate B and possibly C division playoffs. They don’t matter for IFPA of course, but I occasionally run them to keep those not making the finals interested. And the bar likes it because more people stick around longer (if the bar doesn’t win, we don’t get a place to play).

chuckwurt

Yes! I run B divisions all the time and making them from scratch stinks and ripe for mistakes. I also do not restrict so I need to have those final standings easy to submit to IFPA.

haugstrup

Divisions are a million times more complicated, but this first cut line feature is a step in that direction…

abagwell85

Where was this during the Silverball Super Social 2023 when I was a moron and told the wrong people they were in a tiebreaker because I can’t do math? I kid, this is awesome, thanks for the super useful feature!

haugstrup

Next time you can tell the wrong people they are in a tiebreaker because I can’t do math :laughing:

diehardpinball

Is there a time period for when you can attach a tournament to a series?

When I click add tournament to: 2023 DHPL League Championship Series I can only get tournaments up to June?

Missing my events 9-12 that need to be added as I was lazy and and didn’t add them to the series.

diehardpinball

Answered my own question I fudged the dates in to the 3 month window then I change the dates back once the tournament was linked. Thanks!

diehardpinball

For the set rank labels it would be nice when you add a new player that it automatically uses the same criteria you put in previously instead of having to enter it again for the new players.

Would also be nice if they show the labels on the big screen view as well on the groupings but not a huge deal there as it is in the standing, just a nice to have.

Fudder

Dunno how practical a feature request this is, but it’s one that might impact others, so throwing it out there.

My Active Tournaments portion of the homepage is getting less glanceable and useful for me. Between tournaments that haven’t been closed that I played in, or TD’s that have added me to leagues/sessions/meets that I’m not taking part of, it’s getting kind of heavy. Some of these events are way in the past and aren’t ever going to get cleaned up or deleted, it seems. It would be great to have a feature to hide specific events from the Active Tournaments, or – failing that, since it seems that might be a nightmare to manage – remove myself from events that I have no play data for.

Maybe it’s just me though!

haugstrup

At some point I made the default behavior that deactivated players are removed from the tournament when it starts. I hope that’s cutting down on the random tournament where the TD is adding too many players.

I’m mulling over how to best get tournaments closed in the cases where the TD is not closing their tournaments. For sure, ask your TD to close their tournaments since there are more consequences than just your dashboard (results from those tournaments aren’t included in various stats across the app either).

I’m leaning towards automatically closing tournaments after a set number of days/weeks without any activity.

Fudder

As both a player and a TD, I find the doc site incredibly useful and full of very helpful information. However, I always misplace the tab that it’s in, and I can’t find any link to https://docs.matchplay.events from next.matchplay.events, unless maybe I’m not looking in the right place. Any chance this can be added to the left nav as “help” or “docs” because I think it’d be great for both players and TD’s. Thank you!

(I say this because I often reply to players with “RTFM” but they, also, can’t find the “FM”) :slight_smile:

haugstrup

I’m desperately trying to figure out what to do with the main menu because there are so. many. links. I’m currently building a feature that would add two more links to the sidebar and need to figure something out before I can launch it :sob:

This is unsatisfying but you can always click the “i” icon on any tournament to get sent to the documentation page for that tournament format:

Match_Play_Events

Fudder

Thanks Andreas, that at least gets my players there!

Is it possible to have a two level/collapsable nav? I understand that’s not as immediately intuitive but there’s a lot of items that fit neatly into that structure. Tournaments could house Find Tournaments, Tournaments, Create Tournament, Create Series, Registrations, etc. Help could have the doc site, pintips, and the high-level WPPR estimator. Just spitballing here :slight_smile:

Conversely, the doc site might be helpful under the player’s nav, similar to the follow feature?

UX is tough with so many options, thanks for keeping at it!

iDrink2Much

Hey @haugstrup! Just a quick update to my wish list. :grin:

Request 1: Add a check ALL box to the Add arenas window. It’s much easier for me to add all 30 arenas from Pinball Map and then deactivate the 2 or 3 machines that are down for the night. But checking 30 boxes each time is getting cumbersome.

Request 2: Ability to turn off or set Advancing to playoffs to zero once set.

Thanks!

diehardpinball

I feel ya I got 40 lol…

haugstrup
  1. I know it’s not great. I think I know how I want to change it, but I haven’t had the time :confused:
  2. Done! Set it to “0” and it’ll now remove itself
daggeg

We’re planning on doing a pingolf like the one they did in the European Championships earlier this year, i.e. using 3 balls instead of 5. Therefore I wonder if it’s somehow possible in Matchplay to change the number of balls from 5 to 3 when setting the target score?

coreyhulse

So when we do 3-ball PinGolf locally I set Par to 3-ball and Max as 8 and it’s worked for us.

https://next.matchplay.events/tournaments/112588

iDrink2Much

I noticed this wasn’t implemented last night @ league — just a bump, so you don’t forget. :wink:

daggeg

Thanks for the reply. But that doesn’t seem to change anything? The target strokes bracket still goes from 6 to 10.
image

daggeg

Thanks for the reply. But that doesn’t seem to change anything? The target strokes bracket still goes from 6 to 10.
image

haugstrup

Target scores calculate target scores using the IFPA Pin-Masters system for pingolf scoring. That system requires 5 ball games – there is no “target score” system for 3 ball games.

daggeg

Ok, thanks. I understand that it wouldn’t be anywhere near the top of to-do-list. But in principle everything would be the same with 3 balls, i.e. instead of 6 to 10 it would be 4 to 8.

MCS

I finally managed to convert the TD running our local monthly 3-strikes tournament to MP, but he has a couple of complaints.

Namely:

  1. When assigning an arena to players who had been waiting for a game to open up, they just get added to the In Progress section and it’s not easy to find the match. It would be nice if there was a pop-up to show the game and player order after assigning the arena.
  2. There’s no apparent sort order to the matches, so it’s hard to quickly enter the results.

Consequently, I have two feature requests:

  1. Add a pop-up showing the game and player order after assigning an arena on the “Needs arena” tab of a Strikes Tournament. Alternatively, maybe highlight newly assigned games on the “In Progress” tab.
  2. Sort matches by arena name for Strikes Tournaments (or provide sort options).

@haugstrup, are those feasible?

haugstrup

Thank you for the your feedback – I really appreciate it! I really like the idea of popping up a confirmation with the game details when an arena has been assigned.

The sorting depends on the tournament settings. If a tournament uses swiss pairings then matches are listed in the order they were created (from the highest seed to the lowest seed) and that can be pretty useful. If the tournament uses balanced pairings then the order is indeed random. I have to think about this a bit more. My gut feeling the solution is to let you choose how to sort rather than deciding that one sort is always better than another…

MCS

Awesome, thanks so much! Happy to help improve this already wonderful product. I appreciate that you’re so open to feedback.

Wizcat

I’m a fully paid up subscriber (Patron) on Match Play, but I seem to remember that free accounts could set up a limited number of tournament formats?

Is there a page/list/something that shows the tournament formats that free accounts can setup somewhere without me having to fake signing up again? Apologies if it’s there somewhere, I just can’t find it.

haugstrup

Going a bit by memory, these are available for free (up to 32 players):

  • HTH match play
  • Group match play
  • Round robin
  • HTH Single elim. brackets
  • HTH knockout
pinmanic

I don’t know if this proposal for more honesty has ever been suggested in Pingolf.
In a future version you could perhaps create groups of 2, 3 or 4 players. One player in this group could enter the results after each game in the presence of the other players and document them with a photo, as it is also possible in “Best Game”.
One of the scorekeepers then confirms the result. Of course, no scorekeeper will always check the results, but those who enter the results know that they can be checked.

tommyv

I believe Flip Frenzy sorts by Arena name. I think that would also be a good fit for random/balanced match play pairings. Or at least a good option to include if you choose to make it configurable.

haugstrup

I was thinking something like sort by:

  • Creation order (what’s there today)
  • Arena name
  • Status (no arena, followed by in progress, followed by completed)
  • Duration (games that’s been going the longest first)
MCS

For status, I’d suggest that the following order would be more helpful:

  1. In progress;
  2. No arena; then
  3. Completed.

If you’re entering results, it’s less helpful having the in progress matches in the middle.

dbs

Brackelope sorted by ‘most recently assigned’ and the the no-arena items that just got drawn are at the top. So using your new clock that would mean sorting by lowest clock (for the unfinished games).

DaveTheTrain

Can we have scorekeepers for the elimination brackets?
I logged in as the TD so I could follow a few of the groups and get the results in to speed things up.

Would be good to be able to have scorekeepers instead

haugstrup

@DaveTheTrain I’ve enabled scorekeepers for head-to-head brackets. Please tell me if it works. I don’t remember why I disabled that originally, but since scorekeepers are available for double elimination brackets that use the same system every should work…

Snailman

All: for the awesome new player labels feature, for Division restrictions based on IFPA Rank… when you click on the “Update IFPA Seeds” button, it does NOT update the players’ labels based on the IFPA rank parameters you set previously.

To get the Labels to refresh, you have to re-do the “Set rank labels” button and process.

@haugstrup I’m not sure if there’s an easy code solution that would provide for a refresh/re-labeling of players – based on prior Label rank parameters – as part of the procedure called by the “Update IFPA Seeds” button?

MTP

I noticed that during a target match play tournament with Swiss pairings, the three player games were always assigned to the bottom player groups.

haugstrup

Once the labels have been set there’s no connection back to an IFPA rank. I have added a notice when you update IFPA seeding and you’re using player labels. It’s the best I can do:

Generally I’d wait to apply the labels until your IFPA rankings are set so you don’t have to go through the process multiple times.

haugstrup

Event listing feature available today! Event listings are landing pages for your larger pinball events. With a an event listing, you won’t have to create a website or Facebook event for your weekend of tournaments. Event listings link directly to the tournaments and can be customized with a description, links to your stream or ticket provider, a banner image and more. You can even link up tournaments organized outside of Match Play (like DTM tournaments).

Full documentation is in the handbook: https://docs.matchplay.events/additional-features/event-listings

And so you can see it in action Michael Mattsson was kind enough to create the very first listing for Seaside Champ (tournament list not finalized, but you get the point): https://next.matchplay.events/events/1

dri

I ran a Max Match Play tourney this weekend with a head-to-head single elimination bracket playoff (best 2 of 3). I was a bit perplexed that I could not assign arenas to these matches or the MP entry itself. Is this another case of not looking in the right places?

haugstrup

Nah, I straight up don’t have a spot in the database to put arena information for the best-of-x results

dri

Ok, good I wasn’t just making this up. I’ll a bring pencil and paper next time (we’re making this a quarterly thing + a Seaside Sideshow). It’s a sort of weird bracket format, the games are predetermined based on the play time from qualifying (and thanks for adding sorting to the arena stats). It would be good to give the game information to the players in MP.

philoflipper

I’m getting ready to use double elimination for the first time to run our league finals and I came here with the same question. I’m sorry it’s not possible because it would be very helpful for us. We have a rule that a game can only be chosen once during the tournament, and last season someone chose the same game twice and it wasn’t found out until after the tournament and there would have been no way for the affected player to be aware of it at the time because there wasn’t a way to easily see what games had already been chosen. I was hoping Matchplay would have a way to record that so it’s public information that anyone can consult during the chaos of the tournament so that doesn’t go under the radar again… but, I guess I’ll have to find some other way or just hope it doesn’t happen again.

haugstrup

I very much want to support this feature, but it requires a more invasive restructuring of how data for these games are stored in the database. So the time investment is a little out of the ordinary and I end up doing other stuff instead

dri

An ad-hoc free form field perhaps?

ALTER TABLE best-of-x
ADD note varchar(255);

Done deal!

:innocent:

haugstrup

18 posts were split to a new topic: IFPA discussion on eliminating games before finals

haugstrup

Spoken like a true big data expert :stuck_out_tongue_closed_eyes:

Alvin

Is there a way in matchplay to see the entire data of game times over all hosted tournaments at a location.

Like maybe a titles average time

I would like to be able to see the average time of each arena over a defined set of dates.

Thanks,

Mark H

ben

here’s an example of one of our tournaments

ben

Quick bug report: The finals / qualifying links on the main tourney page sometimes disappear. They come back on a full page refresh, but this is the only link I’ve seen do that.

dri

A quick comment about accessing the broadcast views (the fullscreen and streamer elements):

  • On many occasions the TD is not the streamer. For someone who’s literate in how the Internet works, it’s easy to just tell the streamer to copy the tournament ID into a previous used broadcast URL. This is not very practical and on two different occasions I had to act IT support for streamers.
  • The fullscreen broadcast view tracks whoever is logged into matchplay, the TD most likely, since that person can get the view by navigating in the UI. If the fullscreen broadcast view would run on a kiosk without anyone logged in, see previous issue.

In an ideal situation, these elements should be easily browseable by an anonymous user navigating Match Play.

MET

@haugstrup
any chance the “display round… all rounds” will be available again in the drop down menu? I used it a lot while reviewing/approving results

hisokajp

I second my coworker here… we use it A LOT! :smiley:

haugstrup

@MET @hisokajp It’s not coming back as it was destroying performance (to an incredible degree). Can you shoot me an email at play@matchplay.events and we can talk about what information you were getting from that view and hopefully we can find a less resource intensive way of getting you that same data.

dri

I’m just here to praise @haugstrup for adding the four player Pingolf “elimination bracket”. It worked out beautifully last night! Match Play Events :pray:

hisokajp

now we just need the same TGP stats calculation that the qualifying has :smiley:

reclaimarcade

We’ve recently started streaming our tournaments and had a request from someone about whether it’s possible for us to only show first names and not full names in the Matchplay broadcast view. Their concerns were related to privacy (which I completely understand). I don’t think it’s an option currently but let me know if I’m wrong, if not consider it a feature request to have some more control over the player labels like that.

pinzap

Their full names (if used when registering) are already on IFPA website and available through Matchplay even when not streaming. For those who have issues with this, I’m pretty sure IFPA will allow you to request via email for them to change your name to an alias… just edit the Matchplay account to match. We have at least one woman who uses her first name and middle name and leaves her last name off the IFPA and Matchplay accounts.

dri

They allow it. We have multiple players in our league using their nick names officially in IFPA/MP. It’s more common than you think that players use a made up name playing pinball as everything is public, both MP and IFPA.

reclaimarcade

I can certainly mention the option, but it does put me in a tricky situation where it appears I’m shifting the burden of responsibility. I’m the one streaming and while yes IFPA and MP are all public data, it’s the live/realtime aspect that I think the person was taking issue with (and to be clear I’m not going to justify the merit of this person’s argument at all, just trying to see it at face value and put aside my own opinions). Simply hoping I might be able to have a solution to have more control over the display of player information, and frankly losing the last names or just having an initial would add a bit of brevity and clean up the display on some views.

genex

people can create a name that shows up - in MatchPlay I am “Gene X” not my whole name (though I don’t care about having my full name show up) - they can just change their name in MatchPlay like in this Account Settings > Your Profile > Edit screen:

ANM

It’s more common than you think that players use a made up name playing pinball as everything is public, both MP and IFPA.

ben

Any updates on when next.matchplay will be the default? Not urgent at all as I’m using that exclusively anyways, just wondering if folks are still using the old site, and what is left there that needs it.

haugstrup

The “next” version is definitely the default. The tournament organizer portion of the old app has been shut down for a while now. Players can still access the old Match Play Live site but will encounter notices on various pages that the content is only available on the new version or in some cases they’ll be redirected to the new site automatically.

I think the only features not ported over at this point is the ability to search all players rated by the MP Ratings system (not important to most, very important to a few) and challenge matches (basically unused, likely to return in an improved version at some point).

And the code that runs the MP Rating calculations is still running on the old infrastructure. It’s complicated code that also really tedious to work with so I keep putting off the task to port it over to the new version.

chuckwurt

Using the new groupings and labeling system, I’m trying to evenly distribute players between two rooms for a tournament.

21 games in one room
20 in the second room.

Is there a way to ensure an equal draw from each? I want to avoid all games being used in one room, and only half being used in another.

haugstrup

There is not :frowning: You can use only one room or the other but not evenly distribute between to two.

chuckwurt

No worries! I think a small work around could be to make some of each room preferred arenas so that it spreads people out more I guess?

djreddog

The only way I have done this in the past was to assign games to either “A” or “B” groups. I alternate games in each room.

Room 1, first game is “A”, next game is “B”, etc. so if I have 20 games total, I have 10 in the “A” group and 10 in the “B” group.

Room 2, same concept except I only have 8 games in this room. 4 go to A and 4 are assigned to B.

When drawing rounds I start with “A” then alternate.

I’m pretty sure I tried to use preferred arena on multiple arenas and it did NOT work.

chuckwurt

Thought of this, but I have 128 players and each room only has 20 games in them. So I would have 20 games as A and 21 as B but need 32 games for 128 players.

Multiple preferred works. I did that before.

dt3k

Just a thought from someone who is currently a “Pro” account. I would pay more to see other people’s individual machine stats as well (especially with States right around the corner).

Edit: I mean specifically other’s arena stats.

haugstrup

I don’t want to get into a situation where someone can pay me money to see what machines any random person is bad at playing. It just feels wrong. So you can only see your own.

chuckwurt

Would be interesting to see just machine scoring data for those that record scores to help with pingolf targets for certain machines.

skquinn

My understanding is that one’s IFPA name need not necessarily be a legal name. This came up in our local community as well; we’ve had at least a couple of players use obvious aliases.

skquinn

[quote=“reclaimarcade, post:698, topic:6921, full:true”]
I can certainly mention the option, but it does put me in a tricky situation where it appears I’m shifting the burden of responsibility.[/quote]

Privacy is ultimately always the responsibility of the individual who feels they need to maintain whatever level of it. As a TD I would mention the IFPA and MP records are public and offer to sign the player in under an alias instead if there’s a concern. For 90%+ percent of players though, it seems playing under one’s real name is just fine.

Deborah

As someone who has been stalked and has known others who have been stalked, there is an element of safety in play. Luckily I’ve never felt this way in pinball, but it happens, and it’s good for people to know they can adjust their visibility.

Gene’s tip that we can make our own name whatever we want it to be - clutch :slight_smile: I’ll be sharing that with other players. And good to know you can essentially be anon in the IFPA systems too.

There are enough players who don’t want to have to self-isolate every time a tournament or stream happens, valid and necessary concern for some. The live aspect of matchplay turns up the anxiety notch a couple spins when you’re concerned someone is trying to locate you in the moment. Sure, they can go check up on your usual hangouts, but nice to feel like you aren’t broadcasting your live location. It’s a concern for some parents also, not wanting their kids’ live wherabouts to be available online.
I’m glad this question was asked.

Also thanks again haugstrup, on the excellent software and the improvements you’ve been implementing. Feels like something that just keeps getting better and better (such a difference from a lot of other software platforms I have to interact with on a regular basis). Congrats.

YeOldPinPlayer

What if Matchplay could use any name during the event and add the IFPA number later? That would at least remove the ability for a stalker to know your location for the duration of the event.

ben

You can just have a different name in matchplay. eg I’m Benjamin Harris on IFPA, but Ben Harris on matchplay. When you submit to IFPA it only matches on the number.

YeOldPinPlayer

If you don’t want your stalker to know you’re attending the event you might use a different Matchplay name every time.

I think the only drawback would be you would not have your match highlighted in the list (since you would not use a Matchplay account during the event). If the TD could add your IFPA number after the event then your Matchplay stats could still be maintained.

ben

this is an option, plus the TD can post-hoc merge the pseudonyms into the main one that has the IFPA number saved

SeaEagle

We have some experienced players without an IFPA # in their Matchplay record and when we cut/paste the results from MP to IFPA, we only send the names, which works fine - IFPA must use their name to xref their #.

Does IFPA use the # if it exists (meaning you could have any name in MP as long as you had the right #) and use the name to match only when the # isn’t included?

tommyv

If your IFPA results are missing the player ID the IFPA submission form does its best to search for a similar name and propose their number as a match. It works well unless it’s a common name.

Somewhat related, I find the process of getting player IDs into match play events do be quite finicky.

If the player does not have an IFPA ID on their account, then when the organizer sets the IFPA ID for that player it breaks the link to the person’s match play account.

So instead you have to first ask the player to go to their account settings and set their own IFPA ID there. After that the organizer can set it on that player and they’ll stay in sync.

@haugstrup Is there a trick I’m missing in that workflow?

haugstrup

Nope, you have it right. The player needs to add their IFPA number to their account. Doesn’t matter if it happens first or last though. As long as it happens.

haugstrup

It’s an important conversation to have. Like it’s been mentioned in the thread I also recommend playing under an alias to anyone that have stricter privacy concerns.

If you’re just starting out, you can pick any name. If you’ve been playing for a while and are at risk please contact me and we’ll get your name updated quickly. I do regularly for players who have, for example, changed their name due to gender transitions. It’s a manual process that does take some time so it’s not something I do when “Benjamin” wants to be “Ben” everywhere (in that cases, ask your TD to update your name).

As always, please get in touch if you feel using Match Play puts your health and safety at risk. We’ll work something out that won’t require TDs to jump through hoops. Thankfully, this hasn’t come up (that I know of, at least) in the past 9 years of Match Play, but I’ll work with you if you’re affected.

pinzap

Wait… I’ve been adding IFPA numbers to my players for over a year. Many many times. I’ve never heard of any issues, so I’m not sure what it’s “breaking”. Should I not be doing this?

ben

when you do this and the player isn’t claimed, it’s possible for them to find themselves upon creating an account and putting their IFPA number in. should be fine.

haugstrup

You should absolutely be adding IFPA numbers to your players. If a player complains then show them how to add their IFPA number to their user account:

  1. Open account settings: Match Play Events
  2. Scroll down to the “Linked accounts” section
  3. Click the button to add an IFPA number

I think it’s generally less of a problem these days because the user signup flow now asks people to add their IFPA number when they create a user account

spraynard


I’m trying to look at opponent stats, but the tab is empty. is this a bug or has this feature not been built yet? on a patron plan.

url: Match Play Events

haugstrup

You can only view “Opponents” stats for the user account you’re logged in as and the user account you’re logged in as must have at least a Pro subscription (the lowest level at $30/yr).

I’m guessing you’re logged in as a different account than “Phil Grimaldi” because that user account doesn’t have a subscription?

spraynard

ohhh i see. I only pulled up my page as an example so i wasn’t taking a screenshot of someone else names. I’m not actually interested in looking at my stats.

haugstrup

You can’t spy on other people like that. That page is only for yourself. :slight_smile:

hisokajp

Pay to win! :smiley:

haugstrup

You have to do all the winning. This is more like “pay to relive your past disappointments”

spraynard

Lol. To be crystal clear about what I’m trying to do-- I’m in the process of QA’ing the NACS predictions for 2023. Someone who reviewed an early draft said their prediction against an opponent seemed off, and I wanted to pull up their head to head stats.

This information is actually available via a “backdoor” route, if you can find a tournament that the two players both played in, then find a match in which they played against one another, then match details, player ratings, then click one of the players, you’ll get the stats I’m looking for. But I was hoping there was an easier way.

E.g., here are head to head stats for two players who are not me.

haugstrup

Yep, the data is all there if you want to do a lot of clicking around. I’ll probably put a “compare two people” button somewhere at some point.

The full table just seemed like it’d not go over well for everyone

spraynard

As the saying goes “comparison is the thief of joy”

HoakyPoaky

Hey there! New streamer here trying to get setup for a tournament broadcast next week. I’m trying to figure out how to get this type of live score display added to my OBS stream setup, but I just can’t find the info anywhere. Looks like it’s exported from matchplay.events site, but IDK how to get it all setup. Any help appreciated!

mwelsh

Welcome! MatchPlay has a “broadcast view” page, you can find it under “More” if you’re logged in as the tourney organizer:
image

or the direct URL will be:
https://next.matchplay.events/broadcast/<your_tournament_id>

In OBS, you can either do a window capture of your browser, or add a browser source to this page.

chuckwurt

Is there a fix to the drop down box that doesn’t drop down when you’re interacting with the browser source in OBS? This is the drop down to change the game/matchup being displayed.

HoakyPoaky

What if you’re not the tourney organizer though? I’ve also searched the info tabs for upcoming tourney but I can’t find the Tournament ID number

mwelsh

Is there a fix to the drop down box that doesn’t drop down when you’re interacting with the browser source in OBS?

Looks like this is an OBS issue! So best to stick with Window Capture of a separate browser window for now.

What if you’re not the tourney organizer though?

The broadcast view URL should still work if you aren’t logged in. You can snag tournament ID from the URL when you click on the tournament in Match Play, for example https://next.matchplay.events/tournaments/34806 has the ID 34806, and then you can look at https://next.matchplay.events/broadcast/34806 for the broadcast view.

haugstrup

If anyone out there is crunching Match Play Ratings data all ratings are now available as a nightly CSV export: Data export - Match Play Handbook

haugstrup

Introducing the Match Play calendar that shows tournaments from Match Play and the IFPA tournament calendar. Access the calendar from the sidebar menu (on a laptop) or from the calendar icon in the top bar (on mobile).

There are four calendars available: Nearby events, a regional calendar, a location-specific calendar and a personal calendar.

Pick your favorite and set it as your default calendar so it’ll open on that choice when you first open the calendar page. I recommend picking your region from the regional calendar and setting that as your default.

There are even calendar feeds available for the regional calendars so you can subscribe to them in your own calendar app.

Try out the calendar: Match Play Events

Read more about the different options in the Handbook: Calendar - Match Play Handbook

misterschu

Order of rounds seems strange in the test round robin I created Match Play Events

Will printing sheets print all rounds?

pinzap

I’m running a seven week league using Matchplay. I created a series and will attach individual tournaments to it each week. I have to be gone one of the weeks and I will have an alternate TD run that week for me. Because it’s a league, it’s easiest just to clone the previous weeks tournament, including players. But the alternate TD has his own account that won’t have access to clone my tournaments. Is there a way to pull this off easily without having to give him my Matchplay login credentials? Or if he runs it under his own account, will I be able to attach it to my series?

haugstrup

The way to pull this off is to share credentials. A series can only have tournaments from the TD who created the series (there’s a million technical reasons for why this is the case)

TracyLindy

When I’ve needed someone to run tournaments for me that are set up in my account, I change my password to one that I will share, give them the access, and when I return from my trip, I change it back to my usual password. It’s a pretty fast process to change your password.

Shaub

I finally had someone leave mid-tourney in a Max Match Play tournament and had a chance to put my workaround to the test.

Basically, if a player leaves I add a new Dummy Player and Dummy Arena, then I take the current match the absent player is on, replace their opponent with the Dummy Player and change their arena to the Dummy Arena and just leave them there while the tournament goes on. This way, the player’s completed games are not disregarded so their previous opponents are not affected other than dragging down their Strength-of-Opponent tiebreaker value.

As an added bonus, after missing a few rounds, he showed back up and I was easily able to add him back in by completing his match with the dummy player, and then deleting the dummy player and removing the dummy arena from the tournament.

Im sure there are plenty of ways for this approach to mess up in some way but, in this instance, it worked out well.

Snailman

For a group match play qualifying format, if I set Player Order to “Random” (instead of using Balanced), will MP algorithm then provide a better distribution of Arenas assigned to players (less repeats)?

Snailman

whoa, that’s REALLY cool workaround! I recommend cross-posting that to the Max Matchplay thread.

TracyLindy

Balanced is your best bet. I participated in a tournament set to random arenas and got the same arena 3 rounds in a row. It’s truly random. Balanced is at least attempting to put you on an arena played the least by all players in the group.

haugstrup

Random will give you MORE repeats. Balanced will give you FEWER repeats

Snailman

@haugstrup … sorry, I wasn’t clear with my question:
Yes, I plan to continue to use Balanced for Arenas. My question is if I used Random for Player Order, will that help the MP Balanced algorithm for Arenas to produce less repeats than when using Balanced for both Arenas and Player Order?

haugstrup

Player order doesn’t affect arena choice at all (group pairings do) so it’d make no difference to change player order to random.

Changing player pairing to random… might? I can’t really think it through. I doubt it’d make a meaningful difference.

Snailman

I thought – from a prior post or conversation – that the algorithm prioritized ensuring less Order repeats in Balanced Order, over ensuring less Arena repeats in Balanced Arenas. I must have been mistaken.

chuckwurt

I think it goes, player pairings, arenas, everything else.

haugstrup

Yup, this is right. It’s the player pairings that limit the choices when distributing arenas.

misterschu

Is there a way to make a finals for a tournament series, i.e. for a league, create finals tournament using series standings as seeding and not have it contribute to the “drop two worst” set?

And I think a small bug report, if you run a tournament and start multiple concurrent rounds, then delete some of those rounds, clicking on a player will show their deleted rounds under active rounds

haugstrup

I’ve got nothing built in (some day…). The best option is to create a standalone tournament that’s not connected to the series.

MCS

I’m running a fun selfie tournament as part of our local arcade’s 24-hour 10th anniversary party, so I’ve got automatic approval set up for scores so that people can see the standings in real-time. Unfortunately, someone fat-fingered their score and it doesn’t match the photo they submitted. My only option appears to be to delete it, not edit. I thought maybe I could save the photo and then resubmit the score, but the way the photo is presented, it’s not easily saved. I could do a screenshot, which is what I’ll end up doing if I need to, but is there any other way to adjust a score?

haugstrup

I honestly can’t remember what I have or haven’t added, but if there isn’t a prominent “edit” button I probably didn’t make that possible. I highly suggest making it the player’s problem: Delete the score and ask the player to re-submit?

Boise_D

Is a premium subscription required now to host tournaments with more than 32 people?

haugstrup

A premium subscription has always been required for tournaments with more than 32 players. That’s been true since Match Play was created in 2015

Tmcwins

I’m wanting to run a classic target match play event.

Tried running a test tournament but I can’t seem to see where to set my target (24) I can set rounds and a cutoff line of 16 players but not a point target.

Also how do I draw ties as we will have a time cutoff and might need a tie breaker.

Tia!!

haugstrup

If you’re not seeing the “Target points” option the most likely explanation is that you haven’t picked “Target match play” as the tournament format. Maybe you picked “Group match play” instead?

Tiebreakers are up to the TD to decide. People do different things.

Tmcwins

Ahhh yes!! That was it lol. Thank you

Tmcwins

Ok another question.

I’m running a classic target matchplay tournament with a cutoff of 24, however we are also having a time cutoff.

How do I set up tie breakers if needed?

chuckwurt

If for IFPA, and you are trying for more than 100% TGP, you have to play out all tiebreakers. So anyone tied at the cut line you have a one ball or one game or timed playoff with them to determine who is in and who is out.

Tmcwins

Yes it’s for ifpa.

I understand we need to play it out, I just can’t see in matchplay how to make a tie breaker.

chuckwurt

Just have to use the standings list. Then you can run a random game with the randomizer.

misterschu

you have to play out meaningful ties, i.e. the bye line at #8 (I think?), the cut line at #24, you don’t have to play out two people ending the tournament in 33rd place with the same points.

chuckwurt

I believe they are asking about people tied at the cut line after qualifying. I think that’s meaningful. You’re right on byes too

Odi

Pressing Open big screen view now opens it in the same tab as the tournament. It used to open it in a new tab that could be moved to a different screen which was a lot better imo. Bug on my end or feature?

haugstrup

Hold down the ctrl key while clicking the link (on Windows) or cmd key (on Mac) to open in a new tab

YeOldPinPlayer

Right click, choose open in new window.

GolfKill

suggestion: include a way for broadcasters (not neccessarily the TD or player in a match) to adjust player order but in a way that solely affects the broadcast view, in order to correct player order for the stream in formats where players pick their own order

MCS

Following up on the request for a pop-up with the game assignment when arenas open up during a strikes tournament and/or the ability to sort matches to make it easier to find newly assigned games. Our regular monthly TD was complaining about it again. :slight_smile: @haugstrup, do you have a rough idea of when either feature might be implemented? Are you still using a feature request system that I should be submitting to instead?

Shaub

are there any plans to bolster the single elimination format? It would be really nice to be able to enter individual game arenas, scores, and results.

haugstrup

I had to shut down the feature request system because the company stopped offering free plans. I would’ve switched to a paid plan but their pricing was totally out of control (like $80/month or something silly). There’s no public feature request tracking system anymore. I’d like to find a replacement but haven’t had time.

I can’t give any kind of time estimates. There are too many variables, but within MP but also like how busy my day job is (it pays the rent so it takes precedence). I know it’s unsatisfying but all I can say is thank you for telling me it’s still something that causes you trouble.

haugstrup

I don’t have any immediate plans. I’d like to improve single elimination brackets in the way you describe (and you’re not the only one making the request). Unfortunately, the way the database is structured makes it rather difficult to add that exact feature. There’s literally nowhere in the database to put the information.

MCS

Another feature request for strikes tournaments: the ability to remove arenas when there are none left to assign.

Our local monthly 3-strike tournament consistently has more pairs of players than games. If a game goes down in the first round, there’s no way to assign that group to another machine, so you have to remember that they are waiting around for a machine to free up rather than being able to add them to the group with No Arena. It would be nice for there to be “de-assign arena” or something similar available in the Change Arena option.

Thanks for your continued great work!

haugstrup

That’s a good idea. I added a Remove existing arena to the dialog that shows up when you click Change arena so you can do it there now:

JoeTheDragon

should it also have disable so you can just temp remove an game?

haugstrup

I don’t think I understand. Can you use more words?

JoeTheDragon

you can remove but not just disable the arena and keep it in the list as not active?

MCS

If you’re going to temporarily remove a game, temporarily deactivate it. I think adding another option would be unnecessary when the tools already exist to do what you’re asking for.

TracyLindy

@haugstrup I have done a test and see that I can run some rounds balanced and then switch to Swiss. The system acts as I would expect it to under those circumstances in my test, but before I make this my plan, I just want to make sure there aren’t any oddities I may expect to occur by switching the pairing method midway through a tournament?

I’m planning a Critical Hit event and I want the initial qualifying rounds to be balanced so that Insanity cards can truly shake up the groupings, but I want the final round swiss so that the players with similar standing are playing against each other in the final round (all players are playing for a trophy in the final round, so I don’t want that round random/balanced).

haugstrup

I’m so happy to see people discover this little added bit of flexibility. Only thing to be cognizant of is that your tournament always has to be able to comply with the requirements of the pairing system you switch to.

Neither balanced or swiss have special requirements and you should be able to switch between them freely (an example of a special requirement: tiered swiss requires you to have at least 16 players)

pinmanic

Yesterday evening we played our league in Max-Matchplay. For the first time it happened for me that one player did not have to play the indicated rounds of 12 but 13. While another player was only drawn 11 rounds. By the way, this player with name “Günter Weidenauer” joined later:

Here you see the last round drawn after player “Martin Hotze” alredy playd his round 12:

Max Matchplay is for me the best head-to-head tournament in Matchplay
There was once a suggestion to let players pause via a pause button.

This would help to solve the few weaknesses of Max Matchplay like:

  • if a player really wants to take a break, for example to eat something, he could do so without stress.

  • Since most tournament directors (at least in Europe) do not delete players who have played at least 50% of the rounds, but count all games that are still pending as lost, it would be much fairer to use the pause function to leave the player inactive until the end of the tournament (only for Round Robin it makes no sense)

  • It is not easy and very time-consuming to control that players who have played many more games than others are not drawn so that it works out well in the end. This could be solved very easily using a “player-pause” button

DaveTheTrain

Hey Andreas,
What’s the reasoning behind removing the ‘preferred arena’ on some formats like Max Matchplay?

Also, the group elimination final big screen view used to show all the matches with the points and scores. Now it just shows the current games with play order like normal group Matchplay. No scores or more info.

haugstrup

Max MP uses different arena assignment code than regular match play tournaments so I have to implement the “preferred arena” feature separately for Max MP tournaments… and I just haven’t done that.

I’ll look at the big screen view. Something probably changed when I switch to instant updates

DaveTheTrain

I spoke too soon, by chance I looked at the account settings and there’s an option for “compact matches”. I turned that off and it seems I have the big screen finals back! Great feature

TracyLindy

@haugstrup I’d like to use matchplay for registration for an upcoming tournament, love the functionality in the system for it. There’s a warning at the bottom about not using if you expect a rush. How many concurrent players would constitute a rush? I’ll have max 100 players and for this event, usually about 20-30 people are right on time and then it slowly fills up after that over multiple days - would that be reasonable to use matchplay for the registrations? It’d be soooo much easier than eventbrite for free registration. Thanks!

djreddog

What are your hangups with Eventbrite? I use it all the time and have been since 2018 and it works great for me. You can export data out too.

haugstrup

As long as your event isn’t one of these “sell out in two minutes” kind of events you should be fine!

hisokajp

doesn’t tickettailor do free registration too?

TracyLindy

Yep, Eventbrite is free for free registration too, but I really like the idea of the registration being in matchplay and since it can handle open date/time, wait list, logging payment, and checking people in as they arrive, it seems like matchplay will save me time and steps over the other tools :slight_smile:

haugstrup

This was a good reminder to do a little polish on the registration list. I added a filter button, click it and you can filter the list of registrations by name (type part of a name), the checked in status and the paid status.

Odi


So, QOL request: show the number of the current round on the big screen view. I get 40 questions every tournament of what round it is despite having the big screen view up. Would be a great help :slight_smile:

Foozle

Hi. I’m curious whether data on all tournaments in Match Play can be pulled via API. I’d be looking for a list of games used in all tournaments, or if too many results, maybe applying some filter to reduce the number of tournaments in the results. I’m not too familiar with using APIs, but I did look at the API instruction page and it seemed you could query arenas that you created, or perhaps even put a list of IDs in, but not sure if doing all or a subset of all is possible. Thanks!

haugstrup

All tournament data is available via the API, but there are over 100,000 of them and pulling all that data down is… not recommended (that’s a nice way of saying: don’t do it). There are several filters available so you can target the subset of tournaments that are relevant to you.

I don’t quite understand what it is you’re wanting to do though.

Foozle

I’d just like to pull some data on games used in tournaments to get an idea which games are used how often. I’ll play around with the API using various filters to make sure I don’t try to pull too large a data set. Thanks

edit: I was able to pull my own arena data - is there a way to pull arena data not owned?

Odi

Got a bug where the big screen view stops working after a while with a message saying something about the user not having a premium subscription. Happend to other people as well this week :slight_smile:

haugstrup

Thank you for letting me know. I found a bug with the way the premium status of the tournament organizer was being checked. I think it’s all fixed now

Odi

Thanks, appreciate it :slight_smile:

Snailman

Fellow MatchPlay TD/users: what’s your feedback on using the “Use improved algorithm” option for starting each round?

Does it work well?
Any known issues to be aware of?

chuckwurt

Honestly not familiar with it. What is it supposed to do?

TaylorVA

In matchplay can I choose the number of players eliminated per round?

For example
R1
4- 3 player groups w/ 1 player eliminated per group

R2
2- 4 player groups w/ 2 players eliminated per group

haugstrup

What tournament format? In a group elimination bracket: No, it’s always four player groups and two players eliminated per round.

TaylorVA

Matchplay, 3 games per round.
We start with 12 players so if we played 3 groups of 4 we would have 6 players after round 1.
Trying to get down to 2 groups of 8 for round 2.

haugstrup

For elimination brackets in MP there are two unbreakable rules:

  • Groups consist of four players
  • Two players are eliminated each round

So for 12 players you have to use byes to comply with those rules. With 12 players you end up with 4 byes in the first round

TaylorVA

Is there a way to wipe points between rounds?

haugstrup

You can adjust point and that’ll change the standings, but that’s it

TaylorVA

Thanks

iDrink2Much

Yes :bangbang: Mark another vote for this request. :white_check_mark:

@haugstrup Could you please include the Round # on Big Screen View? I also get asked a million times by players: “What round are we on :interrobang: We’ve been playing forever :bangbang:” :rofl:

iDrink2Much

Ran a 6 round, 2 match tourney last night. Had some issues with the Big Screen View.

With Expanded Matches a group’s assignments were cut off. I’m forced to use Amazon Silk on a FireTV and I’m zoomed all the way out. Nothing I can do about it, and I accept it :+1: (see Screenshot 1).

So I turn on Compact Matches, which is perfect EXCEPT it doesn’t show the current match assignments after the 1st match’s results are entered :-1: (see Screenshot 2).

@haugstrup Could you please make it so it only displays the CURRENT match assignments? Otherwise I won’t be able to use this format. :frowning_face: New players were so confused.

Thanks as always for your hard work. :slightly_smiling_face:

ref: Corpies Crispies Christmas Eve Clash 🎄 (TEST - do not delete) • Match Play Events


pinmanic

It looks like it is not possible to delete Player or Arenas from a tournament at least before the tournament is starting.

Many of us prepare tournaments weeks in advance.
Before tournaments often starts player announce they will not come or machines won’t be in place.
Would be great if in the future it could be posible to delete instead of deactivation for better overview of players, which for sure will not be there.

chuckwurt

I think this is in the works, but I have been using labels for this for now. When someone definitely isn’t coming, I put a label on them that says OUT.

It was also suggested to use the registration feature. Apparently that allows for you to delete people that back out before you add everyone into matchplay.

daggeg

Is there anyway of starting a best card tournament so that every active player gets a card without me having to add a card (an entry) to every single player? I’ve been dabbing a bit with the number of automatic entries but to no avail :frowning:

haugstrup

There’s not because there’s no point. The card will be created automatically when you record a score for a player. There’s no point in creating an empty card.

daggeg

But a player doesn’t seem to be able to enter any virtual queue unless I manually add an entry to the particular player? And if they’re not in the queue they won’t get any opportunity to get a score nor being able to submit any.

haugstrup

Ah, small miscommunication around the nomenclature, I think.

An entry is exchanged for a card when the player joins a queue or a score is added. But using entries is optional. If you don’t want to use the entries system, don’t turn it on for your tournament.

If you do want to use entries, then yes, a player needs to have entries added before they can queue. But again, if you don’t want to use that system, don’t turn it on.

So it sounds like in your case just don’t turn on entries for you tournament?

daggeg

What I would like is to have players that have one complimentary entry to start off with, and then let them buy new ones as the tournament progresses if they would like to.

I was under the impression that this setting would let all participants have an entry automatically added to them?

haugstrup

That is correct. You can verify the entries have been added on the entries tab where you’ll see them added with a type of Initial

daggeg

But I have to add the entries manually, the participants do not get any entry each autmatically. If you arrange a larger tournament that is a bit cumbersome having to add a first complimentary entry to everyone one at a time.

haugstrup

Can you share a link to a tournament where the players are not given an entry automatically?

daggeg

It’s a test tournament. I hope you can help med finding out what’s wrong, or what I might being doing wrong.

haugstrup

Ah, your tournament is still in the planned stage. If you start the tournament the automatic entries will be added to all players.

The automatic entries aren’t added until you start the tournament because you may change your mind about how many automatic entries to create while you’re still planning out your tournament.

This fact is also in the handbook:

You may also assign a number of entries automatically to each player. This can save lots of time for tournaments where every player received a set number of entries along with their registration. These automatic entries are added to players when the tournament is started.

daggeg

But I’ve cloned it and subsequently started it several times to no avail. I don’t get the participants to get any entry automatically no matter how much I try.

*I just did another try with no success. Please look at this instead: Tezzt Best Card (clone) • Match Play Events

haugstrup

omg I can’t believe it took me this long to spot. You were using card tournaments and I was using regular best game tournaments. I had a bug where automatic entries weren’t being added in card tournaments (but worked fine in regular best game).

It’s all fixed now and your card tournaments will respect automatic entries. Thanks for sticking with me through this

daggeg

Great, thanks!

Odi

Massive thank you @haugstrup for making the round number visible on the big screen view! Very good QOL update :slight_smile:

daggeg

I’ve tried to read up on the subject of double round robin in this thread and if I understand it correctly you need to do max matchplay if you wanna have double round robin? If we wanna do the qualifying phase as a double round robin in the next Swedish Championship that would seem to be a risky move indeed, getting 32 groups of 10 players to run smoothly without any hickups doesn’t seem feasible. There is no way to get a “regular” double round robin to run with Matchplay, not now nor in the future?

haugstrup

You can run a double round robin in two ways:

  • Choose the double round robin format when creating the tournament. This will create all matches when the tournament is started.
  • Setup a Max MP tournament and have the number of matches be exactly what you need for a double round robin. This way you can create matches as you go. The main advantages are listed in the handbook: Max match play | Match Play Handbook

When a Max MP is configured to have exactly the right number of matches for a round robin/double round robin/triple round robin/etc when the Max MP tournament goes into a special mode. You don’t have to worry about the usual challenges with a Max MP of players “getting ahead” or ending up with leftover players. MP will ensure that a double round robin will be played and you can mash the “create matches” button as often as you want.

daggeg

But not being able to create all rounds at once at the start of the tournament seems like looking for trouble when you want to be as time efficient as you can. Especially if you have a lot of rounds to be played during qualification. Because you want all pairings to be played back-to-back and it’s easy to a see scenario where two matches are reported at the same time leading to, when creating new matches, that the new pairing won’t lead to back-to-back.

I’ve been dabbing a bit with double round robin in Matchplay and I don’t get it to play out as a double round robin, only a regular round robin. And as I recall it it’s not possible to assign arenas to all matches i all round when running a double round robin, which is possible in round robin.

*At first I didn’t notice that back-to-back matches were created in each and every round. Which is fine, but I guess that is why I don’t get to assign arenas in double round robin (if the arena bank isn’t as large as the numbers of players). This since Matchplay treats the two matches in aback-to-back setup as two independent matches instead of treating these two as (total) dependent. Which would have been the case if all matches made up different rounds, i.e. no player can have two matches in the same round. Such a shame :frowning:

haugstrup

I don’t know what to tell you :slight_smile:

You can create a “double round robin” tournament and have all matches created ahead of time, but MP won’t be assigning arenas for you (or will be doing it poorly).

Or you can use a Max MP tournament which will create matches as you go which may or may not pair the same players immediately against each other (not always a good thing for timing by the way) but MP can assign arenas for you very well.

Pick the option that best suits your tournament.

action76

@haugstrup Is there any plans or possibility of being able to create custom arena categories or being able to assign more than one category to a machine or even choose multiple categories when drawing machines for a round. For instance if I have my EM’s and SS’s labeled as such and I want to make a round of short playing games that include EM ,SS and maybe even some quick DMD machines, I can’t selectall of those for that round without relabeling them all. If you could label a machine as “EM” and “Short Playing” and “Old” it would give you a lot more versatility when choosing arenas for rounds. I think this would be a great additon if it is possible. Thank you for all the awesome work you do!

haugstrup

Use the labels feature to assign a “short playing” label to your arenas, then draw arenas only from that label when creating your round.

You can assign multiple labels by separating the names with a comma.

You can read more about labels here: Player & arena labels | Match Play Handbook

action76

Thank you! I never knew this was there. Do the labels remain on the arenas in my list on the account and carry over to any new tournaments that I create, or do I have to add labels to them again for every tournament?

haugstrup

If you copy arenas from a tournament where the labels are present, then the labels will be copied over. If you add arenas directly then the labels won’t be

lepoherp

Hey! Thank you immensely for the amazing service for organizing pinball tournaments!

We use group knockout games quite a lot in our bar tournaments. Would it be possible to choose between 3 and 4 player groups instead of only 4 player groups? E.g. in the case we’d have 6 machines in the location and there’s =<18 players, that would be a perfect fit for our tournament.

MCS

It will automatically create the appropriate combination of 3- and 4-player groups if the number of players is not divisible by 4.

(If for some reason you want to be able to have six 3-player groups instead of three 4-player groups and two 3-player groups if you have 18 players, you could set that up manually, although I’m not sure why you would. It would reduce the TGP.)

lepoherp

Thanks for the reply!

How do I set it up manually?

Why does it reduce the TGP?

lepoherp

Couldn’t find the edit button on mobile, so new reply it is. I found out how to create the 3 player groups, but am still interested in why it drops the TGP value?

pinmanic

I no longer organise so manyPingolf tournaments because the effort for the TD is very high.
What do you think of the idea in future updates of organising groups of people who play together , where the result is entered directly per game and a photo can be uploaded. The TD could then do the approval.
It would have the great advantage that once everyone is through, no more time would be needed for entering results. Since photos are uploaded, cheating should also be curbed.

MCS

It would drop the TGP because you only get a 1.5x multiplier for rounds were the majority of the groups have 3 players instead of the 2x multiplier for the majority 4-player groups.

I realize that’s the rule for group match play, but presumably the strike simulators factor that in for their TGP calculations.

daggeg

I’m trying to set up a prize pool scheme for a best game tournament where every entry contributes half of the entry cost to the prize pool. How do I do that, I don’t seem to understand how to use the settings to accomplish this?

haugstrup

Setting the cost of an entry to half the cost you actually charge people is the only way to accomplish this.

daggeg

But I don’t seem to be able to get any money from the entries to automatically be added to the prize pool? So far I’ve only managed to add money for each player and a fixed sum (that is manually added and that way represent the money coming from the entries).

haugstrup

Make sure that you have tournament entries enabled and that tournament entries have a price (if you already have a tournament going, entries added before you set a price won’t fund the prize pool). The Entries tab will show the cost for each entry.

And finally that your prize pool is set to be funded from tournament entries:

daggeg

But that’s the setting I’m using. An entry have a price of 60kr and I’ve, under funding, have stated that each entry ought to add 30kr to the prize pool. But the prize pool stays the same regardless of how many entries I buy? Could you please have a look at my test tournament? SM Test Best Card Prize Pool • Match Play Events

haugstrup

Aha, I had a bug where entries weren’t bing included for card-based best game, only regular best game. I have fixed the bug and your prize pool looks better now!

daggeg

Great, thanks.

daggeg

Another thing regarding best game qualification. Would it be possible to implement additional scoring matrices, e.g. linear 300 and/or 500? In November we will, at the Swedish Championships, run a side tournament where each participant will get one entry for free and then have the possibility of purchasing further entries. So it would be nice to have a higher cap than 200 since 300 players altogether will make use of several hundreds of entries.

haugstrup

@daggeg I have added linear 300 and linear 500 scoring options. If you need others shoot me an email at play@matchplay.events (or write here) and I can add them

daggeg

Sweet, thank you so much!

daggeg

I’ve created a test tournament to try out somethings. But it seems like the amount of money for each additional entry to the prize pool doesn’t work properly. I’ve stated that each entry ought to add 30kr to the prize pool. But it seems like the full cost of each additional entry gets addes to the prize pool regardless of what amount I put down. Could you please have a look? SM Best Game TEST • Match Play Events

haugstrup

The 30kr. funding you’ve added is 30kr. per player not 30kr. per entry. The funding from entries comes from the actual price associated with each entry: SM Best Game TEST • Match Play Events

The initial entries that were added when the tournament was created all have a cost of 0 so they’re not contributing anything to the prize pool. Only the two regular ones are contributing to the prize pool.

daggeg

But if we only want half of the entries’ cost(i.e. 30 of the 60kr) to be added to the prize pool. What do we need to do then if we do not want to confuse people by statng 30 instead of 60 as the cost for entries?

haugstrup

You can assign the cost of an entry at 30kr. but actually take 60kr. from the player. The prize pool feature won’t let you fund it using only a portion of the price of the entries.

PinballDMV

I’m new to Tilt Forums, but wanted to say that this 850 message thread from Feb 2021 is eye-opening; specifically the building in public that @haugstrup has done and the great feedback/questions users shared. Building in public like this is a dream of mine and it’s awesome to see folks doing it. :tada:

Wizcat

Apologies if this has already come up, but…

I just ran a fairly custom format using matchplay, which was essentially a bit of a twist on Critical Hit which on occasion allows players to swap into a different group (I believe Critical Hit also allows this)

I accept this is a likely rare edge case, swapping two players already assigned to groups, but it’s a bit of a pain to do - and quite error prone.

The process is to select the group (View Details) then ‘Change Players’ - all good so far. Then there are options to Replace/Remove

It would be nice if ‘Replace’ swapped the two players in question. But it doesn’t - it just adds the new player to a second group. That means the player is then in two groups (and to complete the process you need to go into the other group and then do the same Replace and select the other player in the other group).

Just a minor gripe really. I continue to be impressed how flexible MP is for things like this :slight_smile:

haugstrup

I hear where you’re coming from, I really do. I will still decline :slight_smile:

I work from a principle of “make the common things easy and the rare things possible”. Replacing or swapping players is in the “rare” category so I’m fine with the process being cumbersome as long as it’s possible.

Snailman

How difficult would it be to add a new column of data in the Stats → Arenas section that contains the Max Duration, in addition to the current Avg. Duration that is displayed?

Thanks again for the Stats section. It’s incredibly helpful in reviewing and tweaking game selection and game setups for future tourneys at the same location to try to keep the schedule running on-time.

haugstrup

I’ve added two columns for min and max duration :+1:

ryanwanger

I’m wanting to move the format I’ve been using (which is being run on whiteboards) into Matchplay for two main reasons: to help start the tournament on time, and to aid in streaming (so I can have access to the standings and current matches info during the qualifying portion). The format is this: split everyone into several groups, play round robin against each player in your group. Top X in each group advance to finals. We currently don’t use matchplay during the round robin once the tournament has begun, but we do use it initially to form balanced groups based on IFPA rankings, and then copy those groups to whiteboards.

During the round robin, you basically just walk over to the whiteboard that has your name on it, find someone in your same group, pick a game out of the hat, and then go play it. Come back, write down your result, and put the game back into the hat. Then just hang around for a few minutes until a new opponent shows up. If the game picked from the hat has been played by either player already, they pick a new game.

It doesn’t seem like I can replicate this in Matchplay, but maybe I’m missing something? I know I can have arenas assigned at the beginning of the tournament, but there are several reasons I don’t want this (for example: it would allow players who are waiting for a match be able to go practice the games they are scheduled to play later, and it also assigns the games “by group”, which means two different pairings in different groups can be assigned to the same game, but since we don’t play out the tournament in a specific order (it’s just: play whoever is available when you are free), then you could arrive at a game to find that it is taken by a match in a different group.

If I do manual assignment of areas, it doesn’t give the players an “Assign Arena” button…unless I make them all scorekeepers. But even in that case, neither they, nor I, the creator of the tournament, is given the option to manually assign a random & available arena. Which means, we still have to draw from the hat.

I’m hoping maybe there is some magic combination of settings that makes this work.

…

After typing this all out, I tried setting up a tournament with “Manual” arena assignment, starting the tournament, and then switching it after the fact to “Random” arena assignment. In this case, all the matches are set up without Arenas, and then players can click Assign Arena (if they are made scorekeepers), and it lets them “Automatically Pick Arena”…but, it can, and will, choose games that already have an actively running match, because it bases arena uniqueness by Group. Meaning, if two players in Group 1 are playing Black Knight, it might automatically suggest Black Knight to players in another group, even though there is an actively running game on Black Knight. At my venue, there are 11 different rooms that have games, so it’s a bit of a mess to hunt all over and find a game only to realize that it’s taken.

Anyway…help!

pinmanic

We started to play hybrid best game without fixed scorekeeper.
Our rule is that the next player in the queue records the current player’s score.
Since it’s a lot of work to assign every player as a scorekeeper, maybe in the future software update you could suggest not just the previous scorekeeper, but any available player in the tournament as a possible scorekeeper?

haugstrup

I haven’t considered such a thing because those tournaments don’t end up qualifying for WPPRs so as a result there aren’t many of them…

From the WPPR rules:

Certain formats (Selfie Leagues, TOPS Tournaments, etc) rely on players submitting their own results without the verification of a TD or authorized scorekeeper on site. Any qualifying format that includes “unverified” results where a TD, league official, or authorized scorekeeper is not present to record their score, will not have the qualifying portion included in the TGP calculation. The IFPA will classify these qualifying formats as strictly for seeding purposes, with only the finals format counting towards the TGP calculation.

hisokajp

what he said… that type of event would not be IFPA points eligible-

pinmanic

I had a discussion with a European country director, who confirmed that as long as a TD is available for rulings and malfunctions, it is acceptable.

haugstrup

I’m just telling you why the feature doesn’t exist in the software :person_shrugging: If I were you I’d double-check your setup with the person at the IFPA who will be approving your results (that’d be @hisokajp who says “no bueno” :wink:). The language of the WPPR rules is unambiguous.

hisokajp

following further discussions with the internal IFPA team, group play with group score recording while a TD is supervising the event is allowed.
Different scenario from single player best game type super league with self reporting that rule was put together for-

pinmanic

I would be interested to know which formats are played most in match play and in what percentages. Is it possible to filter past tournaments by “Head to head” , “Group Matchplay”, “Max-Matchplay”, “Flip Frenzy”, “Card game” “Pingolf” etc?

haugstrup

I share stats on a regular basis on the Match Play facebook page. Give it a follow: Match Play Events

Here’s December so far:

Here’s all time:

pinmanic

Is there any possibility to export the Player list?
I did by copy and paste to excel but also the label gives a row which i have to delete each.

pinmanic

We play pingolf in such a way that everyone enters their own results.
I would be very happy if, in the future, it were possible to upload a picture as proof of the points.