Iron Maiden Pinball Rulesheet

So this is wrong right? It seems to me that super deathblows are just what happens with the super combo tomb award. They’re all called super deathblows, just the last three are 3X. Further, the last three AREN’T even deathblows outside of when super combos is running.

I was very confused by this till I just did a glass off test. I’ve been ending all my combos (regardless of supers running) with the left spinner cause of this rule sheet, but never heard the super deathblow callout or animation.

Turns out, that provides nothing. Outside of supers, you might as well end with the mummy captive ball. In supers, go for the revive spinner or bullseye (or SJP target if you want to be a crazy person).

EDIT: Nah, I’m wrong.

With the last maiden code update, death blows time out. That may be what you were experiencing

I tested with glass off, and I’m pretty sure I moved pretty quickly. I’ll confirm.

Oh snap, you’re right.

Well since I’ve just contributed nothing above, I’ll offer a strategy I’ve been using in my Run to the Hills runs.

Need that 6 way combo? Leave tomb treasures uncollected till needed. That way, your right orbit shots will hold the ball for you to set up the inner loop. Great if you happen to find yourself sitting on a 4-way (two ramps and the left orbit and big loop). Of course, I agree with the prevailing strategy of starting 6-way combos with the inner loop, but sometimes the 4-way ramp/left orbit/big loop combo falls in your lap.

And here’s my contribution to the streamed RTTH zeitgeist

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Nice tactic!

Anyone know if this game will get a challenge mode, as all Keith’s other games now have them?

2 Minutes to Midnight would be a very good challenge mode candidate - I mean, it’s right there in the name… :stuck_out_tongue:

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Last month I rediscovered this game in my basement after about a year. I have seen a few RTTH streamed but never one on the following settings:

Top post or open outlanes
One reasonable move tilt (anyone got a name for this?)
Competitive mode on
No extra balls

I have been trying to do this for a couple of years with no success. The closest I have ever been was nine tomb treasures, missing my 2M2M level 2 and a six-way combo (brutal). Biggest change in competitive mode is activating one revive removes both.

Might been fun to put a small bounty on this for anyone who can pull it off on stream. @raydaypinball @kdeangelo @tazmo72 @Steveo

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I’ll put a $50 bounty on it. Very do-able…

I’ll add $50 to that.

Another challenge to competitive mode is only ramps collect Eddie letters in the later modes. Not sure about the mystery logic at level three. Will it give you spot soul shard?

I’ll double the $50 if anyone can pull this challenge off without using the six-way combo as one of the tomb treasures!

For the revive you describe, are you referring to “Install Comp”?

Yes, competitive mode install.

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It’s best to say comp mode or comp install.

Still don’t know why those both exist or don’t have completely different titles. Creates so much confusion.

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I think comp mode on makes mystery give out in a pre-determined order. I’m not sure what else it affects. Install is what I do. Basically set the game very hard. :crazy_face:

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Updated the rulesheet to include “Quick Links” and moved some sections around to emphasize the “main features” better.

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What pitch are people setting their game to? Had someone mention they felt like mine was to shallow. I’m around 6.5

I set all modern sterns to be closer to 7

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Found a weird bug last night. I got the super secret skill shot into the left outlane (I thought I hit a switch or two before this happened, so I was surprised to still get it.) After that I was locked out of everything. No white mode shots were lit, could not progress Mummy, and Trooper multiball locks (I had 2/3 balls locked) were also gone. Power Spinners was lit, but I couldn’t tell if it was registering or not.

now did it at least time out the ball saver?
was it stuck in some kind of odd valid playfield state?

Yep, ball saved timed out since I did eventually drain. I hit plenty of shots with nothing changing.