Iron Maiden Pinball Rulesheet

@sk8ball IM Premium is my favourite game and I want to suggest some ideas for your future code update, in order to improve it even more:

  1. Depending on slope, the power features for Cyborg MB seem very uneven. That might be designed on purpose but it feels very onesided: For example power spinners gets almost instantly completed every game, and always first, even if set to max number of spins in the settings and not even deliberately shot for. Please give us more room to work with in the settings, so that we can adjust the necessary number of spinners, pops, etc. more to our liking and create variety.

  2. Also I feel that the build up phase of the power features could somehow be even cooler. First starting a feature, then finishing it and then finally being able to collect it feels limiting and redundant in some way, even though I get the idea. But It’s like doing the same feature just twice. I’d prefer it to be this way: You hit a feature enough times to activate it, which means that you can now collect it at the orb, together with every other activated feature. But at the same time you can build the jackpot indefinitely by shooting the activated features even more. That would feel more open and greater emphasize the risk/reward element.

  3. In non-competitive play the leftmost loop and mini loop are underused. You want the tomb treasure and the extra ball, yes, but still. Also the right orbit (premium) and left ramp (pro) are underused. Maybe you could think of a genius way to make these shots more attractive, besides being worth a lot of points. At harder settings on the premium for example, trooper locks could be tied to the right orbit only - I’d love that because it would also remove some of the dominance of the left orbit. You could just give us options in the settings for this. For my solution for the loops see point 4.

  4. The options for mode start (EDDIE letters) are very limited. The game would be way more interesting and challenging if these were revised! For example: For the first mode you can hit all white shots (including loops). For the second mode the big middle ramp is removed. For the third mode the left orbit gets removed, too. For the fourth mode, the right ramp is gone as well. The fifth mode you can only shoot loops and finally for 2m2m it is mini loop and revive spinner only, or something. OR, you can shoot all white shots but every time you hit a shot it gets unlit. Maybe also give us the choice here. How awesome would it be to repeat the loop shot to start a mode!

  5. Order of Tomb Treasures could be improved: Run to the Hills could be at 6 or 7 to let people actually experience it. Light Revive should never be wasted, too.

  6. 2m2m always feels off to me. Maybe it should be reworked into a two ball mode, which ends if you lose one. Or it could become one of those “unlimited balls for 60 seconds” modes - this would fit the theme greatly here and be way more fun and also very challenging with the tough shots and cross playfield auto plunges.

Hope you find the time to read all of this. I love this layout and want it to be as diverse and balanced as possible! Best, Ben

1 Like