Guns 'n Roses (JJP) Rulesheet

What does “Band member advanced” and “album songs increased” do to the game?

“Band member advanced” - refers to process made towards lighting a lock. To light all 6 locks, you have to solidly light 6 band member inserts by making their respective shots.

“Album sales increased” - hitting a target that corresponds to an album very slightly increases the value of songs from that album when started.

That was quick. Many thanks. i am not sure if i catch the first point. Band member light turns green by locking a ball. I understand how to light a band member. But what do you mean with light the locks?

Each band member you complete lights the lock. The locks aren’t normally lit by default.

1 Like

Many Thanks :+1: Need to check by playing the game.

Here is a more detailed post for On The Road/Tour Multiball.

https://pinside.com/pinball/forum/topic/the-official-jjp-gnr-thread/page/600#post-8345927

Do we know what any of the band items do? Just for flair?

So, I’ve been spending part of this week getting some games in, and finally learning some basics. What patches would you pick first for maximum effect and why?

We’ve been playing GnR in our league lately and I’m really digging it. Twice something happened yesterday and I thought this would be a good place to ask. So it’s my understanding that if you’re in a song and you get boo’d off the stage it kills your flippers and you drain but it’s not supposed to end your turn. What happened twice was in a 4 player game, a player gets boo’d off the stage, flippers die, ball drains. Then the ball auto plunges and it clearly is still that players turn, but within a few flips it advances to the next player mid-ball.

Is that a known issue or can anyone offer any ideas why that would happen?
Thanks! BTW, 3.02 code