Yep, I used that as an example of how pinball commentator might sound like to an outsider provided they describe everything. Bear in mind that in the mainstream, what we call the drain they more commonly call the "gutter," and thanks to that famous gag used in cartoons like Looney Tunes and continues to stay in use up to the present day, they call nudging "tilting" (or they have no clue what it means).
Really, I'm not sure how to deal with the barrage of terminology,but I think pinball has a leg up on fighting games and MOBAs in how direct and straightforward pinball terminology is. Most of the time, at least. A "drop target" is a target that drops when you hit it. A "plunger" plunges to ball. A "rollover" is a switch activated when the ball rolls over it.
Compare that to fighting game jargon like "No Johns" (meaning "If you lose, accept it and move on," named after a Smash Bros. player whose first name is John who would frequently blame outside circumstances for his losses), "Happy Birthday" (KOing multiple opposing characters at the same time, coined from how the most notable incident happened on the unlucky player's birthday), or "Footsies" (a defensive style of play in which you use a character's longest-range melee attacks at the tip of their range to inflict damage while avoiding getting hit, named so because low kicks are the most preferred attack used for this purpose).
I mean you got pinball terms like "bricking," "Schatzing," and "orbit," which are equally obscure and non-intuitive to someone who might want to derive meanings just from looking.
Honestly, golf is not that fun to watch either unless you know the rules. Golf also lasts a long time and is full of subtle movements that drastically affects the outcome non-fans can't really notice. Golf terminology is one of the most obtuse among all sports. And yet golf broadcasts are popular enough that the sport has its own channel in the United States.
I think the difference here is that your average person on the street, even if they don't understand golf, will at least understand that it's a game of skill and strategy more so than luck. It creates a positive feedback cycle to where they see the top golfers get these consistently amazing scores whenever they play, and non-fans might tune in to watch to try to understand it, or they might want to start playing golf themselves to understand it. Pinball does not have this reputation. For decades, it was seen as a gambling game, and it developed a popular image in which you just try not to lose. They don't see skill or strategy, maybe except for when they see someone trap a ball on a flipper during multiball.
For that reason, I prefer playing in the daytime in buildings with very good lighting, or in buildings with bright lighting. I think I'm weird like that, but when it's dark, it's too hard for me to see, and yeah, Game of Thrones is the worst in that regard, as the strobing startles me and I can't see the ball.
Interestingly, Pokémon is also a game often maligned by the general public when they see competitions in that they think there's no strategy: They think it's all up to luck, or they think it all comes down to memorizing your type match-ups and picking the optimum type all the time (not realizing your opponents will do so too).
But the truth is that it's a game about prediction, anticipation, and betting on your opponent's actions. Whoever does the better job at figuring out what the other person will do will be the winner, nine times out of ten.
I would rather not use the same example twice in a row, but Pokémon video games are actually a case of matches trending longer the more skilled the players are. This is because the better you are at prediction and anticipation, the better you'll be at weathering whatever the opponent throws at you. The F.E.A.R. strategy is a good example, able to wipe out an entire team with ease, all by itself, against an unprepared player. But once you learn its counters and integrate them into your team, you can outright ignore it and spend the next few turns doing non-damage stat boosts.
It is also an example of a type of competitive play that gets new stuff added all the time. It used to be that each new generation added in a bunch of new Pokémon, new mechanics, new battling environments, new moves, new Abilities, new hold items, and other new stuff, but as of late, they've been introducing things mid-generation as well. The result is that Pokémon is a contender, if not the record-holder, for the most complex turn-based game ever made.
I think the key difference here is that in a competition, you're playing on a bunch of different pinball machines, which would be the equivalent of a fighting game tournament where people are required to play Street Fighter EX: Third Strike, Skullgirls, BlazBlue: Central Fiction, Under Night in Birth, the first Super Smash Bros., Naruto Shippuden: Ultimate Ninja Storm 2, Marvel vs. Capcom 1, and Injustice 2.
When I just got started and was still learning about how pinball machines have rules and such, I actually thought this was already standard in competitions and was surprised to not see it.