Like many others, I got into pinball through a video game. It was not The Pinball Arcade or Zen Pinball, though. It was Sonic Generations. Released in 2012, if you pre-oredered the home console version of Sonic Generations through GameStop, youād be given a download code to get a DLC stage, Casino Night. This wasnāt a full set of stages, but an EM-style pinball machine.
Two things I have to point out: The first is that, since this is a virtual table, theyāre free to do all sorts of crazy things. This is only about 30% of the total playfield space. There are five mini-playfields offscreen (though itās pretty obvious seeing the multiple plungers). The second is that playing this did not initially get me into pinball. I just saw it as a quick diversion, the mini-game it was intended to be. It was maxing out the score that made me wonder what real pinball must be like. By then, I knew through the Sonic Generations virtual machine, that there are rules and strategies.
Now, I had played physical pinball before, when I was little. I just didnāt understand it at all. The few times my father allowed me to play arcade games, I played only redemption machines. My father didnāt really understand why anyone would play arcade games unless you could win things out of them. I was used to the ones where your token would land on certain spots and it would give tickets, and I treated inserts the same way. One arcade I frequently visited was All Amusement Fun Center back when it was in Panorama City, CA, at The Plant. (A GM factory had shut down there, and in its place was an outdoor mall.) It had at least ten pinball machines right at the front when you walk in, and I can recall The Addams Family and Earthshaker among them, but I forgot what else. But I played The Addams Family, and I would see certain things lit. And I was confused why I didnāt get them when I rolled the ball over those lights, not realizing they indicate you have to shoot a target, or a ramp, or a scoop, or a lane, or something, and not the light itself. I deemed pinball too confusing and too hard until I maxed out that score in Sonic Generations, as I didnāt need to spend any additional money; I could play until I understood the table. At that point, it was late 2013. I didnāt play the Casino Night table that much.
The first location I found was Japan Arcade in Los Angelesās Little Tokyo district. It had The Simpsons Pinball Party, Terminator 3, Data Eastās Time Machine, and a fourth game I cannot recall as it was always out of commission. Time Machine spent most of its time turned off too, and there was always someone at Terminator 3, so The Simpsons Pinball Party was the first physical machine I played. Didnāt understand it much; game times were less than 60 seconds. But I liked what I saw, even if it had a bunch of mechanical problems I didnāt realize until later (but I knew the DMD was messed up, as the top of it was flickering).
So I looked up The Simpsons Pinball Party on Wikipedia to learn more about it, and one of the external links was its Internet Pinball Database page. I went over there and saw there was a pinball glossary. Over the course of a week, I read the entire glossary, and it was a world-opening experience. I didnāt know pinball could be so complex. Now I knew I HAD to try my hand at The Simpsons Pinball Party again, knowing what modes, multiballs, drop targets, scoops, and other game states are.
I did my own searching for about a couple of months and found 10 locations in the area with at least one machine. That was when I learned about Pinball Map, and Iāve been using it since to play as many different machines as possible and practice.
Japan Arcade had since gone out of businessāI must have gone there during their last months. That Simpsons Pinball Party, however, seems to have made its way to Valencia Lanes in Valencia, CA. The mechanical problems this thing has had only gotten worse, such as weak flippers and a permanently partially open garage door, and last month, it was swapped out for a Sopranos, which has a lot of physical problems too.