FWIW, I absolutely agree with your interpretation of the rule and that it was obviously beneficial, etc. etc. To me, it was just interesting in that most people would definitely not want that.
Can you imagine having a 6-monster setup on MB, for example, and you shoot the left orbit to start the first one, wolfman, and it somehow triggers multiball start?
That’s a far, far worse scenario because of the ridiculous increase in difficulty of getting that mb again, even putting aside the giant lost setup.
I think most people would argue that actually starting mb on mb is trivial when it’s lit, so if it started accidentally, I’d almost be inclined to let it go. The trivialness seems like it should come into play, “all” you have to do in this case is survive a jet exit.
If this were being watched and somehow understood by millions of people (LOL) do you go for the “lucky break” angle or the “unfathomable heartbreak” angle?
EDIT: What it comes down to, the more I think about it, is are you really willing to throw away all the work done to get to ANY multiball (which can obviously vary significantly from game to game) because the one switch that went wrong happened to be the final one that started it? Going through all the work to complete an entire compass x2 on your 5th whirlwind mb gets thrown away because a phantom side ramp switch gets made? What if the ball airballed onto the ramp and triggered it (don’t laugh, I’ve seen it on WWind).