I've very much on the fence about incorporating various elimination brackets other than the standard single elimination bracket. The code is pretty complicated to write and I'm not sure it's the best way for me to spend my code-writing time on Match Play Events. I have noted a vote in the "yes, please" column from you
If I do implement more bracket types it'll almost certainly be a standard double elimination bracket and not one of the more exotic brackets. My time is limited so I have to focus on the formats that most people play.
Have you considered a four-player match play as the format instead? A popular tournament for smaller tournaments is:
- 4-6 rounds of four-player match play (depending on time available)
- Top 8 player advance to a single elimination bracket for finals
Each round typically takes 20-25 minutes so you can do 5 rounds plus finals in under 3 hours.
It's very newbie friendly:
- Four-player groups means having someone to talk to while waiting for your turn (this has proven very important for making new people feel welcome in our local tournaments)
- Non-elimination match play format means everyone has a guaranteed amount of matches (no one is eliminated until finals)
- Less wait than a double elimination bracket (the winner of a double elim winner's bracket is always in for a long wait)
- Infinitely easier to explain than a double elimination bracket
- Works well if you don't have a location with a ton of games. With just 6 games you can have 24 players with everyone playing