I’m in greater Tokyo. The TD is also the ‘Pinball Instructor’, a full-time employee, of the arcade in question.
The reason I was suggesting three is so he could make the game as tight as he wants them to be in tournaments while having a warning without having to physically adjust the games for the rest of the time. He’s completely unwilling to adjust the physical setup of the games for tournaments due to the long-running high-score competition.
The every-day settings tend to be pretty generous on the software, though he fiddles with things to make the regulars adjust their strategy from time-to-time: right now, Cirqus Voltaire has Strike-an-Arc on two ramps for the first one. The ball save time is often quite long: I can usually light album on AC/DC before it runs out. The exception is the replay scores, which are very high (half-a-billion on ST, 190k on Wizard!), and the extra ball settings (e.g. Warp 9.9). I’m not sure why they even bother to have a replay score at that point.
The tournament settings are extra-hard, generally.
I told him that turning off scarecrow was a bad idea for the mentioned reasons. He didn’t buy it.
The current lineup, in tournament mode:
ST: Modes extra-hard to light (not lit at start of game/ball, must shoot mode start to light mode, shoot again to start. (it’s not even blinking until you shoot it, terrible setting.) Klingon two sets of lights per lock. Vengeance factory. One shot to light galactic away team. No ball save, no tilt warnings.
AC/DC: 4 banks for album (+3/multiball). 8 ramps for jam (+4 or 5?). 8 loops for tour (+??). 6 song requests to change song. No ball save, no tilt warnings.
CV: 10 ramps for strike-an-arc. Side show unlit at start of game. Ball save on, but short. The highwire ramp feeds the slings in a pretty evil way, so I didn’t see anyone get highwire. No tilt warnings.
TOM: Trunk disabled. The left loop never makes it all the way around, and never has. I missed watching him adjust settings on this one, and I just shoot left-loop-all-day, so shrug. Short ball save (minimum time), no tilt warnings.
Catacomb: factory? No extra balls.
Wizard!: Factory? I’m not even sure what adjustments there are. The feed from the flags is/was more-evil than any other wizard! I’ve played, but I’m not sure that’s deliberate. 3 balls/game.
The outlanes are usually middle or upper holes where available. Rubber always very new, playfields clean, steeper than most locations but not crazy. Tilts are tighter than you’d see on location most places, and no tilt warnings.