It’s really awesome that everyone in Austin gets along so well and has one another’s back, no wonder the local player community is thriving!
Really though, it’s pretty sad.
The reality is that this particular machine is one of the first production prototypes made out of the first production run, and was gifted to Buffalo Billiards.
They’ve had a very, very small handful of issues over the two+ years it’s been on location, far fewer than I personally have ever seen with early production games from any of the other manufacturers. Flippers being unresponsive in a multiball mode is a minor issue, far less severe than the fuses blowing and games resetting and mechs dying all over the tournament all weekend.
If there was anyone that was possibly aware of this issue ahead of the time, it was @Snailman. If it had never happened before, there was not really anything that could have been done to prepare for it here. In that case it was probably the power to the tourney bank impacting it or something along those lines. Plenty of games had power issues all weekend.
My personal opinion is that if this problem had happened before and he was aware of it, the most likely scenario is that he forced a fault.