Stern Jurassic Park Rulesheet (WIP)

Fleshed out some more stuff, particularly Paddock Modes.

Also realized that there are a few signs above the playfield with key inserts/info on them (showing the availability of T-Rex Modes, Advance Paddock, Helipad, and others).

Don’t quote me since it’s been a while, but its multi stage:

  1. Complete the 3 targets X+1 times, where X is the number of Raptor Tri-Balls you have played.
  2. Shoot the center target to lock the ball.
  3. Shoot the targets to deal damage to the fence - 10% on the outer targets and 15% on the center (similar idea to Ampsuit MB in Avatar)?
  4. Once the fence is down, shoot center target for Multiball.

Skill shots seem pretty valuable if you combo them. I played my first game of it over the weekend in the finals of a tournament that was caught on a FB livestream which I just went back and looked at. On my first ball, I got 2M + 3 seconds ball save for shooting the left ramp after a plunge (Skill Shot), then 4M + 3 seconds ball save for comboing that into the right ramp (Super Skill Shot) then 8M + 3 seconds ball save for comboing that into the side ramp (Double Super Skill Shot). Later in the game I saw another player do that and he got 3M, 6M, 12M for the same combo, so there must be a way to increase it. Either way that’s real points.

2 Likes

If I presume it’s anything like IMDN, making a skillshot increases future skillshots’ base value.

1 Like

Ah yes, going back to look that appears to be correct. I got my combo’d ones on ball 1, then on ball 3 I hit a single skill shot for 3M. The other player had also hit a single one earlier in the game.

I also had a ball where the plunge didn’t go all the way around to feed the right flipper and instead fell to the left flipper where I flailed up through the pops to the standup for a Super Secret Skill Shot of 10M.

8 Likes

Started filling out details on the specific dinosaurs. Missing quite a few.

Added a fourth T-Rex mode.

Added the bonus calculation.

The “Feed T-Rex” mode, which is a multiball mode…I have a hunch that this might always be the third T-Rex mode you play. Can anyone confirm?

The perk for Spinosaurus is “King of the Island (Multiball)”!

It’s the first unless you are in tournament mode

1 Like

Ah. I’m totally in tournament mode. And that is great because it’ll be the easy multiball when not in tournament mode.

So…how do T-Rex modes work/progress in tournament mode?

is there any reason at all to short plunge? it seems like if the ball doesn’t successfully make it up the loop onto the ramp, then you’re just outta control no matter what. On the Pro model on location here, it seems like full plunging makes it up the loop only about half the time, but using the lock-bar button to auto-plunge makes it up the loop almost every time. Do you ever need use the physical plunger? is it different on the Premium or LE?

There is a Super Secret Skillshot that starts with a short plunge. I don’t know details about what to shoot after that.

I had a feeling that might be the case, but yeah, no idea what the shot is

Target behind the pops. 10M + 3 second ball save

I should probably read the original post closer next time, sorry guys! dont know how I missed the part about the super skill shot

Random mode displayed. You can change the mode by shooting the truck

3 Likes

Thank you everyone for the recent contributions! I’ve only watched the stream and have never played it yet, so my knowledge of the rules/strategy is still early.

1 Like

I have nearly all of the Paddock Mode info in there.

But not going to get to play the game for a few days, so I’ll back off for a bit. :slight_smile:

I did notice one of the T-Rex modes has the wrong title at the top when you’re in it. I believe it’s either Encounter or Chase…it’s shows the correct title and instructions at the start, but then when you’re in the mode, it shows the title of the other at the top of the screen.

1 Like

My dad played a Pro up in Boston and liked it, looking forward to playing it in Chicago (probably at Expo). Looking forward to plunging my first ball on this game.

1 Like

Compy trait: can’t be slowed

Top right is Raptor. Trait- there are two of them out there at once. Perk- 2x raptor jackpots

Each DNA combo boosts all combo values

3 Likes

I like the pops add a ball idea. I also like the slot machine thing that was done with them in GoT and GB. On a lot of games it just feels like they’re there only to inject randomness.

1 Like