Playing a SW with 1.030 code.
Came into a ball 2, playing as Han with Tattoine MB qualified, selected light Hyperspace Hurryup, with one already collected. Collected Tattoine MB, which initiated 2 ball and then hit hurryup to start HS MB.
One ball is locked in DS, one in play. No third ball is added when HS is started and I drain the second ball before the hurryup finishes counting down.
At this point, DS kicks out locked ball and both multiballs end.
This…does not seem right?